Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Tue, 19 Apr 2011 15:34:21 -0400 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Tue, 19 Apr 2011 14:39:55 +0400 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 unc0rr Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 unc0rr Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 nemo oops
Mon, 18 Apr 2011 23:26:28 -0400 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 koda merge
Tue, 19 Apr 2011 00:43:14 +0200 koda stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 koda things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 nemo merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
Sat, 16 Apr 2011 23:21:15 +0400 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 unc0rr Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 unc0rr Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 unc0rr Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 Henek now Random Weapons will show the weapon you will get during the other players turns
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 y2kbugxp90 typo
Sun, 10 Apr 2011 20:02:25 +0200 sheepluva //
Mon, 11 Apr 2011 00:42:06 +0000 y2kbugxp90 A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 unc0rr Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 y2kbugxp90 Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 y2kbugxp90 The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 nemo Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 claymore added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Fri, 08 Apr 2011 11:40:18 +0200 sheepluva comments
Fri, 08 Apr 2011 04:30:28 +0200 sheepluva guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 sheepluva some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 nemo redundant now
Thu, 07 Apr 2011 21:43:43 +0400 unc0rr Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 igorko mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 koda merge
Thu, 07 Apr 2011 01:45:38 +0200 sheepluva fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Jonathan Improved random name generation (now a random fort and random grave is choosen
Wed, 06 Apr 2011 22:55:22 +0200 Jonathan background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 Jonathan avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 koda merge
Tue, 05 Apr 2011 16:27:58 -0400 nemo set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Zorg Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
Tue, 05 Apr 2011 17:10:48 +0200 koda fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 nemo oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 koda you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 unc0rr dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 koda small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 koda fix autorelease pools not being set (issue 209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 unc0rr - Update .pro file
Sun, 03 Apr 2011 16:31:48 +0400 unc0rr Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 unc0rr Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 unc0rr Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 unc0rr Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 nemo This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 koda cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 unc0rr STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Zorg Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 koda merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Zorg Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 koda merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 Zorg I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 unc0rr merge
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 nemo not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 nemo eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 nemo oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 nemo dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 sheepluva clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 sheepluva fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 sheepluva fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 unc0rr merge
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
Mon, 28 Mar 2011 19:31:47 +0200 claymore don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 unc0rr Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 unc0rr More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 unc0rr Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 sheepluva Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 sheepluva Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 sheepluva Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Miguelac Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 koda this should help people hacking the cmake files
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 nemo merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 nemo unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 nemo Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 unc0rr That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 koda merge
Thu, 24 Mar 2011 17:28:36 +0100 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 Colin Rice (clr_) I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 unc0rr Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 nemo tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 unc0rr merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 nikin Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 nemo remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 EJ Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Fri, 25 Mar 2011 23:35:04 +0200 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 inu portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 nemo Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 koda merge
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Thu, 17 Mar 2011 22:35:46 +0100 koda and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 koda update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 koda my bad
Wed, 16 Mar 2011 22:45:42 +0100 Henek should probably fix broken flakes, my bad
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Mon, 14 Mar 2011 20:08:53 +0300 unc0rr No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 unc0rr I must have been on drugs when wrote it
Sun, 13 Mar 2011 20:34:27 +0300 unc0rr merge
Sun, 13 Mar 2011 20:34:01 +0300 unc0rr Store bans in .ini file
Sun, 13 Mar 2011 20:25:44 +0300 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
Sun, 13 Mar 2011 20:21:27 +0300 unc0rr Get rid of lastLogins, implement bans system
Sun, 13 Mar 2011 15:20:07 +0300 unc0rr - Remove not needed Show instances
Sun, 13 Mar 2011 15:09:29 +0300 unc0rr Oops
Sun, 13 Mar 2011 18:23:51 +0100 koda update some sdl-1.3 bindings (working up to rev 5296)
Sun, 13 Mar 2011 15:09:04 +0300 unc0rr Implement Store truncating, so the memory even gets freed sometimes
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 12 Mar 2011 22:55:25 +0300 unc0rr Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
Fri, 11 Mar 2011 22:22:28 +0300 unc0rr - Fix a problem with ghost teams (missing 'not')
Thu, 10 Mar 2011 22:28:40 +0300 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:39:35 +0100 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Wed, 09 Mar 2011 22:11:29 +0300 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Wed, 09 Mar 2011 21:41:16 +0300 unc0rr Fix comments spelling
Tue, 08 Mar 2011 15:50:42 -0500 nemo Issue #194, turn off followgear for altuse
Tue, 08 Mar 2011 22:18:35 +0300 unc0rr Fix split
Tue, 08 Mar 2011 21:45:00 +0300 unc0rr - Simplify insane TConfig code
Tue, 08 Mar 2011 21:27:44 +0300 unc0rr Fix check for duplicated nickname
Sun, 06 Mar 2011 21:55:44 +0300 unc0rr Write latest protocol version too
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:39:26 +0300 unc0rr Store more parameters in ini file
Sat, 05 Mar 2011 22:23:14 +0300 unc0rr Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Sat, 05 Mar 2011 13:07:02 +0100 Henek added PlaceGirder to lua
Sat, 05 Mar 2011 09:34:21 +0300 unc0rr Fix build
Sat, 05 Mar 2011 09:32:11 +0300 unc0rr Better support for 0.9.15
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Fri, 04 Mar 2011 11:30:53 +0300 unc0rr Optimize check (not like it is called much, just ffs; not tested)
Thu, 03 Mar 2011 22:15:42 +0300 unc0rr merge
Wed, 02 Mar 2011 15:57:44 -0500 nemo fix bad ogg name
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 unc0rr Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 nemo replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 nemo merge
Sun, 27 Feb 2011 21:45:37 +0300 unc0rr Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 unc0rr Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 unc0rr merge
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 igor-hkr Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 unc0rr merge
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 unc0rr Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 unc0rr merge
Sun, 27 Feb 2011 19:32:14 +0300 unc0rr merge
Thu, 24 Feb 2011 22:01:36 +0300 unc0rr ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 unc0rr Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Wed, 23 Feb 2011 18:34:07 +0300 unc0rr Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 nemo Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 mikade Fixed scoring exploit on Control and removed user branding from the map
Sat, 19 Feb 2011 04:04:34 +0100 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 koda ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
(0) -3000 -1000 -240 +240 +1000 +3000 +10000 tip