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Tue, 30 Mar 2010 13:33:01 +0000
nemo
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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Tue, 30 Mar 2010 13:20:04 +0000
smxx
Engine:
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Tue, 30 Mar 2010 02:45:31 +0000
nemo
crank up r a bit
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Tue, 30 Mar 2010 00:03:58 +0000
koda
ifrontend: predispone teams in a proper data structure
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Tue, 30 Mar 2010 00:02:40 +0000
nemo
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:47:38 +0000
palewolf
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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Mon, 29 Mar 2010 23:39:31 +0000
palewolf
Finish fixing pngs gray border when zooming
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