Wed, 01 Aug 2012 20:56:32 +0200 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 unc0rr Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Medo Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 belphegorr Solved "floating repositionings" in every mission
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 nemo this one too
Fri, 27 Jul 2012 01:38:24 +0200 Medo Hedgeroid: various improvements:
Fri, 10 Aug 2012 00:20:52 +0300 belphegorr Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Thu, 26 Jul 2012 11:56:43 +0400 unc0rr Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 nemo rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Medo Merge
Fri, 10 Aug 2012 00:20:21 +0300 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Thu, 02 Aug 2012 05:52:56 +0300 belphegorr Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 unc0rr Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 belphegorr Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 unc0rr Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 belphegorr Mission 1: Fixed a typo
Tue, 24 Jul 2012 16:12:41 +0400 unc0rr Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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