2013-05-07 |
nemo |
☹
|
changeset |
files
|
2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
2013-05-05 |
nemo |
*sigh*
|
changeset |
files
|
2013-05-05 |
nemo |
oops
|
changeset |
files
|
2013-05-05 |
nemo |
pass the target
|
changeset |
files
|
2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
2013-05-04 |
nemo |
oops
|
changeset |
files
|
2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
2013-05-02 |
unc0rr |
merge :P
|
changeset |
files
|
2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
|
2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
2013-05-01 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
2013-04-30 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
2013-05-01 |
nemo |
this is fairer
|
changeset |
files
|
2013-04-29 |
unc0rr |
Use tr() properly
|
changeset |
files
|
2013-04-27 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
|
2013-04-27 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
|
2013-04-26 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
|
2013-04-24 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
2013-04-21 |
nemo |
yep. I did forget to put this back
|
changeset |
files
|
2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
|
2013-04-20 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
2013-04-20 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
2013-04-20 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
2013-04-19 |
nemo |
merge
|
changeset |
files
|
2013-04-19 |
volkan |
turkish translation updates
|
changeset |
files
|
2013-04-19 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
2013-04-18 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
2013-04-18 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
|
2013-04-17 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
|
2013-04-17 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
2013-04-17 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
2013-04-17 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
2013-04-15 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
2013-04-15 |
unc0rr |
Fix issue 603
|
changeset |
files
|
2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
2013-04-14 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
2013-04-14 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
2013-04-14 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
2013-04-13 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
2013-04-13 |
koda |
added two security flags to windows linking
|
changeset |
files
|
2013-04-12 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
|
2013-04-11 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
2013-04-20 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
2013-04-16 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
2013-04-16 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
2013-04-16 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
2013-04-10 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
2013-04-16 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
2013-04-09 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
2013-04-15 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
2013-04-08 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
2013-04-15 |
Matisumi |
french translations
0.9.19
|
changeset |
files
|
2013-04-07 |
dag10 |
Merge.
|
changeset |
files
|
2013-04-15 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
|
2013-04-07 |
sheepluva |
merge
|
changeset |
files
|
2013-04-07 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
|
2013-04-15 |
Randy |
fixed slash for fruit theme
0.9.19
|
changeset |
files
|
2013-04-07 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
|
2013-04-14 |
Matisumi |
engine translation update, french
0.9.19
|
changeset |
files
|
2013-04-06 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
2013-04-13 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
2013-04-13 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
2013-04-11 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
2013-06-13 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
2013-04-12 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
little feedback rewording
|
changeset |
files
|
2013-04-07 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
2013-04-07 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
2013-04-05 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
2013-03-15 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
|
2013-04-04 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
2013-03-26 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
add shading
|
changeset |
files
|
2013-04-04 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
2013-04-04 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
2013-03-26 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
2013-04-04 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
add and use the integrated version check
cmake_pascal
|
changeset |
files
|
2013-04-04 |
koda |
forgot these from raa2ffd427f6a
|
changeset |
files
|
2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
|
changeset |
files
|
2013-04-03 |
koda |
update branch again
webgl
|
changeset |
files
|
2013-03-26 |
koda |
set directories to be included externally, in the project file
cmake_pascal
|
changeset |
files
|
2013-04-04 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
|
changeset |
files
|
2013-04-02 |
unc0rr |
No more hwengine.desktop here
webgl
|
changeset |
files
|
2013-03-24 |
koda |
gather all libs in a single list
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
Fruit theme
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fix rendering errors now.
webgl
|
changeset |
files
|
2013-03-24 |
koda |
remove old code
cmake_pascal
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
changeset |
files
|
2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
changeset |
files
|
2013-03-24 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
|
changeset |
files
|
2013-04-02 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
|
changeset |
files
|
2013-04-02 |
koda |
ios compiles again (using an old version of sdl)
|
changeset |
files
|
2013-03-22 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
|
changeset |
files
|
2013-04-02 |
koda |
update webgl branch
webgl
|
changeset |
files
|
2013-04-02 |
koda |
fix osx build
|
changeset |
files
|
2013-03-22 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
|
changeset |
files
|
2013-04-01 |
unc0rr |
Think this is what was meant by koda
|
changeset |
files
|
2013-03-22 |
koda |
disable static libraries with fpc
cmake_pascal
|
changeset |
files
|
2013-04-01 |
unc0rr |
Hey, there was inc(Radius, 4)
|
changeset |
files
|
2013-03-22 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-31 |
volkan |
updated turkish frontend translation
|
changeset |
files
|
2013-03-21 |
koda |
drop processor flags
cmake_pascal
|
changeset |
files
|
2013-03-31 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
|
changeset |
files
|
2013-03-21 |
koda |
add support for creating shared pascal libraries
cmake_pascal
|
changeset |
files
|
2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
|
changeset |
files
|
2013-03-20 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
|
changeset |
files
|
2013-03-29 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
|
changeset |
files
|
2013-03-19 |
koda |
below this i cannot break the loop
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
|
changeset |
files
|
2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
changeset |
files
|
2013-03-29 |
sheepluva |
merge
|
changeset |
files
|
2013-03-19 |
koda |
minor and partial casing commit
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
*sigh* this shouldn'tve been removed in first place.
|
changeset |
files
|
2013-03-19 |
koda |
move a few checks so that add_defintions doesn't interfere
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
|
changeset |
files
|
2013-03-19 |
koda |
move avwraper compilation in its own folder
cmake_pascal
|
changeset |
files
|
2013-03-28 |
Urbertar |
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
|
changeset |
files
|
2013-03-19 |
koda |
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
|
changeset |
files
|
2013-03-28 |
Urbertar |
Fix compilation error. Remove default value of ShowMessage title param
|
changeset |
files
|
2013-03-28 |
sheepluva |
fix build
|
changeset |
files
|
2013-03-19 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
minor refactor of MessageDialog
|
changeset |
files
|
2013-03-19 |
koda |
move sdlmain compilation in its own folder
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
define NETGAME_DEFAULT_SERVER
|
changeset |
files
|
2013-03-19 |
koda |
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
unused
|
changeset |
files
|
2013-03-19 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
|
changeset |
files
|
2013-03-19 |
koda |
wow windows works too with minor changes
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
application bar blinks when someone pings you (issue 492)
|
changeset |
files
|
2013-03-19 |
koda |
config time pascal flags interpretation
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
changeset |
files
|
2013-03-19 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-26 |
Urbertar |
Change AI behavior for drill rocket
|
changeset |
files
|
2013-03-26 |
sheepluva |
merge
|
changeset |
files
|
2013-04-04 |
unc0rr |
Fix shortcut which is created by NSIS
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
|
changeset |
files
|
2013-03-26 |
koda |
when no url is specified, default to official gameserver (issue 350)
|
changeset |
files
|
2013-03-23 |
koda |
lupdate
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
move one flag
cmake_pascal
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
|
changeset |
files
|
2013-03-23 |
koda |
add wiki link for the scheme handling
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
apply the new macro to C flags too
cmake_pascal
|
changeset |
files
|
2013-03-23 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
|
changeset |
files
|
2013-03-23 |
inu |
pt translation update
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
|
changeset |
files
|
2013-03-23 |
unc0rr |
Also check length
|
changeset |
files
|
2013-03-23 |
koda |
initial changelog update
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
internal handling of some osx-only pascal flags
cmake_pascal
|
changeset |
files
|
2013-03-26 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
|
changeset |
files
|
2013-03-22 |
sheepluva |
add fort section to credits file
|
changeset |
files
|
2013-03-19 |
koda |
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
|
changeset |
files
|
2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
changeset |
files
|
2013-03-22 |
sheepluva |
remove engine warnings
|
changeset |
files
|
2013-03-19 |
koda |
utility macros for adding compiler flags
cmake_pascal
|
changeset |
files
|
2013-03-22 |
sheepluva |
changing fort name to better reflect its contents
|
changeset |
files
|
2013-03-19 |
koda |
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
|
changeset |
files
|
2013-03-22 |
koda |
adding jaree to credits
|
changeset |
files
|
2013-03-21 |
sheepluva |
make https links work properly
|
changeset |
files
|
2013-03-18 |
koda |
typo
cmake_pascal
|
changeset |
files
|
2013-03-22 |
koda |
scheme association for linux (although it stops during connection)
|
changeset |
files
|
2013-03-21 |
sheepluva |
fix/hack so that (own) messages sent in frontend are also visible in the game chat
|
changeset |
files
|
2013-03-18 |
koda |
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
|
changeset |
files
|
2013-03-21 |
sheepluva |
don't poison the dead, it's not cool.
|
changeset |
files
|
2013-03-21 |
sheepluva |
fix player info
|
changeset |
files
|
2013-03-18 |
koda |
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
|
changeset |
files
|
2013-03-21 |
sheepluva |
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
|
changeset |
files
|
2013-03-20 |
sheepluva |
add lobby chat features to room chat
|
changeset |
files
|
2013-03-18 |
koda |
better support for cmake directory and fpc output paths
cmake_pascal
|
changeset |
files
|
2013-03-20 |
unc0rr |
Add space for better visual performance
|
changeset |
files
|
2013-03-18 |
koda |
move paths setup inside cmake_lang files
cmake_pascal
|
changeset |
files
|
2013-03-20 |
Randi |
Eiffel Tower fort
|
changeset |
files
|
2013-03-18 |
koda |
this should make cmake-pascal stuff work on linux too
cmake_pascal
|
changeset |
files
|
2013-03-19 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
|
changeset |
files
|
2013-03-18 |
koda |
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
|
changeset |
files
|
2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
changeset |
files
|
2013-03-17 |
koda |
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
|
changeset |
files
|
2013-03-17 |
koda |
add one button to improve sharing of hwplay:// schemes
|
changeset |
files
|
2013-03-17 |
koda |
help text for pagenetserver
|
changeset |
files
|
2013-03-17 |
koda |
do not host server on well-known ports
|
changeset |
files
|
2013-03-17 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
|
changeset |
files
|
2013-03-17 |
koda |
ingore moar keys
|
changeset |
files
|
2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
|
changeset |
files
|
2013-03-17 |
nemo |
useless test
|
changeset |
files
|
2013-03-17 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
|
changeset |
files
|
2013-03-17 |
koda |
linux keycodes differ from osx's
|
changeset |
files
|
2013-03-17 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
|
changeset |
files
|
2013-03-17 |
koda |
less cryptic text insertion
|
changeset |
files
|
2013-03-17 |
koda |
gather a few common code
|
changeset |
files
|
2013-03-17 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
|
changeset |
files
|
2013-03-16 |
koda |
don't display squares when pressing arrow keys in chat
|
changeset |
files
|
2013-03-16 |
koda |
formatting
|
changeset |
files
|
2013-03-16 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
|
changeset |
files
|
2013-03-16 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
|
changeset |
files
|
2013-03-15 |
nemo |
oups
|
changeset |
files
|
2013-03-15 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
|
changeset |
files
|
2013-03-14 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
|
changeset |
files
|
2013-03-13 |
nemo |
Call steps on focus instead. fix typo
|
changeset |
files
|
2013-03-13 |
nemo |
Experiment in undisabling the brick theme flake
|
changeset |
files
|
2013-03-13 |
nemo |
Crashed here last game
|
changeset |
files
|
2013-03-12 |
koda |
better message, as suggested by inu
|
changeset |
files
|
2013-03-12 |
koda |
return after ram size on win
|
changeset |
files
|
2013-03-12 |
unc0rr |
Merge
|
changeset |
files
|
2013-03-12 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
|
changeset |
files
|
2013-03-12 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
|
changeset |
files
|
2013-03-12 |
inu |
No more std::string in feedbackdialog.cpp
|
changeset |
files
|
2013-03-12 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
|
changeset |
files
|
2013-03-11 |
nemo |
grrrr
|
changeset |
files
|
2013-03-10 |
koda |
fix bug 552 - reset network button state after use
|
changeset |
files
|
2013-03-11 |
nemo |
this should ensure those other voices play a bit more often.
|
changeset |
files
|
2013-03-10 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
|
changeset |
files
|
2013-03-10 |
koda |
oops forgot to move header
|
changeset |
files
|
2013-03-10 |
unc0rr |
Prepend, not append
|
changeset |
files
|
2013-03-10 |
nemo |
fix highlander - needed new script load function
|
changeset |
files
|
2013-03-10 |
nemo |
unbreak build
|
changeset |
files
|
2013-03-10 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
|
changeset |
files
|
2013-03-10 |
koda |
cleanup file loading, this codepath can be used to load url schemes
|
changeset |
files
|
2013-03-10 |
koda |
fix loading files on osx too, the cause was different than other systems
|
changeset |
files
|
2013-03-10 |
koda |
move signal handler in hwapplication
|
changeset |
files
|
2013-03-09 |
koda |
alignment
|
changeset |
files
|
2013-03-09 |
koda |
introducing the bestest flag of all
|
changeset |
files
|
2013-03-09 |
unc0rr |
- Put compiled units into more appropriate dir
|
changeset |
files
|
2013-03-09 |
koda |
forgot to update lib names here
|
changeset |
files
|
2013-03-09 |
koda |
sigh
|
changeset |
files
|
2013-03-08 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
|
changeset |
files
|
2013-03-08 |
koda |
stripping
|
changeset |
files
|
2013-03-08 |
koda |
adjust casing
|
changeset |
files
|
2013-03-08 |
koda |
readd revision info to the cpack generated package
|
changeset |
files
|
2013-03-08 |
koda |
move cpack stuff in its own cmake file
|
changeset |
files
|
2013-03-08 |
koda |
fix linking on osx
|
changeset |
files
|
2013-03-12 |
unc0rr |
Merge
|
changeset |
files
|
2013-03-08 |
nemo |
typo
|
changeset |
files
|
2013-03-08 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
|
changeset |
files
|
2013-03-08 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
|
changeset |
files
|
2013-03-08 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
|
changeset |
files
|
2013-03-08 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
|
changeset |
files
|
2013-03-07 |
unc0rr |
Unbreak build without stl compatibility
|
changeset |
files
|
2013-03-07 |
koda |
merge
|
changeset |
files
|
2013-03-07 |
koda |
even more wrapping with find_package_or_disable_msg
|
changeset |
files
|
2013-03-07 |
koda |
update option list
|
changeset |
files
|
2013-03-07 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
|
changeset |
files
|
2013-03-07 |
koda |
link png library in code on osx
|
changeset |
files
|
2013-03-07 |
Urbertar |
Fix frozen hog rendering
|
changeset |
files
|
2013-03-07 |
unc0rr |
Fix check for flag
|
changeset |
files
|
2013-03-08 |
mikade |
hopefully closes issues 541, 312 and 503
|
changeset |
files
|
2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
|
changeset |
files
|
2013-03-06 |
nemo |
prevent an old abuse of parachute to land safely
|
changeset |
files
|
2013-03-06 |
nemo |
fix fade to black in training
|
changeset |
files
|
2013-03-06 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
|
changeset |
files
|
2013-03-06 |
nemo |
skip frozen hogs in switch
|
changeset |
files
|
2013-03-06 |
nemo |
Add missing feedback button translation
|
changeset |
files
|
2013-03-06 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
|
changeset |
files
|
2013-03-06 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
2013-03-06 |
koda |
Backed out changeset 4cccc0520988
|
changeset |
files
|
2013-03-06 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
2013-03-06 |
koda |
write FindGHC.cmake for haskell stuff
|
changeset |
files
|
2013-03-06 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
|
changeset |
files
|
2013-03-06 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
|
changeset |
files
|
2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
|
changeset |
files
|
2013-03-06 |
koda |
comas and capitals
|
changeset |
files
|
2013-03-06 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
|
changeset |
files
|
2013-03-06 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
|
changeset |
files
|
2013-03-06 |
koda |
support old cmake style variables
|
changeset |
files
|
2013-03-06 |
koda |
merge
|
changeset |
files
|
2013-03-06 |
koda |
rewritten findffmpeg.cmake
|
changeset |
files
|
2013-03-06 |
koda |
replace sdl mixer/image version checking with something more robust
|
changeset |
files
|
2013-03-06 |
koda |
rewritten FindOggVorbis.cmake
|
changeset |
files
|
2013-03-06 |
koda |
fail if sparkle not found consciously
|
changeset |
files
|
2013-03-06 |
nemo |
oups
|
changeset |
files
|
2013-03-06 |
koda |
rework FindSparkle.cmake
|
changeset |
files
|
2013-03-06 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
|
changeset |
files
|
2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
|
changeset |
files
|
2013-03-05 |
koda |
escape return and be more friendly with translations
|
changeset |
files
|
2013-03-04 |
koda |
add link to GPLv2 notice in about page
|
changeset |
files
|
2013-03-04 |
koda |
uniform revision info in about page
|
changeset |
files
|
2013-03-04 |
koda |
add version info to frontend output too
|
changeset |
files
|
2013-03-04 |
koda |
version variables confom to naming convention
|
changeset |
files
|
2013-03-04 |
koda |
oooooops forgot SHAREPATH is still used somewhere
|
changeset |
files
|
2013-03-04 |
nemo |
lupdate-qt4/lrelease-qt4
|
changeset |
files
|
2013-03-04 |
nemo |
apply variable change here as well
|
changeset |
files
|
2013-03-04 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
|
changeset |
files
|
2013-03-04 |
unc0rr |
Oops, forgot this check (fixes crash)
|
changeset |
files
|
2013-03-04 |
koda |
typo and doc
|
changeset |
files
|
2013-03-04 |
koda |
fix file association on windows too
|
changeset |
files
|
2013-03-04 |
koda |
use rev info from the just created file when configuring without mercurial
|
changeset |
files
|
2013-03-04 |
koda |
dump rev and hash in a file to be packed by cpack
|
changeset |
files
|
2013-03-04 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
|
changeset |
files
|
2013-03-04 |
koda |
hopefully fix bug 523, file extension association
|
changeset |
files
|
2013-03-04 |
koda |
merge for the win
|
changeset |
files
|
2013-03-04 |
koda |
caught two frontend warnings
|
changeset |
files
|
2013-03-04 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
|
changeset |
files
|
2013-03-04 |
koda |
convert HW_DEV in ifdef DEBUG clauses
|
changeset |
files
|
2013-03-04 |
nemo |
fix portal/hammer interaction, ban freezer from portal
|
changeset |
files
|
2013-03-04 |
nemo |
keep hogs from sliding while they are being frozen
|
changeset |
files
|
2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
|
changeset |
files
|
2013-03-03 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
|
changeset |
files
|
2013-03-03 |
nemo |
add neglected merge
|
changeset |
files
|
2013-03-03 |
unc0rr |
Fix team file path
|
changeset |
files
|
2013-03-03 |
Urbertar |
Fix water on ice setting
|
changeset |
files
|
2013-03-03 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
|
changeset |
files
|
2013-03-03 |
Urbertar |
Fix DrawLine bug
|
changeset |
files
|
2013-03-03 |
unc0rr |
lol nemo, lol
|
changeset |
files
|
2013-03-02 |
nemo |
tweaks to sea ice appearance
|
changeset |
files
|
2013-03-01 |
dag10 |
Possibly fixed issue 533.
