Tue, 22 Jan 2019 21:34:13 +0100 |
Wuzzy |
Shorten text of buttons to load/edit drawn map and make them look nicer
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Tue, 22 Jan 2019 18:28:05 +0100 |
Wuzzy |
ACF8: Make sure leader looks left at mission start
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Tue, 22 Jan 2019 20:35:11 +0300 |
alfadur |
match literals in fp macro
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Tue, 22 Jan 2019 18:17:19 +0100 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
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Tue, 22 Jan 2019 18:00:08 +0100 |
Wuzzy |
ACF8: Fix princess scene failing to initialize
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Tue, 22 Jan 2019 17:40:46 +0100 |
Wuzzy |
ACF: Dump unused campaign vars, use fallback values
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Tue, 22 Jan 2019 07:47:27 +0100 |
Wuzzy |
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
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Tue, 22 Jan 2019 07:17:07 +0100 |
Wuzzy |
HedgeEditor: Force-set AirMinesNum to 0
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Tue, 22 Jan 2019 07:15:55 +0100 |
Wuzzy |
HedgeEditor: More efficient gear info tag handling
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Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 23:37:12 +0100 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
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Mon, 21 Jan 2019 22:17:29 +0100 |
Wuzzy |
Play "Flawless" voice when winning target practice mission with perfect accuracy
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Mon, 21 Jan 2019 21:06:55 +0100 |
Wuzzy |
Don't show ammo caption for every repeat rope attach
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Mon, 21 Jan 2019 20:17:44 +0100 |
Wuzzy |
Remove now unused parameters in SpeedShoppa/TargetPractice challenges
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Mon, 21 Jan 2019 20:06:25 +0100 |
Wuzzy |
Portal mission: Don't allow enemies to walk
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Mon, 21 Jan 2019 19:56:43 +0100 |
Wuzzy |
Portal mission: Delay first speech until turn start
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Mon, 21 Jan 2019 19:49:38 +0100 |
Wuzzy |
More spawn height tweaking in missions
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Mon, 21 Jan 2019 19:28:39 +0100 |
Wuzzy |
Tweak hog spawn height and facing direction in challenges
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Mon, 21 Jan 2019 18:59:29 +0100 |
Wuzzy |
Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
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Mon, 21 Jan 2019 09:12:39 +0100 |
Wuzzy |
Frontend: Gray out campaign/training start buttons when no human team available
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Mon, 21 Jan 2019 07:10:59 +0100 |
Wuzzy |
Simplify code for SetClanColor
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Mon, 21 Jan 2019 06:48:12 +0100 |
Wuzzy |
Some polishing for ASA fruit02
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Mon, 21 Jan 2019 06:16:01 +0100 |
Wuzzy |
ASA fruit02: Change Captain Lime clan color when he turns evil
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