Thu, 23 Sep 2010 01:30:35 +0200 koda merge
Thu, 23 Sep 2010 01:29:20 +0200 koda implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 koda captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 smaxx Engine:
Wed, 22 Sep 2010 23:46:38 +0200 koda compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Wed, 22 Sep 2010 02:22:15 +0200 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 smaxx Engine:
Wed, 22 Sep 2010 01:10:20 +0200 koda initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 koda Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 18:34:40 +0200 koda Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 koda Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 koda update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 koda various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 koda fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 koda merge
Sun, 19 Sep 2010 04:12:03 +0200 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
Sun, 19 Sep 2010 02:25:31 +0200 koda rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Henek Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 koda fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 koda fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Sat, 18 Sep 2010 01:50:29 +0200 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 nemo aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 nemo inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 smaxx Frontend:
Tue, 14 Sep 2010 22:13:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 21:07:06 +0200 smaxx Frontend:
Tue, 14 Sep 2010 19:06:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:43:14 +0200 smaxx Merge
Tue, 14 Sep 2010 12:17:39 -0400 nemo Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Tue, 14 Sep 2010 17:42:51 +0200 smaxx Frontend:
Tue, 14 Sep 2010 13:45:19 +0200 smaxx Engine:
Tue, 14 Sep 2010 13:05:49 +0200 smaxx Engine:
Tue, 14 Sep 2010 00:17:22 -0400 inu updated pt
Mon, 13 Sep 2010 21:59:49 -0400 inu typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 nemo more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 nemo clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 nemo Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 nemo resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 archl updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 nemo Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 nemo Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 nemo Fix kamikaze portal loop
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