|
changeset |
files
|
2013-03-01 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
|
changeset |
files
|
2013-03-01 |
nemo |
my turn to do a neglected merge for someone else
|
changeset |
files
|
2013-03-01 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
|
changeset |
files
|
2013-03-01 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
|
changeset |
files
|
2013-03-01 |
Vatten |
avoid floating point desync, other script tweaks
|
changeset |
files
|
2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
|
changeset |
files
|
2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
|
changeset |
files
|
2013-03-01 |
koda |
split version information in engine too
|
changeset |
files
|
2013-02-28 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
|
2013-02-28 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
changeset |
files
|
2013-02-28 |
koda |
mysterious merge
|
changeset |
files
|
2013-02-28 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
|
changeset |
files
|
2013-02-28 |
koda |
correct copyright header on files i added
|
changeset |
files
|
2013-02-28 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
|
changeset |
files
|
2013-02-28 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
changeset |
files
|
2013-02-28 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
changeset |
files
|
2013-06-04 |
koda |
close branch
icegun
|
changeset |
files
|
2013-02-28 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
changeset |
files
|
2013-02-28 |
nemo |
merge icegun branch w/ default
icegun
|
changeset |
files
|
2013-02-28 |
Urbertar |
Merge
|
changeset |
files
|
2013-02-28 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
|
changeset |
files
|
2013-02-28 |
sheepluva |
small update of german engine translation
|
changeset |
files
|
2013-02-28 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
|
2013-02-28 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
|
2013-02-27 |
koda |
physfs strikes back
|
changeset |
files
|
2013-02-27 |
nemo |
define ice edge colour
|
changeset |
files
|
2013-02-27 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
2013-02-27 |
nemo |
remove dead code
|
changeset |
files
|
2013-02-27 |
koda |
merge physfslayer in default
|
changeset |
files
|
2013-02-27 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-27 |
koda |
.hgignore
|
changeset |
files
|
2013-02-27 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
2013-02-27 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
changeset |
files
|
2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
changeset |
files
|
2013-02-25 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
add hiragana/katakana ranges to CJK check.
|
changeset |
files
|
2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
|
changeset |
files
|
2013-02-25 |
nemo |
slight tweak to colours
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
add some missing wrapping.
|
changeset |
files
|
2013-02-25 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 537 (empty team created on startup)
|
changeset |
files
|
2013-02-25 |
koda |
savesurf
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
|
changeset |
files
|
2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
|
changeset |
files
|
2013-02-25 |
nemo |
too aggressive?
icegun
|
changeset |
files
|
2013-02-23 |
nemo |
prevent drilling into hogs w/ drill rocket
|
changeset |
files
|
2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
|
changeset |
files
|
2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
|
changeset |
files
|
2013-02-27 |
koda |
close thei branch
physfslayer
|
changeset |
files
|
2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
Support 'registered only' room flag in frontend
|
changeset |
files
|
2013-02-25 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
|
changeset |
files
|
2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
|
changeset |
files
|
2013-02-22 |
nemo |
oops. forgot this one.
|
changeset |
files
|
2013-02-25 |
koda |
moar docs update
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add change ice gun image
icegun
|
changeset |
files
|
2013-02-22 |
nemo |
Allow switching away from any weapon when during multishoot.
|
changeset |
files
|
2013-02-24 |
koda |
upd doc
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add frozen land texture
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
|
changeset |
files
|
2013-02-24 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add land freezing
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
Global notice with /global command. Can now warn users when doing server restart.
|
changeset |
files
|
2013-02-24 |
koda |
documentation
physfslayer
|
changeset |
files
|
2013-02-22 |
unc0rr |
Oh, and # too to prevent occasional game hang when N is followed by #
|
changeset |
files
|
2013-02-24 |
koda |
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
|
changeset |
files
|
2013-02-22 |
unc0rr |
Flush buffer on N command
|
changeset |
files
|
2013-02-24 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Try to prevent hedgehogs number in team desync
|
changeset |
files
|
2013-02-24 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-23 |
koda |
blindly updated Android build files for new physfs
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-23 |
koda |
updated ios project files for the new phys build system
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-21 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
|
changeset |
files
|
2013-02-22 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
|
changeset |
files
|
2013-02-20 |
Marco Bresciani |
Updating Italian translation. In progress, as usual.
|
changeset |
files
|
2013-02-20 |
unc0rr |
Unbreak build
|
changeset |
files
|
2013-02-22 |
koda |
workaround static physfs static linking on linux
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
We need this to fix hedgehog numbers desync (workarounded in previous revision)
|
changeset |
files
|
2013-02-22 |
koda |
and now compile and link properly
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Fix stupid mistake which made checker desync almost always
|
changeset |
files
|
2013-02-22 |
koda |
update cmake files to use the two libraries independently
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
|
changeset |
files
|
2013-02-22 |
koda |
split extras and src
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Forbit guest checkers
|
changeset |
files
|
2013-02-22 |
koda |
use standard library prefix
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
|
changeset |
files
|
2013-02-22 |
koda |
reopen and update branch
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
|
changeset |
files
|
2013-02-20 |
koda |
fix compiling on osx when you have multiple linkers installed
|
changeset |
files
|
2013-02-19 |
unc0rr |
Some fixes
|
changeset |
files
|
2013-02-18 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
|
changeset |
files
|
2013-02-18 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
|
changeset |
files
|
2013-02-18 |
unc0rr |
Clear player's clan info on room join
|
changeset |
files
|
2013-02-18 |
unc0rr |
Disallow kicking the opponent in duel
|
changeset |
files
|
2013-02-17 |
Medo |
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
|
changeset |
files
|
2013-02-17 |
unc0rr |
Catch exceptions when moving files
|
changeset |
files
|
2013-02-17 |
unc0rr |
No NFData instance for ByteString when ghc >= 7.6
|
changeset |
files
|
2013-02-17 |
unc0rr |
Sort checked files into dirs
|
changeset |
files
|
2013-02-16 |
unc0rr |
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
|
changeset |
files
|
2013-02-16 |
unc0rr |
Some more work on checker
|
changeset |
files
|
2013-02-14 |
unc0rr |
- Fix check for void message
|
changeset |
files
|
2013-02-13 |
unc0rr |
Fix build
|
changeset |
files
|
2013-02-13 |
unc0rr |
Ehm... probably this will improve situation with desyncs
|
changeset |
files
|
2013-02-13 |
unc0rr |
Pass hogs names and hats
|
changeset |
files
|
2013-02-13 |
unc0rr |
Fix order of messages
|
changeset |
files
|
2013-02-11 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
|
changeset |
files
|
2013-01-29 |
Marco Bresciani |
Some more Italian translation... still in progress.
|
changeset |
files
|
2013-02-12 |
unc0rr |
- Add forgotten ammo definitions
|
changeset |
files
|
2013-02-11 |
unc0rr |
Bring back full log strings for commands, just a bit sanitized
|
changeset |
files
|
2013-02-10 |
unc0rr |
Hack checker to run engine with record file received (uses hardcoded paths)
|
changeset |
files
|
2013-02-10 |
unc0rr |
Prevent 'black team color' error
|
changeset |
files
|
2013-02-10 |
unc0rr |
Oops, forgot path
|
changeset |
files
|
2013-02-10 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
|
changeset |
files
|
2013-02-10 |
nemo |
oops. more specific ammo tests. maybe could use a few more properties
|
changeset |
files
|
2013-02-10 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
|
changeset |
files
|
2013-02-10 |
dag10 |
Credit links now yellow instead of blue.
|
changeset |
files
|
2013-02-10 |
nemo |
Remove Structure from localisation
|
changeset |
files
|
2013-02-09 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
|
changeset |
files
|
2013-02-09 |
dag10 |
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
|
changeset |
files
|
2013-02-09 |
unc0rr |
Fine, merge :-\
|
changeset |
files
|
2013-02-09 |
unc0rr |
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
|
changeset |
files
|
2013-02-09 |
unc0rr |
Fix the checker after some testing
|
changeset |
files
|
2013-02-09 |
unc0rr |
New checker of engine messages which is aware of glued together messages
|
changeset |
files
|
2013-02-08 |
unc0rr |
Also convert teams to complete game config.
|
changeset |
files
|
2013-02-08 |
unc0rr |
Fix official server build
|
changeset |
files
|
2013-02-07 |
unc0rr |
- Handle mapgen-specific parameters
|
changeset |
files
|
2013-02-06 |
unc0rr |
Converter from game parameters to engine commands, not finished yet
|
changeset |
files
|
2013-02-03 |
unc0rr |
Some work on loading replay and interaction with checker
|
changeset |
files
|
2013-02-02 |
unc0rr |
/quit <msg> and /part <msg>
|
changeset |
files
|
2013-02-02 |
unc0rr |
Don't confirm hogs number to room admin when no constraint hit
|
changeset |
files
|
2013-02-01 |
unc0rr |
Fix server crasher
|
changeset |
files
|
2013-02-09 |
dag10 |
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
|
changeset |
files
|
2013-02-01 |
unc0rr |
Start work on the checker. Not it could connect to the server and... crash it.
|
changeset |
files
|
2013-02-09 |
nemo |
this should not be exposed
|
changeset |
files
|
2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
|
changeset |
files
|
2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
|
changeset |
files
|
2013-02-02 |
Medo |
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
|
changeset |
files
|
2013-02-02 |
Medo |
Merge
|
changeset |
files
|
2013-02-02 |
nemo |
trying to prevent sticking. PS. code is hard to read when drunk.
|
changeset |
files
|
2013-02-01 |
dag10 |
Made map preview a random/edit button again.
|
changeset |
files
|
2013-02-01 |
nemo |
forgot this one
|
changeset |
files
|
2013-01-31 |
Medo |
Fix Hedgeroid argc/argv parameter passing to the engine
|
changeset |
files
|
2013-02-01 |
nemo |
check datadir instead
|
changeset |
files
|
2013-01-31 |
Medo |
Move libjnidispatch to jni/ and copy it to libs/ on build
|
changeset |
files
|
2013-02-01 |
nemo |
this might possibly appease the shoppa players
|
changeset |
files
|
2013-01-29 |
Medo |
Fix physfs compilation for android (still getting runtime link errors though)
|
changeset |
files
|
2013-01-29 |
nemo |
fix EndGame call. w/o a proper exit, demos weren't being saved
|
changeset |
files
|
2013-01-29 |
unc0rr |
Merge
|
changeset |
files
|
2013-01-29 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
|
changeset |
files
|
2013-01-29 |
unc0rr |
Merge
|
changeset |
files
|
2013-01-29 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
|
changeset |
files
|
2013-01-28 |
nemo |
issue #518
|
changeset |
files
|
2013-01-28 |
unc0rr |
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
|
changeset |
files
|
2013-01-28 |
dag10 |
Reorganized layout and appearance of rooms list page.
|
changeset |
files
|
2013-01-27 |
unc0rr |
Also rooms per version stats
|
changeset |
files
|
2013-01-27 |
unc0rr |
Allow navigating backwards chat widget log while new lines are being added
|
changeset |
files
|
2013-02-20 |
koda |
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
|
changeset |
files
|
2013-01-27 |
koda |
shut a few frontend warnings out
|
changeset |
files
|
2013-02-20 |
koda |
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
|
changeset |
files
|
2013-01-27 |
koda |
shorten the library label a little bit
|
changeset |
files
|
2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
|
changeset |
files
|
2013-01-26 |
koda |
credits where credit is due
|
changeset |
files
|
2013-01-26 |
koda |
update branch
webgl
|
changeset |
files
|
2013-01-26 |
koda |
remove trailing whitespaces from share too
|
changeset |
files
|
2013-01-26 |
koda |
whitespaces and tabs again
|
changeset |
files
|
2013-01-26 |
koda |
some whitespaces from ios files
|
changeset |
files
|
2013-01-26 |
koda |
complete tabs and trailing whitespace formatting on frontend
|
changeset |
files
|
2013-01-26 |
unc0rr |
Not needed anymore
|
changeset |
files
|
2013-01-26 |
unc0rr |
Don't resend "team quit" message when client closes engine, then quits room:
|
changeset |
files
|
2013-01-26 |
koda |
uConsole on a diet
|
changeset |
files
|
2013-01-25 |
unc0rr |
- Also pass unknown cmds to the server when in room
|
changeset |
files
|
2013-01-25 |
sheepluva |
small cleanup
|
changeset |
files
|
2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
|
changeset |
files
|
2013-01-25 |
unc0rr |
Some fixes
|
changeset |
files
|
2013-01-25 |
sheepluva |
small cleanup, fix ancient warning (the "itPlay" one)
|
changeset |
files
|
2013-01-25 |
unc0rr |
Fix finding player's another clan
|
changeset |
files
|
2013-01-23 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
|
changeset |
files
|
2013-01-23 |
unc0rr |
Oops, got too excited
|
changeset |
files
|
2013-01-23 |
unc0rr |
Fix crashers
|
changeset |
files
|
2013-01-23 |
koda |
ios, show fps when debugging
|
changeset |
files
|
2013-01-23 |
koda |
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
|
changeset |
files
|
2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
changeset |
files
|
2013-01-22 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
|
changeset |
files
|
2013-01-21 |
unc0rr |
Fix official server build
|
changeset |
files
|
2013-01-21 |
unc0rr |
Okay, let's try not trust even room admin on this
|
changeset |
files
|
2013-01-21 |
unc0rr |
Make number of hedgehogs restriction actually work in network game
|
changeset |
files
|
2013-01-21 |
dag10 |
Removed constant repainting of bgwidget on every frame.
