2011-04-19 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-19 nemo oops
2011-04-19 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18 koda merge
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda things are a little sanier
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-18 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17 nemo merge in japanese updates
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-04-16 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-15 unc0rr Add 'Cancel connection' button. Fixes issue #162
2011-04-15 unc0rr Send server's name in udp packet. Fixes issue #25
2011-04-14 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-12 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12 unc0rr Show winners in console in a special form so this information could be easily parsed
2011-04-11 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 Henek now Random Weapons will show the weapon you will get during the other players turns
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-11 y2kbugxp90 typo
2011-04-10 sheepluva //
2011-04-11 y2kbugxp90 A bunch of Japanese edits
2011-04-10 unc0rr Make WriteLnToConsole write to stderr instead of stdout
2011-04-10 y2kbugxp90 Got a start on localizing all these strings.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10 y2kbugxp90 The first of several Japanese language localization patches.
2011-04-09 nemo Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-08 claymore added Balanced Random Weapon gameplay script
2011-04-08 claymore Frontend: room rename
2011-04-08 sheepluva //
2011-04-08 sheepluva comments
2011-04-08 sheepluva guess what. comments. yay for burning commits
2011-04-08 sheepluva some more comments *yawns*
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07 nemo redundant now
2011-04-07 unc0rr Fix crash in server (accessing deleted room)
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-04-07 igorko mono version for ukranian voices
2011-04-07 koda merge
2011-04-06 sheepluva fix indentation and missing newline at end of file
2011-04-06 Jonathan Improved random name generation (now a random fort and random grave is choosen
2011-04-06 Jonathan background stars won't go all in the same direction anymore
2011-04-06 Jonathan avoided some ambiguous function calls
2011-04-05 koda merge
2011-04-05 nemo set cLocale even for en
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05 Zorg Testing a merge.
2011-04-05 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05 koda fix windows compilation
2011-04-05 nemo oops. forgot the parent cmakelist
2011-04-05 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-03 unc0rr Allow to rename room
2011-04-03 unc0rr dammit, merge
2011-04-03 koda small tweak for bundle creation
2011-04-03 koda fix autorelease pools not being set (issue 209) and format code a little
2011-04-03 unc0rr - Update .pro file
2011-04-03 unc0rr Some polishing
2011-04-03 unc0rr Fix crash when old room admin becomes new room admin
2011-04-03 unc0rr Show only logged-in clients quit messages
2011-04-03 unc0rr Use readInt_
2011-04-03 nemo This better matches lua headers
2011-04-03 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02 koda cmd+m should minimize the app as per apple human guidelines
2011-04-02 unc0rr STM not needed too
2011-04-05 Zorg Reverting..
2011-04-02 koda merge -- this time i tested
2011-04-03 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-02 Zorg Forgot to add this too..
2011-04-02 koda merge from zorg's clone
2011-04-02 Zorg I forgot to add this file.
2011-04-02 unc0rr merge
2011-04-02 Zorg Removing pages.cpp and splitting it up into various files.
2011-04-02 unc0rr Some fixes. Can't reproduce ghosts now.
2011-04-01 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-29 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29 sheepluva clipping fix for spidey
2011-03-29 sheepluva fix clipping fails on 2 hats
2011-03-29 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29 sheepluva fix leaking of hand-drawn maps
2011-03-29 nemo mikade really likes the snow dust
2011-03-28 unc0rr merge
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-28 claymore don't disable the light-bulb button when less than 3 teams
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
(0) -3000 -1000 -112 +112 +1000 +3000 +10000 tip