Mon, 15 Jan 2018 12:15:56 -0500 |
nemo |
add a mask to the sand hog
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files
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Wed, 10 Jan 2018 23:49:47 +0100 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
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files
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Wed, 10 Jan 2018 15:27:47 +0100 |
koda |
merge
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files
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Wed, 10 Jan 2018 01:39:10 +0100 |
koda |
Apply horrible workaround to build relocatable executables
0.9.23
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files
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Wed, 10 Jan 2018 01:14:13 +0100 |
koda |
Set cmake RPATH policy to OLD
0.9.23
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files
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Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
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files
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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files
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Sun, 07 Jan 2018 09:48:26 +0100 |
unc0rr |
Fix referencing missing item
qmlfrontend
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files
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Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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files
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Sat, 06 Jan 2018 03:17:12 +0100 |
sheepluva |
whoops, I ruined the path of the unC0Rr
qmlfrontend
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files
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Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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files
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Fri, 05 Jan 2018 22:32:11 +0100 |
unc0rr |
Fix missing default values
qmlfrontend
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files
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Fri, 05 Jan 2018 16:12:19 -0500 |
nemo |
apparently this is GLES2 only
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files
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Fri, 05 Jan 2018 21:44:00 +0100 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
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files
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Fri, 05 Jan 2018 21:43:33 +0100 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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files
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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files
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Tue, 02 Jan 2018 16:59:04 -0500 |
nemo |
pick up unc0rr's preview fix
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files
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Tue, 02 Jan 2018 23:20:50 +0300 |
unC0Rr |
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
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files
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Sat, 30 Dec 2017 01:31:27 +0100 |
antonc27 |
- Present stats page always on main thread
ios-develop
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files
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Sat, 30 Dec 2017 01:22:11 +0100 |
antonc27 |
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
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files
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Fri, 29 Dec 2017 22:37:31 +0100 |
antonc27 |
- Fix ammos menu crash
ios-develop
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files
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Fri, 29 Dec 2017 22:35:36 +0100 |
antonc27 |
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
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files
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Fri, 29 Dec 2017 19:38:01 +0100 |
antonc27 |
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
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files
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Fri, 29 Dec 2017 19:34:32 +0100 |
antonc27 |
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
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files
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Fri, 29 Dec 2017 19:06:10 +0100 |
antonc27 |
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
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files
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Fri, 29 Dec 2017 16:53:37 +0100 |
antonc27 |
- Fix ifdef (why this even worked before ??)
ios-develop
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files
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Thu, 28 Dec 2017 11:58:30 -0500 |
nemo |
merge into default too
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files
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Thu, 28 Dec 2017 11:58:10 -0500 |
astro |
dependency fixes
0.9.23
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files
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Wed, 27 Dec 2017 00:59:26 +0100 |
unc0rr |
Make playing a game possible
qmlfrontend
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files
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Tue, 26 Dec 2017 18:36:30 -0500 |
nemo |
these images should have been RGBA to stay consistent with all the others
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files
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Tue, 26 Dec 2017 01:36:58 +0100 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
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files
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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files
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Sun, 24 Dec 2017 16:56:22 +0100 |
unc0rr |
And more refactoring...
qmlfrontend
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files
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Sun, 24 Dec 2017 00:44:16 +0100 |
unc0rr |
More refactoring in attempt to move away from frontlib
qmlfrontend
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files
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Fri, 22 Dec 2017 23:59:03 +0100 |
unc0rr |
Start hacking new frontend
qmlfrontend
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files
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Sun, 17 Dec 2017 21:09:59 +0100 |
unc0rr |
Start removing flib functionality
qmlfrontend
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files
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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files
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Sat, 16 Dec 2017 23:26:13 +0100 |
unc0rr |
Add new qmlfrontend project template
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files
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Sat, 16 Dec 2017 22:58:28 +0100 |
unc0rr |
Improve this code a bit more
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files
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Wed, 06 Dec 2017 23:46:17 +0100 |
unc0rr |
Quick dirty fix for building
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files
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Tue, 05 Dec 2017 11:36:29 -0500 |
nemo |
bump proto
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files
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Tue, 05 Dec 2017 11:35:04 -0500 |
nemo |
0.9.23 branch
0.9.23
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files
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Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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files
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Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
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files
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Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
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files
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Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
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files
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Sat, 25 Nov 2017 11:28:44 -0500 |
nemo |
At the very least we should match the gameserver length which seems to be 40, not 60
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files
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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files
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