|
changeset |
files
|
2013-01-21 |
dag10 |
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
|
changeset |
files
|
2013-01-21 |
dag10 |
Force-starting a game now only works for client versions >43
|
changeset |
files
|
2013-01-21 |
unc0rr |
Learn to properly localize strings with numbers pleeeeaaaase
|
changeset |
files
|
2013-01-21 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
|
changeset |
files
|
2013-01-21 |
dag10 |
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
|
changeset |
files
|
2013-01-21 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
|
changeset |
files
|
2013-01-20 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
|
changeset |
files
|
2013-01-20 |
koda |
lupdate -pro project_files/hedgewars.pro -no-obsolete
|
changeset |
files
|
2013-01-20 |
koda |
reuse the same words with tr() and .arg() in bandialog
|
changeset |
files
|
2013-01-20 |
koda |
fix out of source build
|
changeset |
files
|
2013-01-20 |
unc0rr |
Merge
|
changeset |
files
|
2013-01-20 |
dag10 |
Centered desc label. (Fixes issue 461)
|
changeset |
files
|
2013-01-19 |
dag10 |
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
|
changeset |
files
|
2013-01-19 |
dag10 |
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
|
changeset |
files
|
2013-01-19 |
dag10 |
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
|
changeset |
files
|
2013-01-19 |
dag10 |
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
|
changeset |
files
|
2013-01-19 |
unc0rr |
- Allow server admins to use DELEGATE even when not room owner
|
changeset |
files
|
2013-01-18 |
unc0rr |
Some ignoring
|
changeset |
files
|
2013-01-18 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
|
changeset |
files
|
2013-01-18 |
koda |
improve tips (issue 472)
|
changeset |
files
|
2013-01-18 |
lowdread |
pt_BR.txt update
|
changeset |
files
|
2013-01-18 |
inu |
pt_PT update
|
changeset |
files
|
2013-01-17 |
unc0rr |
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
|
changeset |
files
|
2013-01-17 |
unc0rr |
- Pass unknown chat commands to server
|
changeset |
files
|
2013-01-17 |
sheepluva |
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
|
changeset |
files
|
2013-01-17 |
unc0rr |
Merge
|
changeset |
files
|
2013-01-16 |
dag10 |
Can now change theme for static and mission maps.
|
changeset |
files
|
2013-01-15 |
unc0rr |
No
|
changeset |
files
|
2013-01-15 |
dag10 |
Fixes build.
|
changeset |
files
|
2013-01-15 |
dag10 |
Added "what we use" section to "about" page. From GCI.
|
changeset |
files
|
2013-01-14 |
dag10 |
Fixed feedback submission by correcting Content-Type.
|
changeset |
files
|
2013-01-14 |
dag10 |
Fixed disabled QSpinBox border color.
|
changeset |
files
|
2013-01-14 |
dag10 |
Organized options into more relavant tabs.
|
changeset |
files
|
2013-01-14 |
unc0rr |
- Fix another ton of bugs and misbehavior
|
changeset |
files
|
2013-01-14 |
dag10 |
Convert feedback page to dialog (+some fixes from unC0Rr)
|
changeset |
files
|
2013-01-14 |
dag10 |
GCI2012: Abstract Page Load
|
changeset |
files
|
2013-01-14 |
dag10 |
GCI2012: Abstract Hedgewars Dialogs
|
changeset |
files
|
2013-01-14 |
dag10 |
GCI2012: No More Hovering
|
changeset |
files
|
2013-01-14 |
koda |
move platform code around, based off a gci task by dag10
|
changeset |
files
|
2013-01-14 |
koda |
GCI2012: Subscribe for Network
|
changeset |
files
|
2013-01-14 |
koda |
keep engine target name consistent across platforms
|
changeset |
files
|
2013-01-14 |
koda |
provide a nice mission description, feel free to improve
|
changeset |
files
|
2013-01-14 |
dag10 |
GCI2012: Improve Game Configuration Widget
|
changeset |
files
|
2013-01-14 |
unc0rr |
Merge
|
changeset |
files
|
2013-01-13 |
unc0rr |
Fix build
|
changeset |
files
|
2013-01-13 |
dag10 |
Hat selection reworked
|
changeset |
files
|
2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
|
changeset |
files
|
2013-01-12 |
unc0rr |
Logon procedure for checkers, introduce invisible clients
|
changeset |
files
|
2013-01-11 |
unc0rr |
- Start work on checker
|
changeset |
files
|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
changeset |
files
|
2013-01-10 |
unc0rr |
Throw away stupid Data.Seq
|
changeset |
files
|
2013-01-09 |
unc0rr |
Fix build
|
changeset |
files
|
2013-01-08 |
vitiv |
Merged default
|
changeset |
files
|
2013-01-07 |
martin_bede |
lua API functions to enable or disable game flags
|
changeset |
files
|
2013-01-07 |
nemo |
correct rope tip
|
changeset |
files
|
2013-01-08 |
vitiv |
Added "New account" button when connectiong to the official server
|
changeset |
files
|
2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
|
changeset |
files
|
2013-01-04 |
unc0rr |
- Unbreak build with .pro file
|
changeset |
files
|
2013-01-02 |
martin_bede |
Tips are now loaded from an xml file.
|
changeset |
files
|
2013-01-03 |
koda |
simplified physfs cmake
|
changeset |
files
|
2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
|
changeset |
files
|
2013-01-04 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
|
changeset |
files
|
2013-01-04 |
koda |
GCI2012: Resolution Freedom
|
changeset |
files
|
2013-01-03 |
vitiv |
Tweaked the resolution option layout.
|
changeset |
files
|
2013-01-02 |
martin_bede |
GCI2012: Unix Qt Signals
|
changeset |
files
|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
|
changeset |
files
|
2013-01-02 |
koda |
simplify entering/leaving pages debug
|
changeset |
files
|
2013-01-03 |
vitiv |
Changed resolution labels on options page.
|
changeset |
files
|
2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
|
changeset |
files
|
2012-12-31 |
vitiv |
merged changes
|
changeset |
files
|
2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
|
changeset |
files
|
2012-12-30 |
koda |
don't discard older cmake_c_flags
|
changeset |
files
|
2012-12-30 |
Willie Zhu |
GCI2012: CMake List Append
|
changeset |
files
|
2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
|
changeset |
files
|
2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
|
changeset |
files
|
2012-12-28 |
koda |
ok, enable the splashscreen for win only
|
changeset |
files
|
2012-12-29 |
vitiv |
Added Support for variable windowed resolution.
|
changeset |
files
|
2012-12-28 |
koda |
restore compatibility with cmake 2.6
|
changeset |
files
|
2012-12-27 |
koda |
NSIS workaround no longer necessary
|
changeset |
files
|
2013-01-02 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
|
changeset |
files
|
2012-12-27 |
koda |
disable splash on linux
|
changeset |
files
|
2012-12-30 |
Michael Hartman |
Small GL message
webgl
|
changeset |
files
|
2012-12-27 |
koda |
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
|
changeset |
files
|
2012-12-30 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
|
changeset |
files
|
2012-12-27 |
koda |
oops, forgot that data absolute path only applies to linux
|
changeset |
files
|
2012-12-30 |
Michael Hartman |
Added shaders and -GL2 option
webgl
|
changeset |
files
|
2012-12-27 |
koda |
move DATA_INSTALL_DIR to the configurable options section
|
changeset |
files
|
2012-12-25 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
|
changeset |
files
|
2012-12-27 |
koda |
typo when using DATA_INSTALL_DIR
|
changeset |
files
|
2012-12-25 |
koda |
update branch with default
webgl
|
changeset |
files
|
2012-12-27 |
unc0rr |
Fix build
|
changeset |
files
|
2012-12-25 |
dag10 |
GCI2012: Feedback Redo
|
changeset |
files
|
2012-12-25 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
|
changeset |
files
|
2012-12-24 |
nemo |
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
|
changeset |
files
|
2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
|
changeset |
files
|
2012-12-24 |
koda |
merge
|
changeset |
files
|
2012-12-24 |
koda |
get executable directory at runtime rather than configure time
|
changeset |
files
|
2012-12-24 |
koda |
adjust rpath on osx too for libengine
|
changeset |
files
|
2012-12-24 |
nemo |
fix sky
|
changeset |
files
|
2012-12-23 |
nemo |
Shoppa tournament 2012 winners
|
changeset |
files
|
2012-12-23 |
nemo |
trophyrace with names removed
|
changeset |
files
|
2012-12-20 |
dag10 |
GCI2012: Beautify Network Page
|
changeset |
files
|
2012-12-20 |
koda |
remove the CROSSAPPLE option until a better solution is found
|
changeset |
files
|
2012-12-20 |
koda |
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
|
changeset |
files
|
2012-12-19 |
koda |
edit rpath manually, allowing frontend+libengine to run on linux too
|
changeset |
files
|
2012-12-19 |
koda |
can change library name and compile it on windows again
|
changeset |
files
|
2012-12-19 |
koda |
remove FPFLAGS and GHFLAGS from cache every time
|
changeset |
files
|
2012-12-19 |
koda |
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
|
changeset |
files
|
2012-12-18 |
koda |
can use engine as library on windows too
|
changeset |
files
|
2012-12-18 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
|
changeset |
files
|
2012-12-16 |
koda |
bye bye cBits
|
changeset |
files
|
2012-12-16 |
koda |
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
|
changeset |
files
|
2012-12-16 |
RowanD |
GCI2012: Optional Second Argument
|
changeset |
files
|
2012-12-18 |
unc0rr |
Use physfs here too
flibqtfrontend
|
changeset |
files
|
2012-12-16 |
sheepluva |
add hwengine.desktop to hgignore
|
changeset |
files
|
2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
|
changeset |
files
|
2012-12-16 |
unc0rr |
Pass ROUND_FINISHED to engine so it could stop syncing
|
changeset |
files
|
2012-12-16 |
RowanD |
improve engine cmd line parsing and its documentation
|
changeset |
files
|
2012-12-15 |
Ondrej Skopek |
Documented an unclear method call
|
changeset |
files
|
2012-12-15 |
Ondrej Skopek |
Reloads PAGE_SETUP values after clearing passwordhash
|
changeset |
files
|
2012-12-14 |
Ondrej Skopek |
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
|
changeset |
files
|
2012-12-14 |
Ondrej Skopek |
Merge from parent
|
changeset |
files
|
2012-12-14 |
Ondrej Skopek |
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
|
changeset |
files
|
2012-12-13 |
Ondrej Skopek |
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
|
changeset |
files
|
2012-12-12 |
Ondrej Skopek |
fixed minor problem with saving hash
|
changeset |
files
|
2012-12-12 |
Ondrej Skopek |
Removed whitespaces, refactored hash setting getting and clearing
|
changeset |
files
|
2012-12-11 |
Ondrej Skopek |
Removed commented-out unused code
|
changeset |
files
|
2012-12-14 |
nemo |
*sigh*
|
changeset |
files
|
2012-12-10 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
|
changeset |
files
|
2012-12-14 |
nemo |
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
|
changeset |
files
|
2012-12-10 |
nemo |
uint32_t -> quint32
|
changeset |
files
|
2012-12-10 |
koda |
Fix linux build broken in ra1577759bf62 (probably)
|
changeset |
files
|
2012-12-10 |
unc0rr |
Fix non-osx build broken in ra874d00df4a4. Dudes... :(
|
changeset |
files
|
2012-12-10 |
unc0rr |
Fix windows build broken in raf97cdbb7713
|
changeset |
files
|
2012-12-10 |
koda |
cmake set variable and typo
|
changeset |
files
|
2012-12-10 |
Drew Gottlieb |
GCI2012: Autoupdate Button in Settings
|
changeset |
files
|
2012-12-09 |
koda |
cmake verbosity/documentation/cleanup/formatting
|
changeset |
files
|
2012-12-16 |
unc0rr |
Implement some more callbacks
flibqtfrontend
|
changeset |
files
|
2012-12-09 |
koda |
partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
|
changeset |
files
|
2012-12-13 |
unc0rr |
Delete poller when game is over
flibqtfrontend
|
changeset |
files
|
2012-12-09 |
koda |
less linking needed, raise minimum_osx_version when videorec is enabled
|
changeset |
files
|
2012-12-08 |
unc0rr |
Merge with default
flibqtfrontend
|
changeset |
files
|
2012-12-09 |
Drew Gottlieb |
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
|
changeset |
files
|
2012-12-08 |
unc0rr |
Some fixes
flibqtfrontend
|
changeset |
files
|
2012-12-08 |
unc0rr |
Unbreak build
flibqtfrontend
|
changeset |
files
|
2012-12-08 |
unc0rr |
Unbreak build
|
changeset |
files
|
2012-12-08 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
flibqtfrontend
|
changeset |
files
|
2012-12-08 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
|
changeset |
files
|
2012-12-08 |
koda |
strip available ram entry, add notice for entering email
flibqtfrontend
|
changeset |
files
|
2012-12-08 |
koda |
strip available ram entry, add notice for entering email
|
changeset |
files
|
2012-12-08 |
Drew Gottlieb |
GCI2012: Google Issue Login
flibqtfrontend
|
changeset |
files
|
2012-12-08 |
Drew Gottlieb |
GCI2012: Google Issue Login
|
changeset |
files
|
2012-12-07 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
flibqtfrontend
|
changeset |
files
|
2012-12-07 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
|
changeset |
files
|
2012-12-07 |
Marco Bresciani |
updated frontend translation
flibqtfrontend
|
changeset |
files
|
2012-12-07 |
Marco Bresciani |
updated frontend translation
|
changeset |
files
|
2012-12-06 |
sheepluva |
fix some comments and add basic doxygen file
flibqtfrontend
|
changeset |
files
|
2012-12-06 |
sheepluva |
fix some comments and add basic doxygen file
|
changeset |
files
|
2012-12-04 |
Mrowqa |
GCI2012: Corrected headers for generate documentation (doxygen)
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
Mrowqa |
GCI2012: Corrected headers for generate documentation (doxygen)
|
changeset |
files
|
2012-12-06 |
sheepluva |
fix build on linux for me ( the uint32_t releated breakage )
flibqtfrontend
|
changeset |
files
|
2012-12-06 |
sheepluva |
fix build on linux for me ( the uint32_t releated breakage )
|
changeset |
files
|
2012-12-06 |
koda |
GCI2012: Refactor Authors Page
flibqtfrontend
|
changeset |
files
|
2012-12-06 |
koda |
GCI2012: Refactor Authors Page
|
changeset |
files
|
2012-12-05 |
koda |
tinker around the info delivery...
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
koda |
GCI2012: Sound Option, Hear Only Music
|
changeset |
files
|
2012-12-05 |
Martin Bede |
GCI2012: Embed System Info
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
koda |
tinker around the info delivery...
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
Martin Bede |
GCI2012: Embed System Info
|
changeset |
files
|
2012-12-05 |
Mitchell Kember |
Merge
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Cleaned up frontend options a bit and added a couple WhatsThis messages.
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Command to delegate room to other player
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Removed redundant "enable"s on checkboxes and variable names.
