Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 koda split extras and src physfslayer
Thu, 21 Feb 2013 00:15:11 +0400 unc0rr Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 koda use standard library prefix physfslayer
Wed, 20 Feb 2013 23:57:01 +0400 unc0rr Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 koda reopen and update branch physfslayer
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 koda fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 unc0rr Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 unc0rr Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 unc0rr Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 unc0rr No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 unc0rr Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 unc0rr - Fix check for void message
Thu, 14 Feb 2013 00:32:13 +0400 unc0rr Fix build
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 unc0rr Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 unc0rr Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Marco Bresciani Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 unc0rr - Add forgotten ammo definitions
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 unc0rr Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 unc0rr Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 nemo oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 dag10 Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 nemo Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sat, 09 Feb 2013 18:32:51 -0500 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 unc0rr Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 unc0rr Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 unc0rr Also convert teams to complete game config.
Fri, 08 Feb 2013 23:38:14 +0400 unc0rr Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 unc0rr - Handle mapgen-specific parameters
Thu, 07 Feb 2013 00:07:32 +0400 unc0rr Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 unc0rr Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 unc0rr /quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
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