Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
Thu, 16 May 2013 17:33:25 +0200 |
ChipHome |
updated italian translation
|
changeset |
files
|
Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
|
changeset |
files
|
Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
|
changeset |
files
|
Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
|
changeset |
files
|
Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
|
changeset |
files
|
Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
|
changeset |
files
|
Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
|
changeset |
files
|
Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
|
changeset |
files
|
Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
Mon, 13 May 2013 23:31:03 +0200 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
Mon, 13 May 2013 22:53:20 +0200 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
Fri, 03 May 2013 07:09:04 +0300 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
Mon, 13 May 2013 14:10:51 -0400 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
|
changeset |
files
|
Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
Sat, 11 May 2013 23:23:17 -0400 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
Sat, 11 May 2013 21:19:44 -0400 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|
Sat, 11 May 2013 21:14:25 -0400 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
|
changeset |
files
|
Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
|
changeset |
files
|
Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
|
changeset |
files
|
Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
|
changeset |
files
|
Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
Tue, 07 May 2013 16:00:34 -0400 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
Tue, 07 May 2013 15:59:05 -0400 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
|
changeset |
files
|
Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 04 May 2013 21:56:04 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
|
changeset |
files
|
Sat, 04 May 2013 14:46:29 -0400 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
Sat, 04 May 2013 13:58:18 -0400 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
Sat, 04 May 2013 08:16:50 -0400 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
Fri, 03 May 2013 23:46:15 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 03 May 2013 22:18:23 -0400 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
Fri, 03 May 2013 21:38:16 -0400 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
Fri, 03 May 2013 07:52:57 -0400 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
Thu, 02 May 2013 23:46:48 +0400 |
unc0rr |
merge :P
|
changeset |
files
|
Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
|
Thu, 02 May 2013 21:56:24 +0400 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
Thu, 02 May 2013 13:09:12 -0400 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
Wed, 01 May 2013 04:05:10 +0300 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
Wed, 01 May 2013 01:27:35 +0300 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
Tue, 30 Apr 2013 21:06:05 -0400 |
nemo |
this is fairer
|
changeset |
files
|
Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
|
changeset |
files
|
Sat, 27 Apr 2013 17:02:26 -0400 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
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Sat, 27 Apr 2013 16:56:50 -0400 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
|
Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
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Wed, 24 Apr 2013 10:38:28 -0400 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
Wed, 24 Apr 2013 10:34:52 -0400 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
Sun, 21 Apr 2013 17:38:17 -0400 |
nemo |
yep. I did forget to put this back
|
changeset |
files
|
Sun, 21 Apr 2013 16:39:36 -0400 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
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Sun, 21 Apr 2013 01:38:52 +0200 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
Sun, 21 Apr 2013 01:36:08 +0200 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
Sun, 21 Apr 2013 01:35:30 +0200 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
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Sat, 20 Apr 2013 20:48:33 +0200 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:39:37 +0200 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
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Sat, 20 Apr 2013 20:39:01 +0200 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
Sat, 20 Apr 2013 19:03:57 -0400 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
Fri, 19 Apr 2013 16:30:39 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 19 Apr 2013 22:20:49 +0200 |
volkan |
turkish translation updates
|
changeset |
files
|
Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
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Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
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Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
Mon, 15 Apr 2013 22:26:30 +0200 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
Mon, 15 Apr 2013 23:26:48 +0400 |
unc0rr |
Fix issue 603
|
changeset |
files
|
Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
Mon, 15 Apr 2013 00:04:13 +0400 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
Sun, 14 Apr 2013 15:09:24 +0400 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
Sat, 13 Apr 2013 20:13:52 +0200 |
koda |
added two security flags to windows linking
|
changeset |
files
|
Fri, 12 Apr 2013 12:44:14 -0400 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
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Thu, 11 Apr 2013 23:20:56 +0400 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
Sat, 20 Apr 2013 02:17:53 +0200 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
Wed, 17 Apr 2013 14:57:56 +0200 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:52:38 +0200 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
Tue, 16 Apr 2013 19:53:52 +0200 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:59:40 +0400 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
Tue, 16 Apr 2013 17:31:39 +0200 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
Tue, 16 Apr 2013 12:24:13 +0200 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
Tue, 16 Apr 2013 12:00:06 +0200 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
Wed, 10 Apr 2013 00:13:26 +0400 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
Mon, 15 Apr 2013 19:53:35 +0200 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
Mon, 08 Apr 2013 23:34:12 +0400 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
Mon, 15 Apr 2013 19:25:19 +0200 |
Matisumi |
french translations
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 19:43:18 -0400 |
dag10 |
Merge.
