2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
2012-01-26 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
2012-01-26 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
2012-01-24 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
2012-01-24 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
2012-01-18 |
koda |
merge
|
changeset |
files
|
2012-01-18 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
2012-01-18 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
2012-01-17 |
bovi |
skip button sound when exiting
|
changeset |
files
|
2012-01-17 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
2012-01-17 |
nemo |
fix line endings
|
changeset |
files
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
2012-01-16 |
valnut |
GCI task: season greetings
|
changeset |
files
|
2012-01-16 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
2012-01-15 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
2012-01-15 |
koda |
correct language identifier
|
changeset |
files
|
2012-01-15 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: stars
|
changeset |
files
|
2012-01-15 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: ping
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
2012-01-15 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
2012-01-15 |
bovi |
updated win build script
|
changeset |
files
|
2012-01-15 |
Xeli |
changed error message
|
changeset |
files
|
2012-01-15 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
2012-01-15 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
2012-01-15 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
2012-01-15 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
2012-01-15 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
2012-01-14 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
2012-01-14 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
2012-01-14 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
2012-01-13 |
nemo |
Fix typos
|
changeset |
files
|
2012-01-13 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
2012-01-11 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
2012-01-09 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
2012-01-06 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
2012-01-04 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
2012-01-01 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
2012-01-01 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
2012-01-01 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
2012-01-01 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
2011-12-31 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
2011-12-31 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
2011-12-30 |
unc0rr |
Fix build
|
changeset |
files
|
2011-12-30 |
unc0rr |
Oops
|
changeset |
files
|
2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
2011-12-29 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
2011-12-29 |
kragniz |
GCI task: idea
|
changeset |
files
|
2011-12-29 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
2011-12-28 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
2011-12-28 |
unc0rr |
add -O2
|
changeset |
files
|
2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
2011-12-27 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
2011-12-20 |
ChipHome |
Italian update
|
changeset |
files
|
2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
2011-12-12 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
2011-12-11 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
2011-12-11 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
2011-12-11 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
2011-12-11 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
2011-12-11 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
2011-12-11 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
2011-12-10 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
2011-12-09 |
nemo |
missing nil
|
changeset |
files
|
2011-12-08 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
2011-12-08 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
2011-12-07 |
koda |
ios italian translation
|
changeset |
files
|
2011-12-07 |
unc0rr |
Format code a bit
|
changeset |
files
|
2011-12-07 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
2011-12-07 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
2011-12-07 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
2011-12-07 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
2011-12-06 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
2011-12-06 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
2011-12-06 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
2011-12-06 |
nemo |
with statement considered harmful
|
changeset |
files
|
2011-12-06 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
2011-12-06 |
mikade |
oops
|
changeset |
files
|
2011-12-06 |
mikade |
merge
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
2011-12-05 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
2011-12-05 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
2011-12-02 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
2011-12-04 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
2011-12-04 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
2011-12-04 |
koda |
audio mono is back
|
changeset |
files
|
2011-12-04 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
2011-12-04 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
2011-12-03 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
2011-12-03 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
2011-12-03 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
2011-12-03 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
2011-12-03 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
2011-12-03 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
2011-12-03 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
2011-12-03 |
koda |
fix exe flags of new translations
|
changeset |
files
|
2011-12-03 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
2011-12-03 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
2011-12-03 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
2011-12-03 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
2011-12-03 |
koda |
minor cleanup
|
changeset |
files
|
2011-12-03 |
koda |
cleanup and example
|
changeset |
files
|
2011-12-03 |
Oranger |
GCI task: describez
|
changeset |
files
|
2011-12-03 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
2011-12-03 |
koda |
.hgignore update
|
changeset |
files
|
2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
2011-12-01 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
2011-11-30 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
2011-11-30 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
2011-11-29 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
