Fri, 07 Mar 2008 21:38:33 +0000 |
unc0rr |
2 frames demo flake
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files
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Fri, 07 Mar 2008 20:25:19 +0000 |
unc0rr |
Finish flakes implementation
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files
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Fri, 07 Mar 2008 19:44:00 +0000 |
unc0rr |
Flakes concept, still need some development
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files
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Fri, 07 Mar 2008 19:34:26 +0000 |
unc0rr |
Oops, forgot a file
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files
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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files
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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files
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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files
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Fri, 07 Mar 2008 14:32:26 +0000 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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files
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Fri, 07 Mar 2008 14:10:13 +0000 |
unc0rr |
- Commit voice sounds by Stephen Alexander
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files
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Fri, 07 Mar 2008 13:16:11 +0000 |
unc0rr |
Fix teleportation bug spotted by Tiyuri
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files
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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files
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Tue, 04 Mar 2008 21:33:10 +0000 |
unc0rr |
Tiyuri
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files
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Tue, 04 Mar 2008 20:37:12 +0000 |
unc0rr |
Set svn:eol-style to native
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files
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Tue, 04 Mar 2008 20:26:52 +0000 |
unc0rr |
Oops, forgot to svn add theme contents
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files
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Tue, 04 Mar 2008 20:23:23 +0000 |
unc0rr |
- Massive images update by Tiyuri
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files
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Wed, 27 Feb 2008 12:51:57 +0000 |
unc0rr |
Polish translation by Maciej MroziĊski
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files
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Mon, 25 Feb 2008 20:12:00 +0000 |
unc0rr |
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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files
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Mon, 25 Feb 2008 18:10:12 +0000 |
unc0rr |
Make high jump behaviour like in worms (back somersault)
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files
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Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
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files
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Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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files
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Thu, 21 Feb 2008 19:31:53 +0000 |
unc0rr |
- Bring back usual console look
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files
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Thu, 21 Feb 2008 18:59:07 +0000 |
unc0rr |
Some bugfixing
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files
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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files
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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files
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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files
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Sun, 03 Feb 2008 17:02:20 +0000 |
unc0rr |
Full support for out-of-source build
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files
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Sat, 02 Feb 2008 15:20:41 +0000 |
unc0rr |
First steps to support out-of-source build
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files
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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files
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Thu, 31 Jan 2008 20:01:07 +0000 |
unc0rr |
Hopefully finish freebsd port
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files
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Wed, 30 Jan 2008 18:41:01 +0000 |
unc0rr |
Try to prepare freebsd port for 0.9.2. Not finished yet.
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files
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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files
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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files
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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files
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Mon, 28 Jan 2008 17:51:18 +0000 |
unc0rr |
Add alpha-channel to maps
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files
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Mon, 28 Jan 2008 17:45:03 +0000 |
unc0rr |
- Reanimate Volcano theme
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files
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Mon, 28 Jan 2008 17:26:57 +0000 |
unc0rr |
Don't update all land texture when drawing tunnel (saves video throughput)
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files
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Mon, 28 Jan 2008 17:11:19 +0000 |
unc0rr |
- Enable back console (doesn't render yet)
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files
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Sun, 27 Jan 2008 20:47:30 +0000 |
unc0rr |
- Add alpha-channel to all sprites left
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files
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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files
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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files
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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files
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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files
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Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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files
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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files
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Sun, 27 Jan 2008 15:07:31 +0000 |
unc0rr |
Add alpha-channel to horizont sprites
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files
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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files
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Sun, 27 Jan 2008 13:35:56 +0000 |
unc0rr |
Now hedgehogs are seen on map :)
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files
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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files
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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files
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Sat, 26 Jan 2008 10:21:43 +0000 |
unc0rr |
- Start conveting pngs to have alpha-channel
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files
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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files
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Fri, 25 Jan 2008 23:55:03 +0000 |
unc0rr |
Respect alpha channel
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files
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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files
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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files
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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files
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Tue, 22 Jan 2008 17:18:58 +0000 |
unc0rr |
Some changelog fixes
0.9.2-release
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files
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