Sat, 12 Nov 2022 15:40:20 +0100 |
unc0rr |
Implement data path
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files
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Sat, 05 Nov 2022 17:48:45 +0100 |
Sergey Alirzaev |
GameServer: bump network dependency
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files
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Sun, 06 Nov 2022 17:27:28 +0100 |
unc0rr |
Remove stray debugging
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files
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Fri, 28 Oct 2022 21:12:01 +0200 |
unc0rr |
- Run engine and socket listener in parallel to avoid ping timeouts
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Mon, 24 Oct 2022 10:07:35 -0400 |
nemo |
merge branch
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files
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Mon, 24 Oct 2022 10:06:52 -0400 |
nemo |
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
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Mon, 24 Oct 2022 10:02:06 -0400 |
nemo |
bump version
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Thu, 06 Oct 2022 12:38:07 +0200 |
unC0Rr |
Simplify code
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files
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Thu, 29 Sep 2022 16:30:02 +0200 |
unC0Rr |
Add some work towards having checker work with the new server
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Thu, 29 Sep 2022 16:29:23 +0200 |
unC0Rr |
Add replay storage to the new server implementation
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Thu, 29 Sep 2022 16:28:52 +0200 |
unC0Rr |
Fix a couple issues
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Tue, 27 Sep 2022 15:10:52 +0300 |
S.D. |
Change the next major release version number to 1.1.0
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Tue, 27 Sep 2022 14:59:03 +0300 |
S.D. |
Allow to see rooms of incompatible versions in the lobby
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Fri, 23 Sep 2022 12:47:47 -0400 |
LocutusOfBorg |
Fix clang-15 compile error
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Fri, 23 Sep 2022 02:45:49 +0300 |
S.D. |
Add GHC_DYNAMIC cmake option - allows building dynamically-linked haskell object files and executables (needed for some distributions)
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