Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Mon, 28 Jan 2008 17:51:18 +0000 |
unc0rr |
Add alpha-channel to maps
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Mon, 28 Jan 2008 17:45:03 +0000 |
unc0rr |
- Reanimate Volcano theme
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Mon, 28 Jan 2008 17:26:57 +0000 |
unc0rr |
Don't update all land texture when drawing tunnel (saves video throughput)
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Mon, 28 Jan 2008 17:11:19 +0000 |
unc0rr |
- Enable back console (doesn't render yet)
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Sun, 27 Jan 2008 20:47:30 +0000 |
unc0rr |
- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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