2011-11-29 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
2011-11-28 |
unc0rr |
merge
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
2011-11-27 |
unc0rr |
More work on the parser
|
changeset |
files
|
2011-11-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-27 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
2011-11-27 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-26 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
2011-11-26 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
2011-11-26 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
2011-11-26 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser more
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
2011-11-26 |
nemo |
ffs
|
changeset |
files
|
2011-11-26 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
2011-11-26 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
2011-11-26 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
2011-11-26 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
2011-11-26 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
2011-11-25 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
2011-11-25 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
2011-11-26 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
2011-11-25 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
2011-11-26 |
Oranger |
eyecandy
|
changeset |
files
|
2011-11-25 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
2011-11-25 |
unc0rr |
Help parser a bit
|
changeset |
files
|
2011-11-25 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
2011-11-25 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
2011-11-25 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
2011-11-25 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
2011-11-25 |
koda |
also for the description
|
changeset |
files
|
2011-11-25 |
koda |
better ios localization files
|
changeset |
files
|
2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
2011-11-24 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
2011-11-24 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
2011-11-24 |
Xeli |
removed extra endif
|
changeset |
files
|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
2011-11-23 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
2011-11-22 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
2011-11-22 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
2011-11-22 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.17
|
changeset |
files
|
2011-11-20 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
2011-11-20 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
2011-11-19 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
2011-11-19 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
2011-11-19 |
nemo |
Update changelog again
|
changeset |
files
|
2011-11-19 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
2011-11-17 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
2011-11-16 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
2011-11-16 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
2011-11-16 |
unc0rr |
Less code
|
changeset |
files
|
2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
2011-11-14 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
2011-11-14 |
nemo |
reset chat lines too
|
changeset |
files
|
2011-11-14 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
2011-11-14 |
nemo |
Not useful.
|
changeset |
files
|
2011-11-14 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
2011-11-14 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
2011-11-14 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
2011-11-14 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
fix accessing a released object
|
changeset |
files
|
2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
2011-11-13 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
stray "
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
oops
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Something
|
changeset |
files
|
2011-11-13 |
nemo |
Release?
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
2011-11-13 |
inu |
pt update
|
changeset |
files
|
2011-11-13 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
2011-11-13 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
2011-11-14 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-13 |
szczur |
pl update
|
changeset |
files
|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
2011-11-13 |
BioHazardX |
it update
|
changeset |
files
|
2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
nevermind
|
changeset |
files
|
2011-11-12 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
even faster and no more warning
|
changeset |
files
|
2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
2011-11-12 |
unc0rr |
faster math
|
changeset |
files
|
2011-11-12 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
2011-11-11 |
nemo |
Add hillbilly voice
|
changeset |
files
|
2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
2011-11-11 |
nemo |
flip some flames
|
changeset |
files
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
2011-11-11 |
koda |
further engine interaction refactoring
|
changeset |
files
|
2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
2011-11-10 |
koda |
restore a lost view message
|
changeset |
files
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
2011-11-09 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
2011-11-09 |
unc0rr |
Rearrange token types
|
changeset |
files
|
2011-11-10 |
nemo |
Add more border checks
|
changeset |
files
|
2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
2011-11-09 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
2011-11-08 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
2011-11-06 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
2011-11-06 |
nemo |
tweak % again
|
changeset |
files
|
2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
2011-11-06 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
2011-11-06 |
koda |
move two class files in a correct directory
|
changeset |
files
|
2011-11-06 |
nemo |
exclude hogs from density check
|
changeset |
files
|
2011-11-06 |
nemo |
too game breaking I think
|
changeset |
files
|
2011-11-06 |
nemo |
Include density in gear kick
|
changeset |
files
|
2011-11-06 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
2011-11-06 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
2011-11-05 |
nemo |
skip when attacking as well
|
changeset |
files
|
2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
2011-11-05 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
2011-11-05 |
unc0rr |
merge
|
changeset |
files
|
2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
2011-11-05 |
koda |
ooops :D
|
changeset |
files
|
2011-11-05 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
2011-11-04 |
nemo |
Avoid overflowing event
|
changeset |
files
|
2011-11-04 |
sheepluva |
I hope this helps...
