Mon, 19 Nov 2018 00:19:21 +0100 |
Wuzzy |
Get rid of table.maxn in all Lua code
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Sun, 18 Nov 2018 21:01:16 +0100 |
Wuzzy |
Update changelog
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Sun, 18 Nov 2018 20:18:32 +0100 |
unc0rr |
Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
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Sun, 18 Nov 2018 12:21:03 -0500 |
nemo |
fpc likes brackets
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Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
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Sun, 18 Nov 2018 16:10:18 +0100 |
Wuzzy |
Display game scheme settings in Pas2C, too
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Sun, 18 Nov 2018 15:48:04 +0100 |
Wuzzy |
Shorten German translation in de.txt a bit
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Sun, 18 Nov 2018 15:44:42 +0100 |
Wuzzy |
Remove duplicate translation of "Congratulations!" in ru.lua
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Sun, 18 Nov 2018 15:41:49 +0100 |
Wuzzy |
Remove invalid translation in pt_PT.txt (missing parameter %1)
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Sun, 18 Nov 2018 15:38:40 +0100 |
Wuzzy |
Make sure all engine locale files start with either digit, semicolon or are empty
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Sat, 17 Nov 2018 14:29:09 -0500 |
nemo |
verify impact before explosion rating, since the offsets might cause water splashes
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Sat, 17 Nov 2018 19:19:50 +0100 |
unc0rr |
Fix desync bomb
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Fri, 16 Nov 2018 21:23:23 +0100 |
Wuzzy |
Increase width for key binding drop-down list
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Fri, 16 Nov 2018 14:59:57 -0500 |
nemo |
oops
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Fri, 16 Nov 2018 14:47:07 -0500 |
nemo |
lua comment handling is seriously WTF, but let's at least allow some partial single line
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Fri, 16 Nov 2018 20:41:38 +0100 |
GunChleoc |
Translate the few remaining missing strings in gd.txt
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Fri, 16 Nov 2018 16:32:51 +0100 |
unC0Rr |
Implement more of parsing, start implementation of engine messages rendering
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Thu, 15 Nov 2018 15:39:59 -0500 |
nemo |
more seems to work better?
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Thu, 15 Nov 2018 15:12:18 -0500 |
nemo |
adding X offset seems to improve chance of drownings
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Wed, 14 Nov 2018 16:58:22 +0100 |
unC0Rr |
Parse some synced messages, tests
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Wed, 14 Nov 2018 16:32:42 +0100 |
unC0Rr |
Recognize timestamps
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Wed, 14 Nov 2018 11:09:01 +0100 |
unC0Rr |
Rearrange code
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Wed, 14 Nov 2018 02:54:08 +0300 |
alfadur |
fix polygon closure
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Tue, 13 Nov 2018 20:01:43 +0300 |
alfadur |
2018ize everything
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