Wed, 24 Oct 2012 10:17:38 +0100 |
koda |
update SDL headers for winutils
|
changeset |
files
|
Wed, 24 Oct 2012 12:41:46 +0400 |
unc0rr |
Make explosion look depend less on fps
|
changeset |
files
|
Wed, 24 Oct 2012 04:21:29 +0200 |
koda |
fuuuuuuuuuuuu don't use stack checking
|
changeset |
files
|
Tue, 23 Oct 2012 20:15:15 -0400 |
nemo |
missing nil test
|
changeset |
files
|
Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
|
changeset |
files
|
Wed, 24 Oct 2012 00:35:27 +0400 |
unc0rr |
Get rid of C-style operators
|
changeset |
files
|
Tue, 23 Oct 2012 12:09:15 -0400 |
nemo |
better?
|
changeset |
files
|
Tue, 23 Oct 2012 11:14:08 -0400 |
nemo |
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
|
changeset |
files
|
Tue, 23 Oct 2012 15:52:06 +0100 |
koda |
lupdate -no-obsolete project_files/hedgewars.pro
|
changeset |
files
|
Tue, 23 Oct 2012 07:34:33 -0400 |
nemo |
tweak tab styling
|
changeset |
files
|
Tue, 23 Oct 2012 12:12:28 +0100 |
koda |
tweaks to win build script, hedgewars.pro now supports win32 target
|
changeset |
files
|
Tue, 23 Oct 2012 04:06:12 -0400 |
nemo |
tweak tab appearance to try to appease koda
|
changeset |
files
|
Tue, 23 Oct 2012 07:14:28 +0200 |
koda |
forgot modality for this widget
|
changeset |
files
|
Tue, 23 Oct 2012 07:05:24 +0200 |
koda |
disable feedback button for now
|
changeset |
files
|
Tue, 23 Oct 2012 07:03:07 +0200 |
koda |
set window modality also for custom dialogs, small text changes
|
changeset |
files
|
Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
|
changeset |
files
|
Tue, 23 Oct 2012 05:21:44 +0200 |
koda |
add standard copyright header
|
changeset |
files
|
Tue, 23 Oct 2012 04:40:13 +0200 |
koda |
don't try to delete a default scheme
|
changeset |
files
|
Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
|
changeset |
files
|
Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
|
changeset |
files
|
Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
|
changeset |
files
|
Mon, 22 Oct 2012 14:39:49 +0400 |
unc0rr |
Track targets better in multiattack mode
|
changeset |
files
|
Mon, 22 Oct 2012 14:16:10 +0400 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
|
changeset |
files
|
Sun, 21 Oct 2012 22:42:50 -0400 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
|
changeset |
files
|
Sun, 21 Oct 2012 22:34:20 -0400 |
nemo |
Someone should look this over to make sure it should stay in
|
changeset |
files
|
Sun, 21 Oct 2012 21:15:10 -0400 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
|
changeset |
files
|
Sun, 21 Oct 2012 21:14:33 -0400 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
|
changeset |
files
|
Mon, 22 Oct 2012 00:44:52 +0400 |
unc0rr |
0.9.17 -> 0.9.18 changelog
|
changeset |
files
|
Sun, 21 Oct 2012 13:19:16 -0400 |
nemo |
crude workaround for problem inu reported with sound button
|
changeset |
files
|
Sun, 21 Oct 2012 12:28:05 -0400 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
|
changeset |
files
|
Sun, 21 Oct 2012 19:17:00 +0400 |
unc0rr |
Fix include
|
changeset |
files
|
Sun, 21 Oct 2012 01:28:33 +0400 |
unc0rr |
Fix build
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 10:20:48 -0400 |
nemo |
Fix knockball
|
changeset |
files
|
Sun, 21 Oct 2012 00:34:14 +0400 |
unc0rr |
Workaround over QIcon failing to load from physfs
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
|
changeset |
files
|
Sun, 21 Oct 2012 00:33:38 +0400 |
unc0rr |
Simplify DataManager as physfs partially implements its functions
physfslayer
|
changeset |
files
|
Sun, 21 Oct 2012 16:38:54 +0400 |
unc0rr |
Remove deprecated signals
|
changeset |
files
|
Sun, 21 Oct 2012 00:32:32 +0400 |
unc0rr |
Oops, forgot this
physfslayer
|
changeset |
files
|
Sat, 20 Oct 2012 22:43:25 -0400 |
nemo |
fix trophyrace. also tweak it a little
|
changeset |
files
|
Sun, 21 Oct 2012 00:31:48 +0400 |
unc0rr |
Many bugfixes and features to FileEngine
physfslayer
|
changeset |
files
|
Sat, 20 Oct 2012 18:54:03 +0400 |
unc0rr |
Don't need this button anymore
|
changeset |
files
|
Sat, 20 Oct 2012 00:20:39 +0400 |
unc0rr |
Try using PhysicsFS.
physfslayer
|
changeset |
files
|
Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
|
changeset |
files
|
Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
|
changeset |
files
|
Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
|
changeset |
files
|
Wed, 17 Oct 2012 23:09:16 +0400 |
unc0rr |
- Show unready status in icon
|
changeset |
files
|
Tue, 16 Oct 2012 22:57:48 -0400 |
nemo |
I like this condition for home run better
|
changeset |
files
|
Tue, 16 Oct 2012 22:35:01 +0400 |
unc0rr |
Better error handling
|
changeset |
files
|
Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
|
changeset |
files
|
Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
|
changeset |
files
|
Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
|
changeset |
files
|
Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
|
changeset |
files
|
Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
changeset |
files
|
Mon, 15 Oct 2012 10:10:54 -0400 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
|
changeset |
files
|
Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
changeset |
files
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
changeset |
files
|