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Change room name if room admin is kicked
|
changeset |
files
|
2012-12-05 |
unc0rr |
Command to delegate room to other player
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Stop syncing when recieved 'o' message
|
changeset |
files
|
2012-12-05 |
unc0rr |
Change room name if room admin is kicked
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Send "ROUND_FINISHED" to room clients when server thinks so
|
changeset |
files
|
2012-12-05 |
unc0rr |
Stop syncing when recieved 'o' message
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Better check for bans
|
changeset |
files
|
2012-12-05 |
unc0rr |
Send "ROUND_FINISHED" to room clients when server thinks so
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Show others if spectator is in game
|
changeset |
files
|
2012-12-05 |
unc0rr |
Better check for bans
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
Show who's in game to spectators
|
changeset |
files
|
2012-12-05 |
Mitchell Kember |
Merge
|
changeset |
files
|
2012-12-05 |
unc0rr |
Show others if spectator is in game
flibqtfrontend
|
changeset |
files
|
2012-12-05 |
unc0rr |
"Registered users only" room flag
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
|
changeset |
files
|
2012-12-05 |
unc0rr |
Show who's in game to spectators
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Cleaned up frontend options a bit and added a couple WhatsThis messages.
|
changeset |
files
|
2012-12-05 |
nemo |
kinda treat graves like hedgehogs for the purpose of looking up hog info
|
changeset |
files
|
2012-12-05 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
Mitchell Kember |
Removed redundant "enable"s on checkboxes and variable names.
|
changeset |
files
|
2012-12-05 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
|
changeset |
files
|
2012-12-05 |
nemo |
kinda treat graves like hedgehogs for the purpose of looking up hog info
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
backout rea7541f77944 since development of frontlib is on another branch
|
changeset |
files
|
2012-12-05 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
don't set stereomode when stereo is disabled
|
changeset |
files
|
2012-12-04 |
koda |
don't set stereomode when stereo is disabled
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
O. Michael Hartman |
GCI2012: Fix Cancelling Video Uploads
|
changeset |
files
|
2012-12-04 |
O. Michael Hartman |
GCI2012: Fix Cancelling Video Uploads
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
readd this debug line, commented out, could be useful
|
changeset |
files
|
2012-12-04 |
koda |
readd this debug line, commented out, could be useful
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
can reopen engine again...
|
changeset |
files
|
2012-12-04 |
koda |
can reopen engine again...
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
third merge, yay
|
changeset |
files
|
2012-12-03 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
second merge
|
changeset |
files
|
2012-12-04 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
|
changeset |
files
|
2012-12-04 |
koda |
first merge
|
changeset |
files
|
2012-12-04 |
unc0rr |
merge from default
flibqtfrontend
|
changeset |
files
|
2012-12-03 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
|
changeset |
files
|
2012-12-03 |
unc0rr |
Create hedgewars.ini if not exists manually,
|
changeset |
files
|
2012-12-03 |
Ondrej |
GCI2012: Navigation Output
|
changeset |
files
|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
changeset |
files
|
2012-12-03 |
koda |
don't allow resizing videorec widgets
|
changeset |
files
|
2012-12-03 |
koda |
GCI2012: Move Video Preferences in Settings Tab
|
changeset |
files
|
2012-12-03 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Move video description text underneath thumbnail to prevent the layout from resizing.
|
changeset |
files
|
2012-12-03 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Merged with upstream.
|
changeset |
files
|
2012-12-03 |
unc0rr |
Unbreak build with freepascal < 2.6.0
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
|
changeset |
files
|
2012-12-03 |
koda |
caught a few more possible glitches in engine cmakefile
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Merged koda's fix for the hwengine bug.
|
changeset |
files
|
2012-12-03 |
koda |
MERGE
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Make video recording options have fixed size and merge with spinbox->combobox change.
|
changeset |
files
|
2012-12-02 |
unc0rr |
Fix check for file existance
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
2012-12-02 |
unc0rr |
- Disable in-room bans
|
changeset |
files
|
2012-12-02 |
koda |
fix compiling engine (bug introduced in r33868aea694c)
|
changeset |
files
|
2012-12-02 |
Drew Gottlieb |
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
|
changeset |
files
|
2012-12-02 |
koda |
unify default videorec values loading/reloading, fix setting index/value from previous commit
|
changeset |
files
|
2012-12-02 |
O. Michael Hartman |
GCI2012: Check for Non-Standard Recorder Framerate
|
changeset |
files
|
2012-12-02 |
koda |
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Merged changes from upstream.
|
changeset |
files
|
2012-12-02 |
nemo |
fix mask only
|
changeset |
files
|
2012-12-01 |
Ondrej |
GCI2012: User/Pass Single Prompt
|
changeset |
files
|
2012-12-01 |
koda |
GCI2012: Move Freepascal discovery code into a CMake module
|
changeset |
files
|
2012-12-01 |
unc0rr |
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
|
changeset |
files
|
2012-12-01 |
unc0rr |
Fix QSettings problems:
|
changeset |
files
|
2012-12-01 |
unc0rr |
Some fixes
|
changeset |
files
|
2012-12-01 |
koda |
shorten tip
|
changeset |
files
|
2012-12-01 |
Mitchell Kember |
Google Code-in: Center help text field
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Fix more errors. It compiles!
|
changeset |
files
|
2012-12-01 |
koda |
also this can be deleted
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Merge
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Merge
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Fix some stupid errors I caused
|
changeset |
files
|
2012-12-01 |
koda |
minor xcodeproj update
|
changeset |
files
|
2012-12-01 |
koda |
use High() to avoid future out of bounds in uSound
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Refactor Freepascal module.
|
changeset |
files
|
2012-12-01 |
nemo |
oups
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Move noexecstack flags to Freepascal module and refactor.
|
changeset |
files
|
2012-12-01 |
koda |
remove unneeded @2x images
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Move code for Freepascal to separate CMake module.
|
changeset |
files
|
2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
changeset |
files
|
2012-12-01 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
changeset |
files
|
2012-11-30 |
koda |
set window modality for new ban dialogs
|
changeset |
files
|
2012-11-30 |
unc0rr |
Fix warning
|
changeset |
files
|
2012-11-30 |
unc0rr |
Bans manager
|
changeset |
files
|
2012-11-30 |
unc0rr |
- Fix UNBAN bug
|
changeset |
files
|
2012-11-30 |
unc0rr |
Case insensitive test for banned nickname
|
changeset |
files
|
2012-11-30 |
unc0rr |
Implement ban by nickname
|
changeset |
files
|
2012-11-30 |
koda |
GCI2012: Too many variables
|
changeset |
files
|
2012-11-30 |
koda |
GCI2012 - In-Game Chat Commands
|
changeset |
files
|
2012-12-02 |
Mitchell Kember |
Google Code-in: Move video preferences in settings tab
|
changeset |
files
|
2012-11-30 |
Rowan D |
GCI2012: Command Line Parsing
|
changeset |
files
|
2012-12-01 |
Mitchell Kember |
Google Code-in: Center help text field
|
changeset |
files
|
2012-11-30 |
koda |
use the correct symbol
|
changeset |
files
|
2012-11-30 |
Mitchell Kember |
Use same macro for hiding video record button and keybinding
|
changeset |
files
|
2012-11-30 |
m4tx |
GCI2012: Lowercase CMake functions (main files only)
|
changeset |
files
|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
changeset |
files
|
2012-11-30 |
Mitchell Kember |
Google Code-in: Hide "video record" keybind option
|
changeset |
files
|
2012-11-30 |
Joe Doyle (Ginto8) |
Remove unused global variables
|
changeset |
files
|
2012-11-29 |
nemo |
*sigh*
|
changeset |
files
|
2012-11-30 |
unc0rr |
merge
flibqtfrontend
|
changeset |
files
|
2012-11-29 |
unc0rr |
A bit of refactoring
|
changeset |
files
|
2012-11-30 |
unc0rr |
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
|
changeset |
files
|
2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
|
changeset |
files
|
2012-11-30 |
unc0rr |
Merge
flibqtfrontend
|
changeset |
files
|
2012-11-29 |
zero579911 |
GCI: use player's name for the default team
|
changeset |
files
|
2012-11-30 |
Medo |
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
|
changeset |
files
|
2012-11-29 |
nemo |
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
|
changeset |
files
|
2012-11-27 |
unc0rr |
Some fixes
flibqtfrontend
|
changeset |
files
|
2012-11-27 |
Medo |
Added default weaponset to frontlib hwconsts
flibqtfrontend
|
changeset |
files
|
2012-11-28 |
nemo |
merge
|
changeset |
files
|
2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
|
changeset |
files
|
2012-11-28 |
Bryan Dunsmore |
GCI2012: Empty list help text (Issue 375)
|
changeset |
files
|
2012-11-25 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
|
changeset |
files
|
2012-11-27 |
unc0rr |
Remove limit on hedgehogs number
|
changeset |
files
|
2012-11-25 |
unc0rr |
Merge from default to have recent fixes
flibqtfrontend
|
changeset |
files
|
2012-11-26 |
unc0rr |
koda, koda... could have checked your claims
|
changeset |
files
|
2012-11-24 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
|
changeset |
files
|
2012-11-24 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2012-11-24 |
koda |
add ios project to physfs
|
changeset |
files
|
2012-11-24 |
jose1711 |
merge
|
changeset |
files
|
2012-11-24 |
koda |
INSTALL and README updates
|
changeset |
files
|
2012-11-24 |
koda |
physfs: no carbon depency on osx, add cdecl attributes on extra functions
|
changeset |
files
|
2012-11-23 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2012-11-23 |
unc0rr |
Load sounds with the help of physfsrwops library
|
changeset |
files
|
2012-12-01 |
koda |
merge
webgl
|
changeset |
files
|
2012-11-23 |
unc0rr |
Refactor identifiers names
|
changeset |
files
|
2012-12-01 |
koda |
GCI2012: Check for Clang Version in CMake
webgl
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Refactor Clang module.
webgl
|
changeset |
files
|
2012-11-23 |
unc0rr |
Implement QAbstractFileEngine::FastReadLineExtension
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Move version check of Clang to CMakeLists.
webgl
|
changeset |
files
|
2012-11-23 |
unc0rr |
Use alternative way of checking for file end. Also refactor this code a bit.
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Move code for Clang to separate CMake module.
webgl
|
changeset |
files
|
2012-12-01 |
Bryan Dunsmore |
Move code for Clang to separate CMake module.
webgl
|
changeset |
files
|
2012-11-23 |
unc0rr |
Bring ansistrings back
|
changeset |
files
|
2012-11-25 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
|
changeset |
files
|
2012-11-24 |
koda |
ok at least pas2c now parses allnots.......
webgl
|
changeset |
files
|
2012-11-23 |
koda |
show console on win when debugging to see frontend messages
|
changeset |
files
|
2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
|
changeset |
files
|
2012-11-22 |
koda |
update var name
webgl
|
changeset |
files
|
2012-11-22 |
unc0rr |
Oops, sorry, libphysfs.dll
|
changeset |
files
|
2012-11-24 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
|
changeset |
files
|
2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
|
changeset |
files
|
2012-11-22 |
unc0rr |
- Fix saving .ini files
|
changeset |
files
|
2012-11-23 |
unc0rr |
Remove debug messages
flibqtfrontend
|
changeset |
files
|
2012-11-21 |
koda |
updated branch
webgl
|
changeset |
files
|
2012-11-22 |
koda |
revisit the debugfile section
|
changeset |
files
|
2012-11-22 |
unc0rr |
Fix some frontlib bugs
flibqtfrontend
|
changeset |
files
|
2012-11-21 |
koda |
moar cmake cleanup, use message(WARNING ...) where appropriate
|
changeset |
files
|
2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
|
changeset |
files
|
2012-11-21 |
unc0rr |
Follow IANA suggestions better
|
changeset |
files
|
2012-11-21 |
koda |
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
|
changeset |
files
|
2012-11-21 |
koda |
Bad unC0Rr
|
changeset |
files
|
2012-11-21 |
unc0rr |
Bad koda!
|
changeset |
files
|
2012-11-21 |
koda |
little cmake cleanup, search installed modules first, then our own
|
changeset |
files
|
2012-11-21 |
koda |
how this happened?
|
changeset |
files
|
2012-11-21 |
unc0rr |
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
|
changeset |
files
|
2012-11-21 |
unc0rr |
Some fixes to build process
|
changeset |
files
|
2012-11-21 |
koda |
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
|
changeset |
files
|
2012-11-21 |
koda |
lotsa hackery to get frontend somehow link libengine...
|
changeset |
files
|
2012-11-20 |
koda |
frontlib paths
|
changeset |
files
|
2012-11-20 |
koda |
fix physfs on osx, now all platforms should be happy
|
changeset |
files
|
2012-11-20 |
unc0rr |
Oops
|
changeset |
files
|
2012-11-20 |
unc0rr |
Start port to frontlib
|
changeset |
files
|
2012-11-20 |
unc0rr |
Fix build
|
changeset |
files
|
2012-11-20 |
unc0rr |
Fix SDL library name
|
changeset |
files
|
2012-11-20 |
koda |
find lua.h ...
|
changeset |
files
|
2012-11-20 |
koda |
thou shall not use system headers for crossplatformness
|
changeset |
files
|
2012-11-20 |
koda |
physfs compilation on windows
|
changeset |
files
|
2012-11-20 |
koda |
use lua headers correctly
|
changeset |
files
|
2012-11-19 |
unc0rr |
Fix typo
|
changeset |
files
|
2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
|
changeset |
files
|
2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
|
changeset |
files
|
2012-11-19 |
koda |
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
|
changeset |
files
|
2012-11-19 |
unc0rr |
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
|
changeset |
files
|
2012-11-19 |
unc0rr |
Merge
|
changeset |
files
|
2012-11-19 |
koda |
fix deprecation warnings for libav sources
|
changeset |
files
|
2012-11-19 |
koda |
meh
|
changeset |
files
|
2012-11-18 |
koda |
linking phsyfs on osx
|
changeset |
files
|
2012-11-18 |
Xeli |
allow the engine to use physfs on android too
|
changeset |
files
|
2012-11-18 |
unc0rr |
Merge from 0.9.18
|
changeset |
files
|
2012-11-18 |
unc0rr |
Convert reading hedgehogs limit from map config
|
changeset |
files
|
2012-11-18 |
unc0rr |
Download .zip too, and store them to .hwp
|
changeset |
files
|
2012-11-18 |
nemo |
merge... need to remember to update first
|
changeset |
files
|
2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
|
changeset |
files
|
2012-11-17 |
unc0rr |
Close this branch
physfslayer
|
changeset |
files
|
2012-11-17 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
|
changeset |
files
|
2012-11-18 |
nemo |
oops
|
changeset |
files
|
2012-11-13 |
koda |
oops
webgl
|
changeset |
files
|
2012-11-17 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
|
changeset |
files
|
2012-11-17 |
nemo |
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
|
changeset |
files
|
2012-11-13 |
koda |
link main on osx
webgl
|
changeset |
files
|
2012-11-17 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
|
changeset |
files
|
2012-11-16 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
|
changeset |
files
|
2012-11-13 |
koda |
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
|
changeset |
files
|
2012-11-17 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
|
changeset |
files
|
2012-11-16 |
koda |
mutatis mutandis
|
changeset |
files
|
2012-11-13 |
koda |
some CMake cleanup
webgl
|
changeset |
files
|
2012-11-16 |
unc0rr |
We need custom script loading function in lua now
physfslayer
|
changeset |
files
|
2012-11-15 |
Xeli |
up android target api (but this commit is actually just to test buildbot: desync
|
changeset |
files
|
2012-11-13 |
nemo |
fix build
webgl
|
changeset |
files
|
2012-11-16 |
unc0rr |
Keeping bruteforce
physfslayer
|
changeset |
files
|
2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
|
changeset |
files
|
2012-11-11 |
koda |
and install it too
webgl
|
changeset |
files
|
2012-11-16 |
unc0rr |
Oops, didn't realize FindLua.cmake is our own module
physfslayer
|
changeset |
files
|
2012-11-15 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
|
changeset |
files
|
2012-11-11 |
koda |
comments and runtime list of files to convert and compile
webgl
|
changeset |
files
|
2012-11-16 |
unc0rr |
Implement reader in C ffs
physfslayer
|
changeset |
files
|
2012-11-15 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
|
changeset |
files
|
2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
|
changeset |
files
|
2012-11-15 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
|
changeset |
files
|
2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
|
changeset |
files
|
2012-11-11 |
koda |
cmake linking for engine in c
webgl
|
changeset |
files
|
2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
|
changeset |
files
|
2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
|
changeset |
files
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
changeset |
files
|
2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
changeset |
files
|
2012-11-15 |
nemo |
oops
|
changeset |
files
|
2012-11-11 |
koda |
better clang search
webgl
|
changeset |
files
|
2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
|
changeset |
files
|
2012-11-14 |
unc0rr |
Don't accept in-room flags when not in room
|
changeset |
files
|
2012-11-11 |
koda |
merge xymeng pas2c
webgl
|
changeset |
files
|
2012-11-13 |
unc0rr |
merge with default
physfslayer
|
changeset |
files
|
2012-11-11 |
koda |
merge with latest default
webgl
|
changeset |
files
|
2012-11-13 |
unc0rr |
Some tweaks to AI
|
changeset |
files
|
2012-11-11 |
nemo |
fix demo playback
|
changeset |
files
|
2012-11-08 |
nemo |
couple of nots
|
changeset |
files
|
2012-11-08 |
nemo |
merge
|
changeset |
files
|
2012-11-08 |
unc0rr |
Various tweaks to recent AI change
|
changeset |
files
|
2012-11-08 |
nemo |
this wasn't needed IMO
|
changeset |
files
|
2012-11-08 |
nemo |
objects too
|
changeset |
files
|
2012-11-08 |
nemo |
something bender asked for. allow a mask without a map
|
changeset |
files
|
2012-11-07 |
nemo |
oups
|
changeset |
files
|
2012-11-11 |
koda |
search for more clang names
webgl
|
changeset |
files
|
2012-11-07 |
nemo |
Make FindPlace more flexible on large maps.
