Fri, 29 Sep 2017 23:31:29 +0200 |
sheepluva |
change return codes to avoid overlap with fpc ones
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Fri, 29 Sep 2017 23:29:00 +0200 |
Wuzzy |
ASA, Spacetrip: Fix guards taking 2 turns in succession
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Fri, 29 Sep 2017 23:13:05 +0200 |
sheepluva |
make PHYSFS_setBuffer() known to pas2c
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Fri, 29 Sep 2017 22:53:53 +0200 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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Fri, 29 Sep 2017 22:39:31 +0200 |
Wuzzy |
Merge sheepluva's changes
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Fri, 29 Sep 2017 21:44:35 +0200 |
Wuzzy |
A Space Adventure: Add outro sequence / epilogue in the final mission
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Fri, 29 Sep 2017 22:33:15 +0200 |
sheepluva |
don't use colorkey for land spray
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Fri, 29 Sep 2017 22:06:29 +0200 |
sheepluva |
currently irrelevant sdl call adjustment
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Fri, 29 Sep 2017 19:31:25 +0200 |
Wuzzy |
ASA, ice01: Fix losing turn early in game
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Fri, 29 Sep 2017 19:12:00 +0200 |
Wuzzy |
ASA, desert01: Fix smugglers sometimes getting multiple turns
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Fri, 29 Sep 2017 18:27:44 +0200 |
Wuzzy |
Fix rope detection in ASA desert01
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Fri, 29 Sep 2017 18:00:43 +0200 |
Wuzzy |
Use Default voice in A Space Adventure campaign
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Fri, 29 Sep 2017 03:41:30 +0200 |
Wuzzy |
Change graves of teams in missions for greater variety
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Fri, 29 Sep 2017 02:35:27 +0200 |
Wuzzy |
ACF1: Fix graphical deagle shot glitch after shooting final target
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Fri, 29 Sep 2017 02:10:37 +0200 |
Wuzzy |
ASA, fruit02: Minor refactor
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