2011-10-07 nemo Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Guillaume Englert Add Cave theme
2011-10-06 koda (a lot of) ooops
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-05 unc0rr Tiny cleanup
2011-10-05 koda the retina infection keeps spreading...
2011-10-05 koda be a good memory aware citizen
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 koda infecting sheepluva's mission graphics with retina images
2011-09-30 koda a little code cleanup
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
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