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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2012-08-25
belphegorr
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
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2012-08-08
nemo
Allow scripting to delete gears
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files
2012-08-25
belphegorr
Changed a line in Mission 2 dialogue...
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2012-08-07
nemo
oops
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2012-08-25
belphegorr
Fixed crashes in mission 3 after RestoreHog
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2012-08-07
unc0rr
Keep inlining
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2012-08-22
belphegorr
Modified missions to be compatible with the merge
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2012-08-06
unc0rr
More mess in pas2c:
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2012-08-19
belphegorr
Mission 3: Modified onPrecise (added out-commented debug code)
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2012-08-06
nemo
revert 3188794b9d87. does not do what I'd like.
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2012-08-17
Medo
Hedgeroid: Frantic scrabbling toward the deadline
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2012-08-05
Stepan777
improve video uploading
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2012-08-19
belphegorr
Mission 3: reduced enemy turn time, fixed other HideHog problems
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2012-08-06
nemo
oops
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2012-08-17
Medo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
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2012-08-05
Stepan777
merge
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2012-08-19
belphegorr
Solved issues with HideHog in mission 2 and 3
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2012-08-05
nemo
no cake for youuuuu
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2012-08-17
Medo
engine: Added JNI-compatible function to start map generation
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2012-08-19
belphegorr
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
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2012-08-05
unc0rr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
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2012-08-15
Medo
frontlib:
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files
2012-08-19
belphegorr
Removed debug code.
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files
2012-08-05
nemo
Add bot level to CPU flag
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2012-08-12
Medo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
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2012-08-19
belphegorr
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
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2012-08-05
nemo
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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2012-08-12
Medo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
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2012-08-19
belphegorr
Fixed a typo, frontend is now working properly
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2012-08-05
nemo
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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2012-08-12
Medo
Removed useless cast in cmdlineClient
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2012-08-30
nemo
Silly add to facilitate transplant
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