Wed, 22 Jun 2011 13:25:53 +0200 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Thu, 23 Jun 2011 21:14:41 +0400 unc0rr merge
Wed, 22 Jun 2011 13:24:30 +0200 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 22 Jun 2011 12:54:30 +0200 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 18:28:34 -0400 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 koda oops
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 koda update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 koda remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 mikade New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Tue, 21 Jun 2011 22:43:55 +0400 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 nemo ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 mikade merge
Mon, 20 Jun 2011 21:40:08 +0400 unc0rr Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 nemo move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 nemo 25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 koda merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Zorg Oops, don't need this.
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