|
changeset |
files
|
2012-11-09 |
koda |
no globs, sources not yet generated
webgl
|
changeset |
files
|
2012-11-07 |
unc0rr |
merge
|
changeset |
files
|
2012-11-09 |
koda |
correct includes and clang detection
webgl
|
changeset |
files
|
2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
|
changeset |
files
|
2012-11-07 |
unc0rr |
More strictness on room bans
|
changeset |
files
|
2012-11-09 |
nemo |
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
|
changeset |
files
|
2012-11-07 |
nemo |
strip BOM
|
changeset |
files
|
2012-11-09 |
koda |
add a few cmakefiles for c engine and rtl
webgl
|
changeset |
files
|
2012-11-07 |
nemo |
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
|
changeset |
files
|
2012-11-09 |
koda |
add FindGLEW.cmake module
webgl
|
changeset |
files
|
2012-11-07 |
unc0rr |
Try to beat AI in Mutant!
|
changeset |
files
|
2012-11-08 |
koda |
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
webgl
|
changeset |
files
|
2012-11-07 |
koda |
merge
|
changeset |
files
|
2012-11-08 |
koda |
split WEBGL and NOPASCAL cmake options
webgl
|
changeset |
files
|
2012-11-07 |
nemo |
add gstMoving to avoid sticking
|
changeset |
files
|
2012-11-08 |
koda |
better GL.h (which was needed after all)
webgl
|
changeset |
files
|
2012-11-06 |
unc0rr |
Don't zero TeamHealth, only show empty health bar
|
changeset |
files
|
2012-11-08 |
koda |
add xymeng's pas2c header
webgl
|
changeset |
files
|
2012-11-06 |
unc0rr |
Spam log with checksums
|
changeset |
files
|
2012-11-08 |
koda |
empty or old files
webgl
|
changeset |
files
|
2012-11-06 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
|
changeset |
files
|
2012-11-08 |
koda |
well this was silly
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
|
changeset |
files
|
2012-11-07 |
koda |
add xymeng's rtl port
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
|
changeset |
files
|
2012-11-07 |
koda |
move stuff out of engine folder
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
|
changeset |
files
|
2012-11-07 |
koda |
verbose pas2c for parsed args
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
issue #458
|
changeset |
files
|
2012-11-07 |
koda |
parentheses for everyone
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
|
changeset |
files
|
2012-11-07 |
koda |
haskell usability on windows
webgl
|
changeset |
files
|
2012-11-06 |
nemo |
support ridiculously large maps
|
changeset |
files
|
2012-11-05 |
koda |
add CMakeFile for pas2c, add WEBGL config option
webgl
|
changeset |
files
|
2012-11-05 |
unc0rr |
Oops, fix room info on room admin change
|
changeset |
files
|
2012-11-13 |
unc0rr |
dos2unix hedgewars.pro
physfslayer
|
changeset |
files
|
2013-06-03 |
koda |
close branch
0.9.18
|
changeset |
files
|
2012-11-05 |
koda |
move pas2c files in their own directory and add a warning about argument order
webgl
|
changeset |
files
|
2012-11-05 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
|
changeset |
files
|
2012-11-07 |
unc0rr |
Build physfs lib before engine
physfslayer
|
changeset |
files
|
2013-02-11 |
unc0rr |
Replay without frontend mode
0.9.18
|
changeset |
files
|
2012-11-04 |
koda |
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
|
changeset |
files
|
2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
|
changeset |
files
|
2012-11-05 |
unc0rr |
Fix function prototype
physfslayer
|
changeset |
files
|
2012-12-08 |
koda |
removing the optimisation that caused (most likely) the lua crashes on osx
0.9.18
|
changeset |
files
|
2012-11-04 |
koda |
pas2c can search for inc files in alternate folders (needed for out of source builds)
webgl
|
changeset |
files
|
2012-11-04 |
nemo |
bad koda
|
changeset |
files
|
2012-11-05 |
unc0rr |
Start work on physfs support in engine
physfslayer
|
changeset |
files
|
2012-11-18 |
unc0rr |
Fix crash in kamikaze
0.9.18
|
changeset |
files
|
2012-11-04 |
koda |
pas2c can read files without changing the process directory
webgl
|
changeset |
files
|
2012-11-04 |
nemo |
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
|
changeset |
files
|
2012-11-05 |
unc0rr |
- Load teams via physfs
physfslayer
|
changeset |
files
|
2012-11-07 |
koda |
advice from hasufell
0.9.18
|
changeset |
files
|
2012-11-04 |
koda |
pas2C is slowely becoming parametric
webgl
|
changeset |
files
|
2012-11-04 |
nemo |
oups
|
changeset |
files
|
2012-11-04 |
unc0rr |
merge with default again
physfslayer
|
changeset |
files
|
2012-11-05 |
nemo |
strip bad line
0.9.18
|
changeset |
files
|
2012-11-03 |
koda |
let's start to introduce bugs in haskell stuff too
webgl
|
changeset |
files
|
2012-11-04 |
nemo |
merge .18 lua
|
changeset |
files
|
2012-11-04 |
unc0rr |
Better place for SendUpdateOnThisRoom
|
changeset |
files
|
2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
|
changeset |
files
|
2012-11-03 |
unc0rr |
Send notification about 1 player in room on room creation
|
changeset |
files
|
2012-11-04 |
hasufell |
play nicer with system flags
0.9.18
|
changeset |
files
|
2012-11-03 |
koda |
leak
|
changeset |
files
|
2012-11-04 |
koda |
avwrapper needs to depend on hwengine not on ENGINECLEAN
0.9.18
|
changeset |
files
|
2012-11-03 |
koda |
this version of tremor requires a nil check on close_func
|
changeset |
files
|
2012-11-04 |
hasufell |
fix parallel compilation
0.9.18
|
changeset |
files
|
2012-11-03 |
koda |
merge from 0.9.18
|
changeset |
files
|
2012-11-04 |
nemo |
*sigh*
0.9.18
|
changeset |
files
|
2012-11-03 |
nemo |
more fixes
0.9.18
|
changeset |
files
|
2012-11-02 |
nemo |
Script typos
0.9.18
|
changeset |
files
|
2012-11-02 |
nemo |
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
0.9.18
|
changeset |
files
|
2012-11-01 |
nemo |
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
0.9.18
|
changeset |
files
|
2012-11-01 |
koda |
many osx sparkle fixes
0.9.18
|
changeset |
files
|
2012-11-02 |
Xeli |
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
|
changeset |
files
|
2012-11-04 |
unc0rr |
Wee, now frontend is able to load translation file
physfslayer
|
changeset |
files
|
2012-11-01 |
koda |
fix name
0.9.18
|
changeset |
files
|
2012-11-02 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
|
changeset |
files
|
2012-11-02 |
unc0rr |
Merge with default
physfslayer
|
changeset |
files
|
2012-11-01 |
koda |
merge from default
0.9.18
|
changeset |
files
|
2012-11-02 |
unc0rr |
oops, fix incorrect room owner name in ROOM UPD command again
|
changeset |
files
|
2012-11-01 |
nemo |
Added tag 0.9.18-release for changeset 2fc02902c7cb
0.9.18
|
changeset |
files
|
2012-11-02 |
unc0rr |
oops, fix incorrect room owner name in ROOM UPD command
|
changeset |
files
|
2012-11-01 |
nemo |
Removed tag 0.9.18-release
0.9.18
|
changeset |
files
|
2012-11-01 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
|
changeset |
files
|
2012-11-01 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
|
changeset |
files
|
2012-11-01 |
nemo |
Added tag 0.9.18-release for changeset be11c26a3a0b
0.9.18
|
changeset |
files
|
2012-11-01 |
nemo |
Small fixes to b-day image. For next year I 'spose
|
changeset |
files
|
2012-11-01 |
nemo |
Removed tag 0.9.18-release
0.9.18
|
changeset |
files
|
2012-11-01 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
|
changeset |
files
|
2012-11-01 |
unc0rr |
Fix 0.9.18 desync:
0.9.18
|
changeset |
files
|
2012-11-01 |
koda |
merge again
|
changeset |
files
|
2012-11-01 |
koda |
updated Info.plist
0.9.18
|
changeset |
files
|
2012-11-01 |
koda |
merge with 0.9.18
|
changeset |
files
|
2012-11-01 |
ChipHome |
small it.txt update
0.9.18
|
changeset |
files
|
2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
|
changeset |
files
|
2012-11-01 |
koda |
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
!@#$
0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
merge trunk w/ final 0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
merge w/ trunk
0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
update lua loc, adjust cleaver in ammo sets
0.9.18
|
changeset |
files
|
2012-10-31 |
sphrix |
portal challenge
0.9.18
|
changeset |
files
|
2012-10-31 |
nemo |
birthday style
0.9.18
|
changeset |
files
|
2012-10-31 |
inu |
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
|
changeset |
files
|
2012-10-31 |
unc0rr |
Update ai actions tracing subsystem
0.9.18
|
changeset |
files
|
2012-10-31 |
unc0rr |
Fix white background in players list on halloween, christmas and easter
0.9.18
|
changeset |
files
|
2012-10-31 |
unc0rr |
Merge from default
0.9.18
|
changeset |
files
|
2012-10-31 |
unc0rr |
Clear in-game flag when user joins room
|
changeset |
files
|
2012-10-30 |
koda |
libav name refactor
|
changeset |
files
|
2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
|
changeset |
files
|
2012-10-30 |
Vatten |
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
|
changeset |
files
|
2012-10-30 |
nemo |
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
|
changeset |
files
|
2012-10-30 |
Vatten |
new script specialising in altering weapon behaviour
0.9.18
|
changeset |
files
|
2012-10-29 |
koda |
merge from stable
|
changeset |
files
|
2012-10-29 |
szczur |
polish language update (+ closes issue 322)
0.9.18
|
changeset |
files
|
2012-10-29 |
nemo |
consistent line endings
0.9.18
|
changeset |
files
|
2012-10-29 |
nemo |
consistent line endings
|
changeset |
files
|
2012-10-29 |
nemo |
fix reserved hats from scripting
0.9.18
|
changeset |
files
|
2012-10-29 |
nemo |
fix reserved hats from scripting
|
changeset |
files
|
2012-10-29 |
Star |
remove cleaver gradient
0.9.18
|
changeset |
files
|
2012-10-29 |
Star |
remove cleaver gradient
|
changeset |
files
|
2012-10-29 |
koda |
merge trunk in 0.9.18
0.9.18
|
changeset |
files
|
2012-10-29 |
koda |
dev version bump, for 'stable' commits please use 0.9.18 branch
|
changeset |
files
|
2012-10-29 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
|
changeset |
files
|
2012-10-29 |
koda |
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
|
changeset |
files
|
2012-10-29 |
Star |
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
|
changeset |
files
|
2012-10-29 |
unc0rr |
Change messages a bit
|
changeset |
files
|
2012-10-29 |
unc0rr |
Mutant script
|
changeset |
files
|
2012-10-29 |
nemo |
Fix training script positions altered by variable land dimension change. Issue #453
|
changeset |
files
|
2012-10-29 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
|
changeset |
files
|
2012-10-29 |
nemo |
darken and contrast the gray images to distinguish more easily from pink
|
changeset |
files
|
2012-10-29 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
|
changeset |
files
|
2012-10-29 |
unc0rr |
Improve TestSniperRifle a bit
|
changeset |
files
|
2012-10-29 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
|
changeset |
files
|
2012-10-29 |
unc0rr |
boo, koda
|
changeset |
files
|
2012-10-29 |
koda |
this commit is a no-op
|
changeset |
files
|
2012-10-29 |
koda |
close engine shortcut, from the discussion in issue 317
|
changeset |
files
|
2012-10-28 |
koda |
disable fps widget when recording
|
changeset |
files
|
2012-10-28 |
koda |
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
|
changeset |
files
|
2012-10-28 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
|
changeset |
files
|
2012-10-28 |
koda |
increase framerate and bitrate (issue 427)
|
changeset |
files
|
2012-10-28 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
|
changeset |
files
|
2012-10-28 |
unc0rr |
Slight update of russian translation
|
changeset |
files
|
2012-10-28 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
|
changeset |
files
|
2012-10-28 |
Xeli |
add SDL as an dependency
hedgeroid
|
changeset |
files
|
2012-10-28 |
sheepluva |
let animation objects delete themselves after they are not being used anymore
|
changeset |
files
|
2012-10-28 |
Xeli |
revert tremor back to a version before koda broke it ;p
hedgeroid
|
changeset |
files
|
2012-10-28 |
nemo |
more like here
|
changeset |
files
|
2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
|
changeset |
files
|
2012-10-28 |
nemo |
Workaround for visual bug. Issue #442
|
changeset |
files
|
2012-10-28 |
Xeli |
merge hedgeroid branch with tip
hedgeroid
|
changeset |
files
|
2012-10-28 |
koda |
add flag of the soviet union (issue 297)
|
changeset |
files
|
2012-10-28 |
koda |
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
|
changeset |
files
|
2012-10-28 |
koda |
merge
|
changeset |
files
|
2012-10-28 |
koda |
forgot to remove these files when reverting tremor
|
changeset |
files
|
2012-10-28 |
koda |
cleanup in initEverything and freeEverything
|
changeset |
files
|
2012-10-28 |
koda |
revert r767d3c4153a1 this tremor implementation is buggy
|
changeset |
files
|
2012-10-28 |
koda |
* fix initialisation, preload values and then read args
|
changeset |
files
|
2012-10-28 |
koda |
disable audio dampening on mobile
|
changeset |
files
|
2012-10-27 |
szczur |
polish translation update (bug448)
|
changeset |
files
|
2012-10-28 |
nemo |
issue #428 - move power to after team labels
|
changeset |
files
|
2012-10-27 |
sheepluva |
german engine translation update
|
changeset |
files
|
2012-10-27 |
sheepluva |
german Qt-Frontend translation update
|
changeset |
files
|
2012-10-27 |
unc0rr |
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
|
changeset |
files
|
2012-10-27 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
|
changeset |
files
|
2012-10-27 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
|
changeset |
files
|
2012-10-27 |
sheepluva |
these files had the executable flag/permission set
|
changeset |
files
|
2012-10-27 |
nemo |
Issue #443 - change in syntax for effects
|
changeset |
files
|
2012-10-27 |
koda |
minor macro cleanup
|
changeset |
files
|
2012-10-27 |
ChipHome |
updated italian translation (#447)
|
changeset |
files
|
2012-10-26 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
|
changeset |
files
|
2012-10-26 |
unc0rr |
Oops, fix room players list emptyness
|
changeset |
files
|
2012-10-26 |
unc0rr |
This should cover all entries from issue 438
|
changeset |
files
|
2012-10-26 |
unc0rr |
Fix cake splashing bug (issue 429)
|
changeset |
files
|
2012-10-26 |
unc0rr |
No hacks! Fix issue 437
|
changeset |
files
|
2012-10-26 |
sheepluva |
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
|
changeset |
files
|
2012-10-26 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
|
changeset |
files
|
2012-10-26 |
nemo |
eh. might as well toss this in for reference purposes
|
changeset |
files
|
2012-10-26 |
nemo |
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
|
changeset |
files
|
2012-10-26 |
sheepluva |
fix for the root cause of issue 434 (previous pages being visible in the background)
|
changeset |
files
|
2012-10-26 |
nemo |
issue #445 spin math
|
changeset |
files
|
2012-10-26 |
sheepluva |
disable F5 key and data refresh
|
changeset |
files
|
2012-10-26 |
sheepluva |
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
|
changeset |
files
|
2012-10-26 |
nemo |
missed this one when fixing regular flakes. issue #444
|
changeset |
files
|
2012-10-26 |
koda |
0.9.18 release branch
0.9.18
|
changeset |
files
|
2012-10-25 |
nemo |
Restore -gv, limit points to template dimensions
|
changeset |
files
|
2012-10-25 |
nemo |
-gv was causing broken behaviour
|
changeset |
files
|
2012-10-25 |
nemo |
add gsoc students. also sphrix to translators
|
changeset |
files
|
2012-10-25 |
koda |
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
|
changeset |
files
|
2012-10-24 |
koda |
finally videorec on osx
|
changeset |
files
|
2012-10-24 |
koda |
I hate Windows and it hates me...