|
changeset |
files
|
Mon, 15 Apr 2013 18:27:35 +0200 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 22:53:40 +0200 |
sheepluva |
merge
|
changeset |
files
|
Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
|
Mon, 15 Apr 2013 17:48:14 +0200 |
Randy |
fixed slash for fruit theme
0.9.19
|
changeset |
files
|
Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
|
Sun, 14 Apr 2013 21:51:53 +0200 |
Matisumi |
engine translation update, french
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 02:11:02 +0200 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
|
changeset |
files
|
Sun, 14 Apr 2013 12:25:24 +0200 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:19:47 +0200 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
|
Sun, 14 Apr 2013 12:11:02 +0200 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:11:49 +0200 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
Sat, 06 Apr 2013 01:02:28 +0200 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
Fri, 05 Apr 2013 22:57:31 +0200 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
Thu, 11 Apr 2013 18:39:17 +0200 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
Thu, 13 Jun 2013 22:50:33 +0200 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:46:48 +0200 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
Fri, 12 Apr 2013 21:41:55 +0200 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:47:30 +0200 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 22:40:44 +0200 |
koda |
little feedback rewording
|
changeset |
files
|
Sun, 07 Apr 2013 23:46:50 +0200 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:47 +0200 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
Sun, 07 Apr 2013 17:35:57 +0200 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
Tue, 30 Apr 2013 01:43:00 +0200 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
Fri, 15 Mar 2013 17:06:23 +0100 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
|
Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 18:03:15 +0100 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 15:54:34 -0400 |
Randi |
add shading
|
changeset |
files
|
Thu, 04 Apr 2013 18:47:09 +0200 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
Thu, 04 Apr 2013 16:12:26 +0400 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 02:06:54 +0100 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
Thu, 04 Apr 2013 02:07:06 +0200 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
|
Tue, 26 Mar 2013 01:43:34 +0100 |
koda |
add and use the integrated version check
cmake_pascal
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changeset |
files
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Thu, 04 Apr 2013 14:35:46 +0200 |
koda |
forgot these from raa2ffd427f6a
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changeset |
files
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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changeset |
files
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
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changeset |
files
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Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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changeset |
files
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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changeset |
files
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Tue, 26 Mar 2013 01:13:45 +0100 |
koda |
set directories to be included externally, in the project file
cmake_pascal
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changeset |
files
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Thu, 04 Apr 2013 10:44:03 +0300 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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changeset |
files
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Wed, 03 Apr 2013 00:17:21 +0400 |
unc0rr |
No more hwengine.desktop here
webgl
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changeset |
files
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Sun, 24 Mar 2013 11:11:39 +0100 |
koda |
gather all libs in a single list
cmake_pascal
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changeset |
files
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Wed, 03 Apr 2013 22:05:11 -0400 |
Randi |
Fruit theme
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changeset |
files
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Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
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changeset |
files
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Sun, 24 Mar 2013 10:54:16 +0100 |
koda |
remove old code
cmake_pascal
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changeset |
files
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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changeset |
files
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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changeset |
files
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Sun, 24 Mar 2013 10:48:37 +0100 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
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changeset |
files
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Tue, 02 Apr 2013 23:43:39 +0400 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
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changeset |
files
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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changeset |
files
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Fri, 22 Mar 2013 10:43:43 +0100 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
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changeset |
files
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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changeset |
files
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Tue, 02 Apr 2013 23:02:06 +0200 |
koda |
fix osx build
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changeset |
files
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Fri, 22 Mar 2013 10:40:48 +0100 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
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changeset |
files
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Mon, 01 Apr 2013 23:26:41 +0400 |
unc0rr |
Think this is what was meant by koda
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changeset |
files
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Fri, 22 Mar 2013 10:34:50 +0100 |
koda |
disable static libraries with fpc
cmake_pascal
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changeset |
files
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Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
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changeset |
files
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Fri, 22 Mar 2013 10:33:35 +0100 |
koda |
oops
cmake_pascal
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changeset |
files
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Sun, 31 Mar 2013 15:45:24 -0400 |
volkan |
updated turkish frontend translation
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changeset |
files
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Thu, 21 Mar 2013 15:03:30 +0100 |
koda |
drop processor flags
cmake_pascal
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changeset |
files
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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changeset |
files
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Thu, 21 Mar 2013 14:38:58 +0100 |
koda |
add support for creating shared pascal libraries
cmake_pascal
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changeset |
files
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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changeset |
files
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Wed, 20 Mar 2013 18:31:13 +0100 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
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changeset |
files
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Fri, 29 Mar 2013 23:58:03 +0100 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
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changeset |
files
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Tue, 19 Mar 2013 18:32:22 +0100 |
koda |
below this i cannot break the loop
cmake_pascal
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changeset |
files
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Fri, 29 Mar 2013 10:54:12 -0400 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
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changeset |
files
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Tue, 19 Mar 2013 18:32:03 +0100 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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changeset |
files
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Fri, 29 Mar 2013 14:47:01 +0100 |
sheepluva |
merge
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changeset |
files
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Tue, 19 Mar 2013 18:02:06 +0100 |
koda |
minor and partial casing commit
cmake_pascal
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changeset |
files
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Fri, 29 Mar 2013 08:10:44 -0400 |
nemo |
*sigh* this shouldn'tve been removed in first place.
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changeset |
files
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Tue, 19 Mar 2013 17:15:23 +0100 |
koda |
move a few checks so that add_defintions doesn't interfere
cmake_pascal
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changeset |
files
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Fri, 29 Mar 2013 08:03:17 -0400 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
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files
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