Sun, 22 Nov 2009 04:28:30 +0000 koda fix build
Sun, 22 Nov 2009 01:50:38 +0000 nemo new portugese text from inu
Sat, 21 Nov 2009 22:55:20 +0000 nemo Proper plurals for english, french updates from artart78
Sat, 21 Nov 2009 17:28:05 +0000 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
Sat, 21 Nov 2009 17:24:44 +0000 unc0rr Teams in one clan have common ammo
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 22:02:49 +0000 nemo revert r2363's ruining the joke
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Wed, 18 Nov 2009 14:50:14 +0000 nemo A whole ton of new french event strings from artart78
Tue, 17 Nov 2009 20:36:08 +0000 nemo numerous additions/modifications to french translation by artart78
Mon, 16 Nov 2009 17:40:17 +0000 nemo Some french tweaks by artart78
Mon, 16 Nov 2009 16:51:26 +0000 unc0rr Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 koda Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 koda forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 koda JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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