|
changeset |
files
|
2012-10-24 |
Randy |
add surname to credits
|
changeset |
files
|
2012-10-24 |
koda |
support video recording on windows with automation and headers
|
changeset |
files
|
2012-10-24 |
koda |
enable png support under win32
|
changeset |
files
|
2012-10-24 |
koda |
hgignore and skip one config file for win32
|
changeset |
files
|
2012-10-24 |
koda |
download SDL dlls if not present
|
changeset |
files
|
2012-10-24 |
koda |
update SDL headers for winutils
|
changeset |
files
|
2012-10-24 |
unc0rr |
Make explosion look depend less on fps
|
changeset |
files
|
2012-10-24 |
koda |
fuuuuuuuuuuuu don't use stack checking
|
changeset |
files
|
2012-10-24 |
nemo |
missing nil test
|
changeset |
files
|
2012-10-23 |
nemo |
Flag script parsecommands to avoid echoing to net
|
changeset |
files
|
2012-10-23 |
unc0rr |
Get rid of C-style operators
|
changeset |
files
|
2012-10-23 |
nemo |
better?
|
changeset |
files
|
2012-10-23 |
nemo |
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
|
changeset |
files
|
2012-10-23 |
koda |
lupdate -no-obsolete project_files/hedgewars.pro
|
changeset |
files
|
2012-10-23 |
nemo |
tweak tab styling
|
changeset |
files
|
2012-10-23 |
koda |
tweaks to win build script, hedgewars.pro now supports win32 target
|
changeset |
files
|
2012-10-23 |
nemo |
tweak tab appearance to try to appease koda
|
changeset |
files
|
2012-10-23 |
koda |
forgot modality for this widget
|
changeset |
files
|
2012-10-23 |
koda |
disable feedback button for now
|
changeset |
files
|
2012-10-23 |
koda |
set window modality also for custom dialogs, small text changes
|
changeset |
files
|
2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
|
changeset |
files
|
2012-10-23 |
koda |
add standard copyright header
|
changeset |
files
|
2012-10-23 |
koda |
don't try to delete a default scheme
|
changeset |
files
|
2012-10-23 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
|
changeset |
files
|
2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
|
changeset |
files
|
2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
|
changeset |
files
|
2012-10-22 |
unc0rr |
Track targets better in multiattack mode
|
changeset |
files
|
2012-10-22 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
|
changeset |
files
|
2012-10-22 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
|
changeset |
files
|
2012-10-22 |
nemo |
Someone should look this over to make sure it should stay in
|
changeset |
files
|
2012-10-22 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
|
changeset |
files
|
2012-10-22 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
|
changeset |
files
|
2012-10-21 |
unc0rr |
0.9.17 -> 0.9.18 changelog
|
changeset |
files
|
2012-10-21 |
nemo |
crude workaround for problem inu reported with sound button
|
changeset |
files
|
2012-10-21 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
|
changeset |
files
|
2012-10-21 |
unc0rr |
Fix include
|
changeset |
files
|
2012-10-20 |
unc0rr |
Fix build
physfslayer
|
changeset |
files
|
2012-10-21 |
nemo |
Fix knockball
|
changeset |
files
|
2012-10-20 |
unc0rr |
Workaround over QIcon failing to load from physfs
physfslayer
|
changeset |
files
|
2012-10-21 |
unc0rr |
Keep room admin ready status always set
|
changeset |
files
|
2012-10-20 |
unc0rr |
Simplify DataManager as physfs partially implements its functions
physfslayer
|
changeset |
files
|
2012-10-21 |
unc0rr |
Remove deprecated signals
|
changeset |
files
|
2012-10-20 |
unc0rr |
Oops, forgot this
physfslayer
|
changeset |
files
|
2012-10-21 |
nemo |
fix trophyrace. also tweak it a little
|
changeset |
files
|
2012-10-20 |
unc0rr |
Many bugfixes and features to FileEngine
physfslayer
|
changeset |
files
|
2012-10-20 |
unc0rr |
Don't need this button anymore
|
changeset |
files
|
2012-10-19 |
unc0rr |
Try using PhysicsFS.
physfslayer
|
changeset |
files
|
2012-10-18 |
nemo |
damn nots
|
changeset |
files
|
2012-10-17 |
unc0rr |
Fix most of server warnings
|
changeset |
files
|
2012-10-17 |
unc0rr |
'In game' client flag, both server and frontend support
|
changeset |
files
|
2012-10-17 |
unc0rr |
- Show unready status in icon
|
changeset |
files
|
2012-10-17 |
nemo |
I like this condition for home run better
|
changeset |
files
|
2012-10-16 |
unc0rr |
Better error handling
|
changeset |
files
|
2012-10-16 |
nemo |
skip all dx/dy mod if Power is 0
|
changeset |
files
|
2012-10-16 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
|
changeset |
files
|
2012-10-16 |
nemo |
cut down on excessive checkins in some situations
|
changeset |
files
|
2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
|
changeset |
files
|
2012-10-15 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
changeset |
files
|
2012-10-15 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
|
changeset |
files
|
2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
changeset |
files
|
2012-10-14 |
nemo |
First pass at cleaver.
|
changeset |
files
|
2012-10-13 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
|
changeset |
files
|
2012-10-13 |
unc0rr |
Fix crasher in TestCake
|
changeset |
files
|
2012-10-13 |
unc0rr |
Switch to vector library for arrays
|
changeset |
files
|
2012-10-13 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
|
changeset |
files
|
2012-10-12 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
|
changeset |
files
|
2012-10-12 |
unc0rr |
UNBAN implementation
|
changeset |
files
|
2012-10-12 |
sheepluva |
add Randy to extended credits
|
changeset |
files
|
2012-10-11 |
sphrix |
french translation. primarily of the campaign.
|
changeset |
files
|
2012-10-11 |
unc0rr |
Better use random number here
|
changeset |
files
|
2012-10-11 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
|
changeset |
files
|
2012-10-10 |
unc0rr |
Remove old signal-slot conenctions
|
changeset |
files
|
2012-10-10 |
unc0rr |
- Finish conversion to nicks model
|
changeset |
files
|
2012-10-10 |
unc0rr |
Get rid of deprecated chat widget stuff
|
changeset |
files
|
2012-10-10 |
unc0rr |
Restore old context menu behavior
|
changeset |
files
|
2012-10-10 |
nemo |
no. still doesn't work right
|
changeset |
files
|
2012-10-09 |
unc0rr |
Please pas2c
|
changeset |
files
|
2012-10-09 |
unc0rr |
- Enable chat context menu actions
|
changeset |
files
|
2012-10-09 |
unc0rr |
Don't ask for full rooms list on part/kick
|
changeset |
files
|
2012-10-09 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
|
changeset |
files
|
2012-10-09 |
nemo |
no. still doesn't work right.
|
changeset |
files
|
2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
|
changeset |
files
|
2012-10-08 |
unc0rr |
Load friends/ignored nicks from file
|
changeset |
files
|
2012-10-08 |
unc0rr |
Room players list
|
changeset |
files
|
2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
changeset |
files
|
2012-10-07 |
nemo |
Data for copying throwing knife to Land once it hits.
|
changeset |
files
|
2012-10-07 |
unc0rr |
Bring back sorting
|
changeset |
files
|
2012-10-07 |
unc0rr |
Bring icons back
|
changeset |
files
|
2012-10-07 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
|
changeset |
files
|
2012-10-06 |
unc0rr |
Further work on moving to players list model
|
changeset |
files
|
2012-10-06 |
unc0rr |
Simplify file loading procedure
|
changeset |
files
|
2012-10-05 |
unc0rr |
Start moving to players list model.
|
changeset |
files
|
2012-10-03 |
unc0rr |
No commit message
|
changeset |
files
|
2012-10-01 |
unc0rr |
- Fix warnings and hints
|
changeset |
files
|
2012-09-30 |
unc0rr |
Show more statuses in icons.
|
changeset |
files
|
2012-09-29 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
|
changeset |
files
|
2012-09-28 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
|
changeset |
files
|
2012-09-27 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
|
changeset |
files
|
2012-09-27 |
unc0rr |
Fix some hints
|
changeset |
files
|
2012-09-27 |
unc0rr |
Shutup pas2c
|
changeset |
files
|
2012-09-27 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
|
changeset |
files
|
2012-09-27 |
unc0rr |
Always run simple game on medium maps
|
changeset |
files
|
2012-09-27 |
unc0rr |
Oops
|
changeset |
files
|
2012-09-26 |
unc0rr |
Fix framing
|
changeset |
files
|
2012-09-25 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
|
changeset |
files
|
2012-09-25 |
koda |
only accept RELASE and DEBUG build type configuration
|
changeset |
files
|
2012-09-25 |
koda |
another little tweak
|
changeset |
files
|
2012-09-25 |
koda |
sdl_extras updated/fixed (is this file still needed?)
|
changeset |
files
|
2012-09-24 |
koda |
forgot a few checks from rev f40c65ae3eab
|
changeset |
files
|
2012-09-24 |
koda |
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
|
changeset |
files
|
2012-09-24 |
koda |
slight tweak to lua linking (that will break everything, i'm sure)
|
changeset |
files
|
2012-09-22 |
unc0rr |
Make sheepluva happy
|
changeset |
files
|
2012-09-22 |
unc0rr |
Allow using system proxy settings
|
changeset |
files
|
2012-09-21 |
unc0rr |
- Small fix
|
changeset |
files
|
2012-09-21 |
unc0rr |
Support for proxies (not tested)
|
changeset |
files
|
2012-09-20 |
koda |
blindly trying to fix the android build
|
changeset |
files
|
2012-09-20 |
koda |
nicer debug log visuals on ios
|
changeset |
files
|
2012-09-20 |
koda |
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
|
changeset |
files
|
2012-09-20 |
koda |
update ios project file again to reflect SDL2 renaming
|
changeset |
files
|
2012-09-16 |
Medo |
Hedgeroid: Updated base locale
|
changeset |
files
|
2012-09-20 |
koda |
issue ENGINECLEAN only when fpc < 2.6
|
changeset |
files
|
2012-09-16 |
Medo |
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
|
changeset |
files
|
2012-09-20 |
koda |
updated ios project file
|
changeset |
files
|
2012-09-16 |
Medo |
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
|
changeset |
files
|
2012-09-16 |
unc0rr |
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
|
changeset |
files
|
2012-09-16 |
Medo |
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
|
changeset |
files
|
2012-09-16 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
|
changeset |
files
|
2012-09-16 |
Medo |
Merge
|
changeset |
files
|
2012-09-16 |
ChipHome |
Italian translation update
|
changeset |
files
|
2012-09-11 |
ChipHome |
Italian engine translation update
|
changeset |
files
|
2012-09-09 |
sheepluva |
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
|
changeset |
files
|
2012-09-09 |
sheepluva |
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
|
changeset |
files
|
2012-09-09 |
unc0rr |
'h' status for room admins
|
changeset |
files
|
2012-09-09 |
unc0rr |
Reset to default colors button
|
changeset |
files
|
2012-09-09 |
unc0rr |
- Some improvements to tr() calls
|
changeset |
files
|
2012-09-09 |
unc0rr |
- Fix some warnings in frontend
|
changeset |
files
|
2012-09-09 |
unc0rr |
Polish settings page a bit
|
changeset |
files
|
2012-09-08 |
unc0rr |
More consistency in terminology
|
changeset |
files
|
2012-09-07 |
sheepluva |
merging in campaign updates - please test
|
changeset |
files
|
2012-09-05 |
belphegorr |
Fixed grammar/vocabulary and improved balance
|
changeset |
files
|
2012-09-06 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
|
changeset |
files
|
2012-09-05 |
sheepluva |
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
|
changeset |
files
|
2012-09-04 |
nemo |
retain frontend effects setting exiting/leaving settings
|
changeset |
files
|
2012-09-04 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2012-09-04 |
unc0rr |
Stop messages without possible desync on load from save
|
changeset |
files
|
2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
|
changeset |
files
|
2012-09-04 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
|
changeset |
files
|
2012-09-04 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
|
changeset |
files
|
2012-09-04 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
|
changeset |
files
|
2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
|
changeset |
files
|
2012-09-04 |
unc0rr |
Unset room restrictions on player/team joins when changing room admin
|
changeset |
files
|
2012-09-04 |
unc0rr |
More precision
|
changeset |
files
|
2012-09-03 |
nemo |
forgot to add back c96ff1a053d0
|
changeset |
files
|
2012-09-03 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
|
changeset |
files
|
2012-09-03 |
nemo |
Fix line endings, add missing amMine entry
|
changeset |
files
|
2012-09-03 |
sheepluva |
teleport hack fixes:
|
changeset |
files
|
2012-09-03 |
nemo |
adjust velocity when entering/exiting the 4x routine
|
changeset |
files
|
2012-09-03 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
|
changeset |
files
|
2012-09-03 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
|
changeset |
files
|
2012-09-02 |
sheepluva |
if this doesn't work I shall cry like a lady
|
changeset |
files
|
2012-09-02 |
sheepluva |
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
|
changeset |
files
|
2012-09-02 |
sheepluva |
engineclean returns
|
changeset |
files
|
2012-09-02 |
unc0rr |
Not sticky rope
|
changeset |
files
|
2012-09-02 |
nemo |
perf tweak
|
changeset |
files
|
2012-09-02 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
|
changeset |
files
|
2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
|
changeset |
files
|
2012-09-02 |
unc0rr |
Oops
|
changeset |
files
|
2012-09-01 |
unc0rr |
Rope fix without hacks.
