Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 18 Nov 2012 01:06:01 +0400 unc0rr Close this branch physfslayer
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Sat, 17 Nov 2012 20:27:49 -0500 nemo oops
Wed, 14 Nov 2012 00:23:29 +0100 koda oops webgl
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 09:03:47 -0500 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
Tue, 13 Nov 2012 23:56:50 +0100 koda link main on osx webgl
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Tue, 13 Nov 2012 23:39:49 +0100 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Fri, 16 Nov 2012 05:54:01 +0100 koda mutatis mutandis
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Thu, 15 Nov 2012 22:43:44 +0100 Xeli up android target api (but this commit is actually just to test buildbot: desync
Tue, 13 Nov 2012 13:57:29 -0500 nemo fix build webgl
Sat, 17 Nov 2012 00:15:30 +0400 unc0rr Keeping bruteforce physfslayer
Thu, 15 Nov 2012 16:46:46 +0100 Xeli another tweak tomake --stats-only work on headless servers
Sun, 11 Nov 2012 22:29:58 +0100 koda and install it too webgl
Sat, 17 Nov 2012 00:10:46 +0400 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
Thu, 15 Nov 2012 13:58:49 +0400 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 19:11:47 +0100 koda comments and runtime list of files to convert and compile webgl
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Thu, 15 Nov 2012 13:57:29 +0400 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 koda cmake linking for engine in c webgl
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 22:08:40 -0500 nemo oops
Sun, 11 Nov 2012 16:53:16 +0100 koda better clang search webgl
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 nemo merge
Thu, 08 Nov 2012 17:18:49 +0400 unc0rr Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
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