Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
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Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
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Thu, 02 Sep 2010 17:21:53 +0100 |
tiyuri |
Completely rework sheep theme
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Thu, 02 Sep 2010 20:19:27 +0400 |
unc0rr |
zero span is undefined, use -1 instead
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Thu, 02 Sep 2010 14:12:02 +0200 |
smaxx |
Locales:
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Thu, 02 Sep 2010 12:49:12 +0100 |
tiyuri |
Adding new weapon descriptions
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Thu, 02 Sep 2010 12:45:22 +0100 |
tiyuri |
Added descriptions for new weapons
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Wed, 01 Sep 2010 19:31:32 -0400 |
nemo |
Fix for issue #20
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Thu, 02 Sep 2010 12:43:46 +0100 |
tiyuri |
Added descriptions for new weapons
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Wed, 01 Sep 2010 22:18:13 +0100 |
tiyuri |
New Art theme music (thank the lord!)
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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