|
changeset |
files
|
2012-09-01 |
nemo |
oops
|
changeset |
files
|
2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
|
changeset |
files
|
2012-09-01 |
unc0rr |
hide health bars of dead teams
|
changeset |
files
|
2012-09-01 |
nemo |
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
|
changeset |
files
|
2012-09-01 |
sheepluva |
fix parsing of 'if': identifiers can also contain underscores
|
changeset |
files
|
2012-08-31 |
unc0rr |
fix parsing of 'if'
|
changeset |
files
|
2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
changeset |
files
|
2012-08-31 |
sheepluva |
* don't build moc for campaign.h
|
changeset |
files
|
2012-08-31 |
nemo |
oops
|
changeset |
files
|
2012-08-31 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
|
changeset |
files
|
2012-08-31 |
sheepluva |
min -> qMin
|
changeset |
files
|
2012-08-31 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
|
changeset |
files
|
2012-08-31 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
|
changeset |
files
|
2012-08-31 |
nemo |
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
|
changeset |
files
|
2012-08-25 |
sheepluva |
add 'a classic fairytale' campaign to cmake install
|
changeset |
files
|
2012-08-30 |
sheepluva |
dos2unix newline fixes on 7 (video recording-)merged files
|
changeset |
files
|
2012-08-30 |
unc0rr |
Move some options to the second page so first page doesn't look ugly on low resolution
|
changeset |
files
|
2012-08-30 |
nemo |
neglected stuff
|
changeset |
files
|
2012-08-30 |
nemo |
Checking merge against latest trunk
|
changeset |
files
|
2012-08-30 |
nemo |
preliminary creeper (not yet functional)
|
changeset |
files
|
2012-08-29 |
sheepluva |
new grave: dragonball (incl. svg) by Randy
|
changeset |
files
|
2012-08-29 |
nemo |
tiny (probably) optimisation
|
changeset |
files
|
2012-08-29 |
nemo |
A few more operators. Committing in case unc0rr wants to fiddle.
|
changeset |
files
|
2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
|
changeset |
files
|
2012-08-29 |
unc0rr |
Fix library installation in win32
|
changeset |
files
|
2012-08-29 |
nemo |
disable snowball damage, by request of sheepluva
|
changeset |
files
|
2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
|
changeset |
files
|
2012-08-29 |
unc0rr |
This should work better
|
changeset |
files
|
2012-08-28 |
sheepluva |
fix build for me
|
changeset |
files
|
2012-08-28 |
unc0rr |
Make ffmpeg optional for frontend
|
changeset |
files
|
2012-08-28 |
unc0rr |
Small fix
|
changeset |
files
|
2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
|
changeset |
files
|
2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
|
changeset |
files
|
2012-08-27 |
Medo |
Merge
|
changeset |
files
|
2012-08-27 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
|
changeset |
files
|
2012-08-27 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
|
changeset |
files
|
2012-08-27 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
|
changeset |
files
|
2012-08-26 |
nemo |
shoppa hack, take... 4?
|
changeset |
files
|
2012-08-26 |
nemo |
another shot in the dark. still w/ no input from shoppa players
|
changeset |
files
|
2012-08-26 |
nemo |
shoppa hack guesses. continued. let's assume there's a small Y component.
|
changeset |
files
|
2012-08-26 |
nemo |
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
|
changeset |
files
|
2012-08-26 |
nemo |
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
|
changeset |
files
|
2012-08-26 |
nemo |
Hack to try and appease the shoppa players
|
changeset |
files
|
2012-08-25 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
|
changeset |
files
|
2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
|
changeset |
files
|
2012-08-25 |
nemo |
Allow escaping from tight spots
|
changeset |
files
|
2012-08-25 |
unc0rr |
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
|
changeset |
files
|
2012-08-25 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
|
changeset |
files
|
2012-08-25 |
nemo |
let's see if mikade will still accept this at least
|
changeset |
files
|
2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
changeset |
files
|
2012-08-25 |
nemo |
oops
|
changeset |
files
|
2012-08-24 |
nemo |
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
|
changeset |
files
|
2012-08-24 |
nemo |
fromdos + fix end of turn velocity
|
changeset |
files
|
2012-08-24 |
unc0rr |
An attempt to run main rope code only every 8th tick:
|
changeset |
files
|
2012-08-24 |
unc0rr |
Move rope code to separate unit
|
changeset |
files
|
2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
|
changeset |
files
|
2012-08-23 |
Medo |
Hedgeroid: Fixed map preview again (might be a JNA bug)
|
changeset |
files
|
2012-08-23 |
nemo |
also needs exclusion here
|
changeset |
files
|
2012-08-23 |
Medo |
Hedgeroid improvements:
|
changeset |
files
|
2012-08-23 |
unc0rr |
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
|
changeset |
files
|
2012-08-21 |
Medo |
Hedgeroid: Some code cleanup, adding a forgotten file
|
changeset |
files
|
2012-08-23 |
unc0rr |
Slightly faster and slightly better templates #41 and #43
|
changeset |
files
|
2012-08-20 |
Medo |
License change: With the agreement of Xeli, I changed the Hedgeroid license to
|
changeset |
files
|
2012-08-23 |
nemo |
drawn maps have a fixed 4096x2048 area right now
|
changeset |
files
|
2012-08-20 |
Medo |
Hedgeroid: Final sprint to the deadline
|
changeset |
files
|
2012-08-23 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
|
changeset |
files
|
2012-08-20 |
Medo |
frontlib: Improved documentation of netconn, unified naming of a callback
|
changeset |
files
|
2012-08-22 |
nemo |
*sigh*
|
changeset |
files
|
2012-08-20 |
Medo |
engine: Don't overwrite isTerminated if it's already true
|
changeset |
files
|
2012-08-22 |
nemo |
initModule really not needed for uRandom
|
changeset |
files
|
2012-08-19 |
Medo |
Fix engine crashes on game end
|
changeset |
files
|
2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
|
changeset |
files
|
2012-08-18 |
Medo |
Merge
|
changeset |
files
|
2012-08-22 |
nemo |
extra nil check for lua hog switch
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Don't change the template when clicking the map.
|
changeset |
files
|
2012-08-22 |
unc0rr |
now really avoid
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Increased assetsversion (d'oh)
|
changeset |
files
|
2012-08-22 |
nemo |
avoid overflow on templates
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid:
|
changeset |
files
|
2012-08-21 |
nemo |
allow lua to specify template by number
|
changeset |
files
|
2012-08-18 |
Medo |
frontlib: Return more filled-in team objects
|
changeset |
files
|
2012-08-19 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-21 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
|
changeset |
files
|
2012-08-18 |
Medo |
engine: Fixed indentation regression
|
changeset |
files
|
2012-08-18 |
nemo |
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
|
changeset |
files
|
2012-08-18 |
Medo |
Merge
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Don't update the map preview just for a theme change
|
changeset |
files
|
2012-08-18 |
nemo |
oops
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Fixed JNA mapping of size_t
|
changeset |
files
|
2012-08-18 |
Xeli |
fix the touchUI on android, ignore device dpi for now
|
changeset |
files
|
2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
|
changeset |
files
|
2012-08-18 |
nemo |
byte order
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Fixed memory handling issues
|
changeset |
files
|
2012-08-18 |
unc0rr |
Simplify code a bit
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Fixed the restructuring-induced breakage
|
changeset |
files
|
2012-08-18 |
unc0rr |
GoBack() here is not needed anymore
|
changeset |
files
|
2012-08-17 |
Medo |
Merge
|
changeset |
files
|
2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
|
changeset |
files
|
2012-08-17 |
nemo |
This one gets called a lot when drawing rotated sprites
|
changeset |
files
|
2012-08-17 |
nemo |
Consistency
|
changeset |
files
|
2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
|
changeset |
files
|
2012-08-16 |
unc0rr |
Forgot this state
|
changeset |
files
|
2012-08-12 |
Stepan777 |
minor changes in list of codecs
|
changeset |
files
|
2012-08-15 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
changeset |
files
|
2012-08-11 |
Stepan777 |
Insert license in avwrapper.c
|
changeset |
files
|
2012-08-15 |
unc0rr |
Allow customization of colors in ui, store custom colors in config
|
changeset |
files
|
2012-08-11 |
Stepan777 |
cmake scripts
|
changeset |
files
|
2012-08-15 |
unc0rr |
Check if hedgehog is still active instead
|
changeset |
files
|
2012-08-10 |
Stepan777 |
better cmake script
|
changeset |
files
|
2012-08-13 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
|
changeset |
files
|
2012-08-10 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-13 |
unc0rr |
Allow JOINED message in lobby
|
changeset |
files
|
2012-08-09 |
Stepan777 |
fix FindFFMPEG
|
changeset |
files
|
2012-08-30 |
nemo |
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
|
changeset |
files
|
2012-08-13 |
Jie Luo |
Simplified Chinese Translation update
|
changeset |
files
|
2012-08-08 |
Stepan777 |
improve html links + small bugfixes
|
changeset |
files
|
2012-08-30 |
nemo |
Final checkpoint w/ campaign.
|
changeset |
files
|
2012-08-09 |
unc0rr |
Check if 'for' cycle body is executed at least once
|
changeset |
files
|
2012-08-08 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
|
changeset |
files
|
2012-08-25 |
belphegorr |
All missions: switched blood needers with meatbags in dialogues
|
changeset |
files
|
2012-08-09 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
|
changeset |
files
|
2012-08-08 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 3: Added initial FirePunch
|
changeset |
files
|
2012-08-09 |
nemo |
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 2: fixed ammo menu bug
|
changeset |
files
|
2012-08-08 |
unc0rr |
Keep room till last player quits
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
|
changeset |
files
|
2012-08-08 |
nemo |
er. more like this.
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
|
changeset |
files
|
2012-08-08 |
nemo |
Allow scripting to delete gears
|
changeset |
files
|
2012-08-25 |
belphegorr |
Changed a line in Mission 2 dialogue...
|
changeset |
files
|
2012-08-07 |
nemo |
oops
|
changeset |
files
|
2012-08-25 |
belphegorr |
Fixed crashes in mission 3 after RestoreHog
|
changeset |
files
|
2012-08-07 |
unc0rr |
Keep inlining
|
changeset |
files
|
2012-08-22 |
belphegorr |
Modified missions to be compatible with the merge
|
changeset |
files
|
2012-08-06 |
unc0rr |
More mess in pas2c:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 3: Modified onPrecise (added out-commented debug code)
|
changeset |
files
|
2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
|
changeset |
files
|
2012-08-05 |
Stepan777 |
improve video uploading
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 3: reduced enemy turn time, fixed other HideHog problems
|
changeset |
files
|
2012-08-06 |
nemo |
oops
|
changeset |
files
|
2012-08-17 |
Medo |
frontlib: Moved mapname sending to the end of flib_netconn_send_map
|
changeset |
files
|
2012-08-05 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-19 |
belphegorr |
Solved issues with HideHog in mission 2 and 3
|
changeset |
files
|
2012-08-05 |
nemo |
no cake for youuuuu
|
changeset |
files
|
2012-08-17 |
Medo |
engine: Added JNI-compatible function to start map generation
|
changeset |
files
|
2012-08-19 |
belphegorr |
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
|
changeset |
files
|
2012-08-05 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
|
changeset |
files
|
2012-08-15 |
Medo |
frontlib:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Removed debug code.
|
changeset |
files
|
2012-08-05 |
nemo |
Add bot level to CPU flag
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
|
changeset |
files
|
2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
|
changeset |
files
|
2012-08-12 |
Medo |
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
|
changeset |
files
|
2012-08-19 |
belphegorr |
Fixed a typo, frontend is now working properly
|
changeset |
files
|
2012-08-05 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
|
changeset |
files
|
2012-08-12 |
Medo |
Removed useless cast in cmdlineClient
|
changeset |
files
|
2012-08-30 |
nemo |
Silly add to facilitate transplant
|
changeset |
files
|
2012-08-05 |
nemo |
oops
|
changeset |
files
|
2012-08-12 |
Medo |
Hedgeroid:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
|
changeset |
files
|
2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib improvements:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Forgot to add mission 10
|
changeset |
files
|
2012-08-05 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib: Added functions to query important constants from the library
|
changeset |
files
|
2012-08-18 |
belphegorr |
Added a story ending mission/cut-scene
|
changeset |
files
|
2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
|
changeset |
files
|
2012-08-06 |
Medo |
Hedgeroid: Start using the frontlib for more operations
|
changeset |
files
|
2012-08-18 |
belphegorr |
Added a FollowGear to the leaderDead animation in mission 9
|
changeset |
files
|
2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: Brought commandline client (almost) up to date with the frontlib changes
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed a few bugs in mission 7
|
changeset |
files
|
2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: prevent writing a "binds" section of the team file when there are no binds
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed a typo in mission 6
|
changeset |
files
|
2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: fixed ini writing failing because of an inverted condition
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
|
changeset |
files
|
2012-07-31 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: Removed reference counting from schemelist
|
changeset |
files
|
2012-08-18 |
belphegorr |
Crashfix, healthfix in mission 5
|
changeset |
files
|
2012-07-28 |
nemo |
oops
|
changeset |
files
|
2012-08-02 |
Medo |
Hedgeroid: Started to implement RoomActivity
|
changeset |
files
|
2012-08-18 |
belphegorr |
Forgot to add mission 9 -.-'
|
changeset |
files
|
2012-07-27 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
|
changeset |
files
|
2012-08-02 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
|
changeset |
files
|
2012-08-16 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
|
changeset |
files
|
2012-07-27 |
unc0rr |
merge
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
|
changeset |
files
|
2012-08-16 |
belphegorr |
Modified final cutscene and fixed a skipping bug
|
changeset |
files
|
2012-07-27 |
unc0rr |
oops
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
|
changeset |
files
|
2012-08-10 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
|
changeset |
files
|
2012-07-27 |
unc0rr |
Fix edge case problems with sniper rifle
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Room screen WIP
|
changeset |
files
|
2012-08-10 |
belphegorr |
Solved "floating repositionings" in every mission
|
changeset |
files
|
2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
|
changeset |
files
|
2012-07-26 |
unc0rr |
No more AI jumping lulz
|
changeset |
files
|
2012-07-27 |
nemo |
this one too
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: various improvements:
|
changeset |
files
|
2012-08-09 |
belphegorr |
Added Mission 8: Long Live The Queen
|
changeset |
files
|
2012-07-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
|
changeset |
files
|
2012-07-27 |
nemo |
rewrite to make the string shorter
|
changeset |
files
|
2012-07-26 |
Medo |
Merge
|
changeset |
files
|
2012-08-09 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
|
changeset |
files
|
2012-07-25 |
unc0rr |
merge
|
changeset |
files
|
2012-08-02 |
belphegorr |
Removed gfOneClanMode from Mission 7
|
changeset |
files
|
2012-07-25 |
unc0rr |
Commit commented out code which I used to debug AI walking
|
changeset |
files
|
2012-07-31 |
belphegorr |
Added Mission 7: Family Reunion
|
changeset |
files
|
2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
|
changeset |
files
|
2012-07-25 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Modified a dialogue timing
|
changeset |
files
|
2012-07-25 |
unc0rr |
Some tiny improvements to AI walking algorythm
|
changeset |
files
|
2012-07-25 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
|
changeset |
files
|
2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
|
changeset |
files
|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 1: Fixed a typo
|
changeset |
files
|
2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
|
changeset |
files
|
2012-07-24 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
|
changeset |
files
|
2012-07-24 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
|
changeset |
files
|
2012-07-24 |
unc0rr |
No need to redefine signal
|
changeset |
files
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
changeset |
files
|
2012-07-24 |
belphegorr |
Removed some campaign variables from Mission 6.
|
changeset |
files
|
2012-07-21 |
nemo |
better?
|
changeset |
files
|
2012-07-24 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
|
changeset |
files
|
2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
|
changeset |
files
|
2012-07-24 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
|
changeset |
files
|
2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
|
changeset |
files
|
2012-07-23 |
belphegorr |
Finished mission 6: Dragon's lair
|
changeset |
files
|
2012-07-21 |
nemo |
Ok. *these* should be safe with just this one extra check...
|
changeset |
files
|
2012-08-30 |
nemo |
checkpoint merge
|
changeset |
files
|
2012-07-20 |
nemo |
:( I have no idea why this did not work
|
changeset |
files
|
2012-07-20 |
nemo |
Avoid desync playing back demos
|
changeset |
files
|
2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
|
changeset |
files
|
2012-07-20 |
nemo |
I thirst for randomness.
