Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Fri, 12 Feb 2016 14:27:20 -0500 koda avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 unC0Rr Attempt to implement hash for special points to detect tech racer maps
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Mon, 08 Feb 2016 14:58:36 +0300 unc0rr Fix one more crasher in early freeEverything call
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