Wed, 14 Feb 2018 02:48:46 +0100 |
Wuzzy |
Fix preview image for Sticks map
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Wed, 14 Feb 2018 02:26:59 +0100 |
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Redo SD water and SD clouds of most themes and apply sd-tint
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Mon, 12 Feb 2018 23:37:08 +0100 |
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Make team chat its own control and use [U] key by default
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Mon, 12 Feb 2018 23:23:07 +0100 |
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Show remaining ammo when using Birdy egg or RC Plane bomb
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Mon, 12 Feb 2018 22:22:27 +0100 |
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Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
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Mon, 12 Feb 2018 20:47:45 +0100 |
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Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
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Mon, 12 Feb 2018 20:00:26 +0100 |
Wuzzy |
Battalion (mode=king): Kill the team when the king died instea of dismissing
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Mon, 12 Feb 2018 19:38:07 +0100 |
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Battalion: Reduce amount of SD messages
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Mon, 12 Feb 2018 19:19:43 +0100 |
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Tweak some misleading Battalion texts
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Mon, 12 Feb 2018 17:47:40 +0100 |
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Battalion: Move crate pickup animation to crate
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Mon, 12 Feb 2018 17:22:29 +0100 |
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Battalion: Use official onEndTurn callback
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Mon, 12 Feb 2018 16:41:40 +0100 |
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Battalion: Add more health change effects
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Mon, 12 Feb 2018 15:50:49 +0100 |
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Battalion: Clean up and remove dead code
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Mon, 12 Feb 2018 15:08:13 +0100 |
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Battalion: Standardize the crate pickup message
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Mon, 12 Feb 2018 14:50:06 +0100 |
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Clean up Battalion error stuff
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Mon, 12 Feb 2018 11:03:48 +0100 |
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Add custom weapon icons for Continental supplies
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Sun, 11 Feb 2018 22:11:52 +0100 |
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HedgeEditor: Tweak caption colors
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Sun, 11 Feb 2018 20:39:39 +0100 |
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Construction Mode: Fix cursor icon being displayed on teleport
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Sun, 11 Feb 2018 20:28:21 +0100 |
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Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
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Sun, 11 Feb 2018 13:35:47 +0100 |
Wuzzy |
Construction Mode: Show selected object at cursor and crate preview
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Sun, 11 Feb 2018 04:00:10 +0100 |
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Construction Mode: Fix annoying extra messages when using object placer
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Sun, 11 Feb 2018 02:17:58 +0100 |
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Fix incorrect round counting in fruit03, too
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Sun, 11 Feb 2018 02:03:09 +0100 |
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Fix Killing the Specialists recording the turn count way too low
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Sun, 11 Feb 2018 01:15:23 +0100 |
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Construction Mode: Spawn particles over generators, tweak other particles
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Sat, 10 Feb 2018 23:54:12 +0100 |
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Construction Mode: Show message when respawning hog
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Sat, 10 Feb 2018 23:13:23 +0100 |
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Racer: Make waypoints dark in bright themes like Bath
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Sat, 10 Feb 2018 22:02:08 +0100 |
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Make first waypoint flash TechRacer, before hog starts racing
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Sat, 10 Feb 2018 21:28:22 +0100 |
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Racer: Make first waypoint flash and highlight last waypoint while placing
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Sat, 10 Feb 2018 20:08:22 +0100 |
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Racer, TechRacer: Fade out waypoints at the end
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Sat, 10 Feb 2018 19:30:51 +0100 |
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Racer, TechRacer: Change waypoint opacity on victory or failure
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Sat, 10 Feb 2018 18:03:12 +0100 |
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Increase opacity of Racer/TechRacer waypoints
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Sat, 10 Feb 2018 15:37:47 +0100 |
Wuzzy |
Disable crate drops in HedgeEditor scheme
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Sat, 10 Feb 2018 15:36:01 +0100 |
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Remove some "invalid" crate drops from Construction Mode weapon scheme
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Sat, 10 Feb 2018 15:16:20 +0100 |
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Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
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Sat, 10 Feb 2018 14:20:36 +0100 |
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Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
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Sat, 10 Feb 2018 12:59:13 +0100 |
Wuzzy |
Construction Mode: Hide power tag when it's nobody's turn
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Sat, 10 Feb 2018 12:44:40 +0100 |
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Add minigun to scripts. Also add a few missing ammos to BRW and RW
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Sat, 10 Feb 2018 12:01:00 +0100 |
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Construction Mode: Now amSwitch amount can be changed in weapon scheme
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Sat, 10 Feb 2018 11:46:57 +0100 |
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Always remove mine strike in Construction Mode
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Sat, 10 Feb 2018 10:19:28 +0100 |
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Construction Mode: Change message color
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Sat, 10 Feb 2018 10:02:58 +0100 |
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Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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Sat, 10 Feb 2018 09:32:28 +0100 |
Wuzzy |
Refactor Construction Mode to NOT use localized strings as identifiers
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Sat, 10 Feb 2018 08:28:22 +0100 |
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Improve internal Construction Mode code documentation
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Sat, 10 Feb 2018 06:36:07 +0100 |
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Localize various Construction Mode vars
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Sat, 10 Feb 2018 06:07:24 +0100 |
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Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
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Fri, 09 Feb 2018 21:04:53 +0100 |
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Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
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Fri, 09 Feb 2018 19:58:55 +0100 |
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Construction Mode: Each team remembers its selections now
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Fri, 09 Feb 2018 19:01:52 +0100 |
Wuzzy |
More Construction Mode refactoring
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Fri, 09 Feb 2018 18:14:05 +0100 |
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Construction Mode: Remember previous selection of pIndex
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Fri, 09 Feb 2018 16:27:32 +0100 |
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Construction Mode: Sort structure types roughly by importance and convenience
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Fri, 09 Feb 2018 16:12:54 +0100 |
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Add a few key shortcuts in Costruction Mode
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Fri, 09 Feb 2018 14:56:04 +0100 |
Wuzzy |
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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Fri, 09 Feb 2018 14:33:00 +0100 |
Wuzzy |
Add healing visual effect + heal msg in scripts
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Fri, 09 Feb 2018 12:52:05 +0100 |
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Lua API: Add HealHog to heal hog with visual effects + message
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Fri, 09 Feb 2018 12:08:12 +0100 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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Fri, 09 Feb 2018 11:30:04 +0100 |
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Refactor health gain effects and message into util fuction HHHeal
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Fri, 09 Feb 2018 10:48:24 +0100 |
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Killing The Specialists: Fix health boost division
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Fri, 09 Feb 2018 10:47:21 +0100 |
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Killing The Specialists mission: Fix misleading hints, add messages and visual effects
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Fri, 09 Feb 2018 07:41:37 +0100 |
Wuzzy |
2 minor spelling/grammar fixes
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Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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