Sat, 04 Jul 2015 03:43:41 +0200 sheepluva fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 sheepluva fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 nemo bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 sheepluva hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 unc0rr Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 unc0rr Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 nemo ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 sheepluva mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 sheepluva fix flower grave
Sat, 06 Jun 2015 23:28:07 +0200 sheepluva fix statue grave
Sat, 06 Jun 2015 22:10:11 +0200 sheepluva fix chat lines losing color information on texture reload
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build
Tue, 02 Jun 2015 19:53:30 +0100 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Wed, 03 Jun 2015 14:50:54 +0100 koda Update .hgignore file
Wed, 03 Jun 2015 14:52:30 +0100 koda merge, mah friend, long time no see
Wed, 03 Jun 2015 22:16:03 +0900 mikade - some new mission icons
Wed, 03 Jun 2015 07:30:12 -0400 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
Tue, 02 Jun 2015 19:51:04 +0100 koda Fix building hedgewars-server
Tue, 02 Jun 2015 18:37:40 +0100 koda Allow skipping the bundle step after install on OSX
Tue, 02 Jun 2015 18:10:46 +0100 koda Make sure that the png library name is always defined
Tue, 02 Jun 2015 17:57:15 +0100 koda Fix libsdl bundling on OSX when library rather than framework is used
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 02 Jun 2015 01:28:21 +0100 koda Fix retina rendering on OSX
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Wed, 27 May 2015 10:37:12 -0400 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
Wed, 27 May 2015 23:00:56 +0900 mikade - reorder waypoint preview
Wed, 27 May 2015 22:34:11 +0900 mikade - preview generation for rubbers, air-mines, crates, barrels
Tue, 26 May 2015 12:00:39 +0300 unC0Rr merge
Tue, 26 May 2015 10:42:17 +0200 sheepluva merge git head and hg head
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Mon, 25 May 2015 16:53:52 -0400 nemo call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 22:50:38 +0200 sheepluva merge
Mon, 25 May 2015 16:40:04 -0400 nemo Also preview waypoints
Mon, 25 May 2015 22:32:32 +0200 sheepluva some changelog additions, not complete yet
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Mon, 25 May 2015 14:26:54 +0200 sheepluva Merge pull request #34 from CaF2/master
Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Mon, 25 May 2015 13:53:12 +0200 caf2 Changed to continental supplies from the DLC, because its better :P
Sun, 24 May 2015 15:44:21 -0400 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Sun, 24 May 2015 15:13:03 -0400 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
Tue, 21 Jul 2015 23:46:52 +0300 unc0rr Put types into a separate file qmlfrontend
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Thu, 21 May 2015 00:19:06 +0300 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
Thu, 21 May 2015 18:21:55 +0900 mikade - (Finally) automatically load points for all current TechRacer maps
Mon, 18 May 2015 00:20:09 +0300 unc0rr merge default qmlfrontend
Sat, 16 May 2015 19:15:08 +0900 mikade your guess is as good as mine
Sat, 16 May 2015 19:08:45 +0900 mikade Add two new maps, improve an old one
Thu, 14 May 2015 23:09:21 +0900 mikade extensive changes
Wed, 13 May 2015 23:01:00 +0900 mikade hopefully fix some placements
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Tue, 12 May 2015 22:09:25 +0900 mikade migrate maps, new map, minor fixes
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Mon, 11 May 2015 19:58:54 +0300 unc0rr - Take girder height into account (fix issue #908)
Sat, 09 May 2015 14:30:01 +0900 mikade Added param for rounds in techracer.
Fri, 08 May 2015 15:36:19 +0200 sheepluva reduce volume a bit more. also fix engine hint
Fri, 08 May 2015 09:16:21 -0400 nemo 50% volume on music to make sheepluva happy
Thu, 07 May 2015 17:57:57 +0200 sheepluva add simple build instructions
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