Fri, 28 Apr 2017 00:21:16 +0200 |
Wuzzy |
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
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Thu, 27 Apr 2017 23:47:44 +0200 |
Wuzzy |
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Thu, 27 Apr 2017 22:47:14 +0200 |
Wuzzy |
Set infinite skip in ACF: United We Stand
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Thu, 27 Apr 2017 22:14:56 +0200 |
Wuzzy |
Fix Lua fail in Long Live the Queen mission on victory
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Thu, 27 Apr 2017 21:00:28 +0200 |
Wuzzy |
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
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Thu, 27 Apr 2017 19:09:01 +0200 |
Wuzzy |
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
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Thu, 27 Apr 2017 16:29:23 +0200 |
Wuzzy |
Remove outdated/unused debug output
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Thu, 27 Apr 2017 05:07:35 +0200 |
Wuzzy |
Refactor hardcoded ammo IDs in The Great Escape
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Thu, 27 Apr 2017 05:04:32 +0200 |
Wuzzy |
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
Wuzzy |
Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
Wuzzy |
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Thu, 27 Apr 2017 03:38:22 +0200 |
Wuzzy |
Mention inf attack rule in Diver, also fix the in-game mission name
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Thu, 27 Apr 2017 03:21:16 +0200 |
Wuzzy |
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
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Thu, 27 Apr 2017 03:11:50 +0200 |
Wuzzy |
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Thu, 27 Apr 2017 02:42:40 +0200 |
Wuzzy |
Mention important game modifiers in Spooky Tree and Nobody Laugh
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