Sun, 08 Dec 2013 02:43:06 +0100 |
sheepluva |
disallow speech bubbles to go offscreen
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Sun, 08 Dec 2013 02:36:14 +0100 |
sheepluva |
fix speechbubbles assigning negative values to a Longword value, overflowing it
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Fri, 06 Dec 2013 23:53:35 +0100 |
sheepluva |
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
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Fri, 06 Dec 2013 22:48:30 +0100 |
sheepluva |
* turned out the no-flight zone is also a no-climb-and-progress zone
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Fri, 06 Dec 2013 20:38:48 +0100 |
sheepluva |
some more campaign string tweaks
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Fri, 06 Dec 2013 17:01:40 +0100 |
sheepluva |
string tweaks and whitespace fixes
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Fri, 06 Dec 2013 15:37:15 +0100 |
sheepluva |
german translation updates
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files
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Fri, 06 Dec 2013 10:22:33 +0100 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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Fri, 06 Dec 2013 09:30:07 +0200 |
Periklis Ntanasis |
fix buggy win conditions and stats in death01
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Thu, 05 Dec 2013 00:51:27 +0400 |
unc0rr |
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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files
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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Tue, 03 Dec 2013 17:06:40 +0200 |
Periklis Ntanasis |
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 23:20:07 +0400 |
unc0rr |
Load hats into the model lazily
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Mon, 02 Dec 2013 17:13:22 +0100 |
sheepluva |
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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Mon, 02 Dec 2013 16:52:15 +0100 |
sheepluva |
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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