Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 nemo oops
Fri, 24 Aug 2012 19:55:43 -0400 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 unc0rr An attempt to run main rope code only every 8th tick:
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 nemo Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 nemo also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Medo Hedgeroid improvements:
Thu, 23 Aug 2012 23:21:31 +0400 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Medo Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 unc0rr Slightly faster and slightly better templates #41 and #43
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