Sat, 01 Mar 2014 15:04:38 -0500 nemo Only draw border for solid land
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 23:37:59 +0400 unc0rr merge
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Sat, 01 Mar 2014 23:37:01 +0400 unc0rr Fix "don't know how to make hwengine.pas" error
Sat, 01 Mar 2014 13:59:12 -0500 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
Sat, 01 Mar 2014 13:41:19 -0500 nemo pass --prefix to previews too
Fri, 28 Feb 2014 14:03:21 +0400 unc0rr Use all pixels, not only 8x8 areas
Fri, 28 Feb 2014 13:55:16 +0400 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Thu, 27 Feb 2014 12:48:27 +0400 unc0rr Oops, remove debug stuff which hid the feature
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Wed, 26 Feb 2014 23:07:55 +0400 unc0rr Move preview rendering into HWMap
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 22:25:52 +0100 sheepluva fix molotov sprite too
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