Thu, 23 May 2013 09:33:36 -0400 |
nemo |
Remove repetition. This map doesn't need to be so wide.
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Wed, 22 May 2013 22:46:49 -0400 |
nemo |
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
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Wed, 22 May 2013 09:46:42 -0400 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
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Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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Tue, 21 May 2013 23:17:28 -0400 |
nemo |
fix dud mine explosion
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Tue, 21 May 2013 23:00:20 -0400 |
tiyuri |
Add shrooms map
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Tue, 21 May 2013 23:49:24 +0200 |
koda |
further limit asm
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Tue, 21 May 2013 21:28:42 +0300 |
Periklis Ntanasis |
place better the current replay button
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Tue, 21 May 2013 23:15:44 +0200 |
koda |
tip to highlight the new /rnd command
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Wed, 22 May 2013 00:50:15 +0400 |
unc0rr |
merge
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Tue, 21 May 2013 16:14:36 -0400 |
nemo |
ಠ_ಠ
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Wed, 22 May 2013 00:49:37 +0400 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
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Wed, 22 May 2013 00:12:15 +0400 |
unc0rr |
Allow messages containing word separators in server's additional console commands
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Tue, 21 May 2013 23:54:28 +0400 |
unc0rr |
Fix issue 570 (GoBack() slot connected twice)
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Tue, 21 May 2013 23:48:00 +0400 |
unc0rr |
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
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Tue, 21 May 2013 23:31:39 +0400 |
unc0rr |
Rooms list/chat splitter from issue 612
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Tue, 21 May 2013 22:09:21 +0400 |
unc0rr |
Update ru localization
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Tue, 21 May 2013 21:40:22 +0400 |
unc0rr |
Fix issue with last hog's part of team health bar
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Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
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Tue, 21 May 2013 21:22:32 +0400 |
unc0rr |
Use old method of locale detection, fallback to new one in case of problems
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Tue, 21 May 2013 16:13:32 -0400 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
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Tue, 21 May 2013 11:32:42 -0400 |
nemo |
less pixelated tentacles
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Tue, 21 May 2013 01:09:50 -0400 |
nemo |
yes. forgot this one too
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Tue, 21 May 2013 00:58:29 -0400 |
nemo |
add haunty mask, fix tentacle mask
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Mon, 20 May 2013 22:11:15 -0400 |
tiyuri |
Tentacles map. Fix cmakes for the others
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Mon, 20 May 2013 18:33:38 -0400 |
nemo |
Mass rename to group the StarBound derived maps together.
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Mon, 20 May 2013 18:33:18 -0400 |
tiyuri |
Oaks map
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Mon, 20 May 2013 17:14:08 -0400 |
tiyuri |
Haunty map
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Mon, 20 May 2013 07:45:16 -0400 |
nemo |
maybe a little edging will help?
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Sun, 19 May 2013 22:06:24 -0400 |
tiyuri |
Grassy map
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Sun, 19 May 2013 16:52:57 -0400 |
nemo |
forgot to crush
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Sun, 19 May 2013 16:33:08 -0400 |
tiyuri |
Bones map
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Sun, 19 May 2013 16:04:50 -0400 |
tiyuri |
Crystal map
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Sat, 18 May 2013 23:19:49 +0200 |
sheepluva |
update rope icon and icegun icon
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Sat, 18 May 2013 22:42:05 +0200 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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Fri, 17 May 2013 22:25:56 +0200 |
sheepluva |
tweak freezer icon a little more
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Fri, 17 May 2013 22:01:23 +0200 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
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Fri, 17 May 2013 23:38:46 +0400 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
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Fri, 17 May 2013 00:08:05 +0400 |
unc0rr |
merge
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Thu, 16 May 2013 20:05:43 +0200 |
sheepluva |
lupdate
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Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
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Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
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Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
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Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
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Thu, 16 May 2013 17:33:25 +0200 |
ChipHome |
updated italian translation
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Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
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Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
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Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
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Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
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Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
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Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
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Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
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Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
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Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
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Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
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Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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Mon, 13 May 2013 23:31:03 +0200 |
koda |
fix issue 590, load nick after asking for it...
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Mon, 13 May 2013 22:53:20 +0200 |
koda |
range checking for more engine command line parameters, issue 600
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Fri, 03 May 2013 07:09:04 +0300 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
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Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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Mon, 13 May 2013 14:10:51 -0400 |
nemo |
Needs to reset net button, not toggle it.
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Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
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Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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Sat, 11 May 2013 23:23:17 -0400 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
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Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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Sat, 11 May 2013 21:19:44 -0400 |
nemo |
Change net button back on leaving main page.
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Sat, 11 May 2013 21:14:25 -0400 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
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Sat, 11 May 2013 10:54:24 -0400 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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Fri, 10 May 2013 12:00:51 -0400 |
nemo |
cases have no health
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Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
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Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
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Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
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Tue, 07 May 2013 16:00:34 -0400 |
nemo |
oh right. and uSound. the main culprit.
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Tue, 07 May 2013 15:59:05 -0400 |
nemo |
Fix voice naming. Case problems.
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Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
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Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
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Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
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Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
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Sat, 04 May 2013 21:56:04 -0400 |
nemo |
oops
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Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
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Sat, 04 May 2013 14:46:29 -0400 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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Sat, 04 May 2013 13:58:18 -0400 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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Sat, 04 May 2013 08:16:50 -0400 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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Fri, 03 May 2013 23:46:15 -0400 |
nemo |
oops
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Fri, 03 May 2013 22:18:23 -0400 |
nemo |
try to guess at barrel state. prob should flag it..
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Fri, 03 May 2013 21:38:16 -0400 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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