Wed, 10 Jan 2007 23:24:55 +0000 displacer client/server net pre-alpha
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Mon, 08 Jan 2007 21:44:57 +0000 unc0rr Update some translations
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Mon, 08 Jan 2007 18:21:40 +0000 unc0rr - Limit list of teams in game with 200 px
Sun, 07 Jan 2007 22:54:08 +0000 unc0rr Fix for middle column not being growing in width
Sun, 07 Jan 2007 17:48:18 +0000 unc0rr Forgot these files
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Tue, 19 Dec 2006 17:20:14 +0000 unc0rr Better blowtorch
Sun, 17 Dec 2006 20:50:49 +0000 unc0rr Attack angle constraints
Sun, 17 Dec 2006 18:40:04 +0000 unc0rr Now blow torch angle can be changed during blowing :)
Sun, 17 Dec 2006 17:55:41 +0000 unc0rr First implementation of Blow Torch
Fri, 15 Dec 2006 12:48:40 +0000 unc0rr Use QSettings to storing config
Thu, 14 Dec 2006 20:06:46 +0000 unc0rr Simplify hedgehogs physics code, make it better
Sun, 10 Dec 2006 21:31:45 +0000 unc0rr Allow pause when wathing demos
Sun, 10 Dec 2006 19:30:16 +0000 unc0rr Render FPS value to its own surface one time a second
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Sun, 10 Dec 2006 18:13:10 +0000 unc0rr Implemented FPS limit and show/hide FPS value
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Sat, 09 Dec 2006 19:47:31 +0000 unc0rr Some Z-ordering
Sat, 09 Dec 2006 18:10:43 +0000 unc0rr Hedgehogs names are drawn where the hedgehogs are
Fri, 08 Dec 2006 21:14:52 +0000 displacer automatic assign of game server TCP port
Thu, 07 Dec 2006 21:24:58 +0000 unc0rr - Further work on stack of pages
Thu, 07 Dec 2006 17:04:55 +0000 unc0rr Stacked walking trough pages
Tue, 05 Dec 2006 17:27:27 +0000 unc0rr Ammo schemes and ammo stores support in engine
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