|
changeset |
files
|
2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
2011-11-04 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
2011-11-03 |
unc0rr |
Better 'else' part
|
changeset |
files
|
2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
2011-11-03 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
2011-11-02 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
2011-11-02 |
koda |
better
|
changeset |
files
|
2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
2011-11-02 |
koda |
slight simplification
|
changeset |
files
|
2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
|
2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
|
2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
|
2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
|
2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
2011-10-30 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
|
2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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2011-10-28 |
koda |
restore game config on iphone
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files
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2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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2011-10-27 |
unc0rr |
- Remove some old unused code
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files
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2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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files
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2011-10-26 |
sheepluva |
typos
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changeset |
files
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2011-10-26 |
sheepluva |
custom highlighting
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files
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2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
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files
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2011-10-25 |
sheepluva |
few mini-adjustments
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files
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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files
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2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
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files
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2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
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files
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2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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files
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2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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files
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2011-10-25 |
sheepluva |
adding simple doc build script
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changeset |
files
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2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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2011-10-24 |
sheepluva |
tweak and document abstract page
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changeset |
files
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2011-10-24 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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2011-10-24 |
sheepluva |
chat:
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changeset |
files
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2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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2011-10-23 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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2011-10-23 |
sheepluva |
highlight improvements
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changeset |
files
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2011-10-23 |
nemo |
oops
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changeset |
files
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2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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2011-10-23 |
nemo |
retain dx/dy from landgun
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changeset |
files
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2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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changeset |
files
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2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
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changeset |
files
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2011-10-22 |
sheepluva |
document css files better
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changeset |
files
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2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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changeset |
files
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2011-10-22 |
sheepluva |
minor signal fail fix
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changeset |
files
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2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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changeset |
files
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2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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changeset |
files
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2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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changeset |
files
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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changeset |
files
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2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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changeset |
files
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2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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changeset |
files
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2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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changeset |
files
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2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
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changeset |
files
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2011-10-21 |
sheepluva |
fix multiplayer script loading
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changeset |
files
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2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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changeset |
files
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2011-10-21 |
sheepluva |
fix lobby layout issues
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changeset |
files
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2011-10-21 |
sheepluva |
fix layout of net page
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changeset |
files
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2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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changeset |
files
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2011-10-21 |
sheepluva |
fix overlapping issue in main menu
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changeset |
files
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2011-10-21 |
sheepluva |
fix an include; fix/add comments
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changeset |
files
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2011-10-21 |
sheepluva |
simplified some stuff I wrote
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changeset |
files
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2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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changeset |
files
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2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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changeset |
files
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2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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changeset |
files
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2011-10-20 |
sheepluva |
oops and good night
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changeset |
files
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2011-10-20 |
sheepluva |
comment fixes
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changeset |
files
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2011-10-20 |
sheepluva |
comments
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changeset |
files
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2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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changeset |
files
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2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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changeset |
files
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2011-10-20 |
sheepluva |
comment typo
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changeset |
files
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2011-10-20 |
sheepluva |
move this widget into the widget dir
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changeset |
files
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2011-10-20 |
nemo |
lolwut
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changeset |
files
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2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
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changeset |
files
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2011-10-20 |
nemo |
Fix birdy flight bug
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changeset |
files
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2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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changeset |
files
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2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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changeset |
files
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2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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changeset |
files
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2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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changeset |
files
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2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
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changeset |
files
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2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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changeset |
files
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2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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changeset |
files
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2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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changeset |
files
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2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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changeset |
files
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2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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changeset |
files
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2011-10-17 |
sheepluva |
fix outline of rcplane
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changeset |
files
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2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
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changeset |
files
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2011-10-17 |
nemo |
:(
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changeset |
files
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2011-10-17 |
nemo |
Not being able to test sucks :(
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changeset |
files
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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changeset |
files
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2011-10-17 |
nemo |
tint RC plane with team colour. untested.
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changeset |
files
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2011-10-17 |
mikade |
graphic for team coloured RC planes
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changeset |
files
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2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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changeset |
files
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2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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changeset |
files
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2011-10-17 |
sheepluva |
add tiara hat
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changeset |
files
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2011-10-16 |
koda |
missed a compiler option from previous merge
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changeset |
files
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2011-10-16 |
nemo |
tweak. constrain to full opacity
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changeset |
files
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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changeset |
files
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2011-10-16 |
nemo |
Blend the outter side too
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changeset |
files
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2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
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changeset |
files
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2011-10-13 |
nemo |
oops
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changeset |
files
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2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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changeset |
files
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2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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changeset |
files
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