Sat, 18 Dec 2010 10:46:59 -0500 nemo oops
Sat, 18 Dec 2010 10:43:36 -0500 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
Sat, 18 Dec 2010 15:14:27 +0100 koda merge
Fri, 17 Dec 2010 19:27:02 +0100 Henek added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 Henek added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 koda initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 nemo disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 nemo offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 koda version bump Hedgewars-iOS-1.2.1
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 koda add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 koda store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 koda add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 unc0rr Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 unc0rr Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Wed, 15 Dec 2010 21:10:25 +0300 unc0rr Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 nemo add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 nemo oops
Tue, 14 Dec 2010 18:18:54 -0500 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
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