|
changeset |
files
|
2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
|
changeset |
files
|
2012-07-20 |
unc0rr |
Replace stupid 'mod' with 'and'
|
changeset |
files
|
2012-07-20 |
koda |
ooops (and indentation)
|
changeset |
files
|
2012-07-20 |
koda |
press 8 to mute audio while ingame
|
changeset |
files
|
2012-07-20 |
unc0rr |
mod operator is so stupid in pascal
|
changeset |
files
|
2012-07-20 |
nemo |
oh yeah, these too
|
changeset |
files
|
2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
|
changeset |
files
|
2012-07-19 |
nemo |
Update team health
|
changeset |
files
|
2012-07-18 |
unc0rr |
Start TestCake
|
changeset |
files
|
2012-07-18 |
koda |
allow FPFLAGS and GHFLAGS only in cmakes able to support them
|
changeset |
files
|
2012-07-17 |
nemo |
what the heck, let's add a few more
|
changeset |
files
|
2012-07-16 |
unc0rr |
- Check for harmful gear deletions
|
changeset |
files
|
2012-07-16 |
unc0rr |
Use gmDestroy message instead
|
changeset |
files
|
2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
|
changeset |
files
|
2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
|
changeset |
files
|
2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
|
changeset |
files
|
2012-07-13 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
|
changeset |
files
|
2012-07-13 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
|
changeset |
files
|
2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
|
changeset |
files
|
2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
|
changeset |
files
|
2012-07-12 |
unc0rr |
Don't consider moving hedgehogs in place rating in after attack mode
|
changeset |
files
|
2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
|
changeset |
files
|
2012-07-10 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-12 |
unc0rr |
When removing a record, set selection on the next item in the list
|
changeset |
files
|
2014-01-09 |
unc0rr |
Wolfgang Steffens's gl2 and atlas branch
gl2
|
changeset |
files
|
2014-06-18 |
sheepluva |
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
|
changeset |
files
|
2012-07-09 |
Stepan777 |
fix bug with desynced camera positions
|
changeset |
files
|
2012-07-12 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Debug commit
|
changeset |
files
|
2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
|
changeset |
files
|
2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-07-09 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
changeset |
files
|
2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
|
changeset |
files
|
2012-07-08 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
|
changeset |
files
|
2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
|
changeset |
files
|
2012-07-08 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-08 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
|
changeset |
files
|
2012-07-08 |
nemo |
Draw bombs behind plane
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
|
changeset |
files
|
2012-07-08 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
|
changeset |
files
|
2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix for older ffmpeg (0.7.13)
|
changeset |
files
|
2012-07-24 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
|
changeset |
files
|
2012-07-07 |
kjpou1 |
remaining files for the Danish translation
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
|
changeset |
files
|
2012-07-22 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
|
changeset |
files
|
2012-07-07 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
|
changeset |
files
|
2012-07-21 |
Medo |
Hedgeroid: More work on the lobby activity
|
changeset |
files
|
2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
|
changeset |
files
|
2012-07-06 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Lobby activity improvements
|
changeset |
files
|
2012-07-07 |
nemo |
unbreak grayscale
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
|
changeset |
files
|
2012-07-05 |
unc0rr |
It is global var
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Got the roomlist working... more or less.
|
changeset |
files
|
2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
|
changeset |
files
|
2012-07-19 |
Medo |
Re-Added the commandline client, but it's not compilable agains the latest frontlib
|
changeset |
files
|
2012-07-04 |
nemo |
free up power for use by script
|
changeset |
files
|
2012-07-19 |
Medo |
frontlib:
|
changeset |
files
|
2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
|
changeset |
files
|
2012-07-18 |
Medo |
frontlib: Fix onRoomUpdateCb receiving a null pointer
|
changeset |
files
|
2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Fixed multitouch breakage
|
changeset |
files
|
2012-06-29 |
unc0rr |
Properly convert taking address of function with var parameters
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Chat and player list work now, but everything is very much WIP
|
changeset |
files
|
2012-06-29 |
unc0rr |
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
|
changeset |
files
|
2012-07-16 |
Medo |
Hedgeroid: Layout experiments for the lobby page
|
changeset |
files
|
2012-06-29 |
unc0rr |
Don't produce unnecessary and erroneous defines
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Added experimental lobby chat
|
changeset |
files
|
2012-06-29 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Simplified some code
|
changeset |
files
|
2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added missing disconnect case
|
changeset |
files
|
2012-06-28 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added the NDK build file for Android
|
changeset |
files
|
2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
|
changeset |
files
|
2012-06-27 |
nemo |
ocd
|
changeset |
files
|
2012-07-05 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
|
changeset |
files
|
2012-06-27 |
unc0rr |
Prepare to handle passing by reference
|
changeset |
files
|
2012-07-04 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
|
changeset |
files
|
2012-06-27 |
unc0rr |
Remove trailing spaces
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
|
changeset |
files
|
2012-06-27 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
|
changeset |
files
|
2012-06-27 |
Medo |
Merge
|
changeset |
files
|
2012-06-27 |
sphrix |
Missions localisation
|
changeset |
files
|
2012-06-27 |
nemo |
More efficient
|
changeset |
files
|
2012-06-27 |
nemo |
oops
|
changeset |
files
|
2012-06-27 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
|
changeset |
files
|
2012-06-27 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
|
changeset |
files
|
2012-06-26 |
Stepan777 |
Here they come - thumbnails.
|
changeset |
files
|
2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
|
changeset |
files
|
2012-06-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
koda |
updated ios project file
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
|
changeset |
files
|
2012-06-26 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-26 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
|
changeset |
files
|
2012-06-26 |
nemo |
er. this one too
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
made surface retaining mandatory
|
changeset |
files
|
2012-06-25 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
|
changeset |
files
|
2012-06-25 |
nemo |
Update contributor e-mail address
|
changeset |
files
|
2012-06-25 |
Stepan777 |
Restore almost old TCPBase behaviour
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
remaining IFDEFs
|
changeset |
files
|
2012-06-25 |
unc0rr |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
|
changeset |
files
|
2012-06-24 |
nemo |
These 2 need masks now
|
changeset |
files
|
2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
|
changeset |
files
|
2012-06-24 |
unc0rr |
Fix completely broken RateHammer
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-24 |
nemo |
Sanity limits.
|
changeset |
files
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Getting there :) Added commandline client for testing
|
changeset |
files
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
|
2012-06-25 |
Medo |
frontlib: Using macros for simplification of callbacks
|
changeset |
files
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
changeset |
files
|
2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
|
changeset |
files
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
changeset |
files
|
2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
|
changeset |
files
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
changeset |
files
|
2012-06-19 |
Medo |
Merge
|
changeset |
files
|
2012-06-22 |
unc0rr |
Swap order of actions
|
changeset |
files
|
2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
|
changeset |
files
|
2012-06-18 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
|
changeset |
files
|
2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
|
changeset |
files
|
2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
|
changeset |
files
|
2012-06-17 |
unc0rr |
BindsModel
|
changeset |
files
|
2012-07-20 |
belphegorr |
Added localization
|
changeset |
files
|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
|
changeset |
files
|
2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
|
changeset |
files
|
2012-06-17 |
koda |
CROSSAPPLE ftw
|
changeset |
files
|
2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
|
changeset |
files
|
2012-06-17 |
unc0rr |
This should fix default hogs names in network game
|
changeset |
files
|
2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
|
changeset |
files
|
2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
|
changeset |
files
|
2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
|
changeset |
files
|
2012-06-14 |
unc0rr |
AI loves to jump
|
changeset |
files
|
2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
|
changeset |
files
|
2012-06-13 |
koda |
ios: disable some warnings
|
changeset |
files
|
2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
|
changeset |
files
|
2012-06-13 |
koda |
it was inevitable
|
changeset |
files
|
2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
|
changeset |
files
|
2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
|
changeset |
files
|
2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
|
changeset |
files
|
2012-06-13 |
koda |
add default cfg files for uniformity in missions
|
changeset |
files
|
2012-07-06 |
belphegorr |
Increased turn time to 40
|
changeset |
files
|
2012-06-12 |
Stepan777 |
fix very stupid bug :)
|
changeset |
files
|
2012-06-13 |
koda |
DPI for everyone
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
|
changeset |
files
|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
|
changeset |
files
|
2012-06-19 |
Medo |
frontlib: Started work on the server connection code
|
changeset |
files
|
2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
|
changeset |
files
|
2012-06-11 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
|
changeset |
files
|
2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
|
changeset |
files
|
2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
|
changeset |
files
|
2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
|
changeset |
files
|
2012-06-10 |
koda |
reorganize options.inc a little
|
changeset |
files
|
2012-07-05 |
belphegorr |
Added localization and changed primary team color.
|
changeset |
files
|
2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
|
changeset |
files
|
2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
|
changeset |
files
|
2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
|
changeset |
files
|
2012-06-10 |
Medo |
Merge
|
changeset |
files
|
2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
|
changeset |
files
|
2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
|
changeset |
files
|
2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
|
changeset |
files
|
2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
|
changeset |
files
|
2012-06-09 |
nemo |
disable this debug too
|
changeset |
files
|
2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
|
changeset |
files
|
2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
|
changeset |
files
|
2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
|
changeset |
files
|
2012-06-09 |
unc0rr |
TestBaseballBat
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
changeset |
files
|
2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
|
changeset |
files
|
2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
|
changeset |
files
|
2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
|
changeset |
files
|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
|
changeset |
files
|
2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
changeset |
files
|
2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
|
changeset |
files
|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
|
changeset |
files
|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
|
changeset |
files
|
2012-06-06 |
Xeli |
removed some writelns
|
changeset |
files
|
2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
|
changeset |
files
|
2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
|
changeset |
files
|
2012-06-06 |
unc0rr |
Not needed here
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
|
changeset |
files
|
2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
|
changeset |
files
|
2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
|
changeset |
files
|
2012-06-04 |
nemo |
tidy flags
|
changeset |
files
|
2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
|
changeset |
files
|
2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
|
changeset |
files
|
2012-06-04 |
Stepan777 |
here it is
|
changeset |
files
|
2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
|
changeset |
files
|
2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
|
changeset |
files
|
2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
|
changeset |
files
|
2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
changeset |
files
|
2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
|
changeset |
files
|
2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
|
changeset |
files
|
2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
|
changeset |
files
|
2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
|
changeset |
files
|
2012-06-02 |
Medo |
frontlib refactoring
|
changeset |
files
|
2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
changeset |
files
|
2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
|
changeset |
files
|
2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
|
changeset |
files
|
2012-05-31 |
mikade |
merge
|
changeset |
files
|
2012-06-02 |
Medo |
Demo recording for the frontend library
|
changeset |
files
|
2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
changeset |
files
|
2012-05-31 |
Medo |
Moved frontlib into project_files
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
|
changeset |
files
|
2012-05-30 |
Medo |
Started work on the frontend networking library
|
changeset |
files
|
2012-05-31 |
unc0rr |
Improve TestWhip
|
changeset |
files
|
2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
|
changeset |
files
|
2012-05-29 |
Medo |
Removed dead/deprecated code and comments
|
changeset |
files
|
2012-05-31 |
unc0rr |
pas2c stuff
|
changeset |
files
|
2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
|
changeset |
files
|
2012-05-29 |
Medo |
Merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
|
changeset |
files
|
2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
|
changeset |
files
|
2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
|
changeset |
files
|
2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
|
changeset |
files
|
2012-05-28 |
nemo |
also change specialists
|
changeset |
files
|
2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
|
changeset |
files
|
2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
|
changeset |
files
|
2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
|
changeset |
files
|
2012-05-28 |
nemo |
Also change Highlander and Racer
|
changeset |
files
|
2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
|
changeset |
files
|
2012-05-28 |
unc0rr |
merge
|
changeset |
files
|
2012-05-28 |
Wolfgang Steffens |
merge
|
changeset |
files
|
2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
|
changeset |
files
|
2012-05-28 |
unc0rr |
Some improvements to pas2c
|
changeset |
files
|
2012-05-27 |
unc0rr |
Fix a remote crasher
|
changeset |
files
|
2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
|
changeset |
files
|
2012-05-27 |
unc0rr |
Make frontend compile with clang
|
changeset |
files
|
2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
|
changeset |
files
|
2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
|
changeset |
files
|
2012-05-26 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
merge
|
changeset |
files
|
2012-05-24 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
|
changeset |
files
|
2012-05-23 |
Medo |
Merge
|
changeset |
files
|
2012-05-23 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
|
changeset |
files
|
2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
|
changeset |
files
|
2012-05-23 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
|
changeset |
files
|
2012-05-23 |
unc0rr |
Don't remove already removed team
|
changeset |
files
|
2012-05-23 |
Xeli |
wops add this too
|
changeset |
files
|
2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
|
changeset |
files
|
2012-05-23 |
Xeli |
android: fix the default make target
|
changeset |
files
|
2012-05-23 |
Xeli |
Android: add freezer commit message
|
changeset |
files
|
2012-05-23 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
|
changeset |
files
|
2012-05-22 |
koda |
add GHC and GHFLAGS from cmake too
|
changeset |
files
|
2012-05-22 |
koda |
rename a few internal cmake variables (for consistency and readability)
|
changeset |
files
|
2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
|
changeset |
files
|
2012-05-22 |
Medo |
Merge
|
changeset |
files
|
2012-05-22 |
koda |
there a libSDLMain.a in the bundled SDL framework
|
changeset |
files
|
2012-05-22 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-05-21 |
Xeli |
android: possible fix for bitmap recycle errors
|
changeset |
files
|
2012-05-21 |
Xeli |
fixed wheelup/down
|
changeset |
files
|
2012-05-21 |
koda |
add a nilcheck
|
changeset |
files
|
2012-05-21 |
nemo |
checksum
|
changeset |
files
|
2012-05-21 |
unc0rr |
Feel free to add real checksum function
|
changeset |
files
|
2012-05-21 |
koda |
better lazy loading for cScaleFactor
|
changeset |
files
|
2012-05-20 |
nemo |
Ok. I think *this* should flip it correctly...
|
changeset |
files
|
2012-05-20 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
|
changeset |
files
|
2012-05-20 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
|
changeset |
files
|
2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
|
changeset |
files
|
2012-05-20 |
nemo |
clean up pngs
|
changeset |
files
|
2012-05-20 |
mikade |
merge
|
changeset |
files
|
2012-05-19 |
mikade |
+ Trivial update.
|
changeset |
files
|
2012-05-19 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
|
changeset |
files
|
2012-05-20 |
nemo |
Bit more freezer.
|
changeset |
files
|
2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
changeset |
files
|
2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
|
changeset |
files
|
2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
|
changeset |
files
|
2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
|
changeset |
files
|
2012-05-17 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
|
changeset |
files
|
2012-05-17 |
Xeli |
dont allow choosing weapons when the AI is playing
|
changeset |
files
|
2012-05-17 |
Xeli |
android typo/sabotage
|
changeset |
files
|
2012-05-17 |
Xeli |
fix sdl13 build
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
|
changeset |
files
|
2012-05-17 |
Xeli |
unbreak android build
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
|
changeset |
files
|
2012-05-15 |
Xeli |
android: add missing graphics, only placeholders tho..
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
changeset |
files
|
2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
|
changeset |
files
|
2012-05-13 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
changeset |
files
|
2012-05-13 |
nemo |
oops
|
changeset |
files
|
2012-05-13 |
nemo |
Dammit Xeli
|
changeset |
files
|
2012-05-13 |
unc0rr |
'\xd7af' -> 0xd7af
|
changeset |
files
|
2012-05-13 |
unc0rr |
Make uUtils.c compile
|
changeset |
files
|
2012-05-12 |
unc0rr |
help pas2c
|
changeset |
files
|
2012-05-12 |
unc0rr |
More magic
|
changeset |
files
|
2012-05-12 |
nemo |
unc0rr's magic macro
|
changeset |
files
|
2012-05-12 |
unc0rr |
oops, wrong type
|
changeset |
files
|
2012-05-12 |
unc0rr |
pas2c stuff again
|
changeset |
files
|
2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
|
changeset |
files
|
2012-05-12 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
|
changeset |
files
|
2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
|
changeset |
files
|
2012-05-11 |
unc0rr |
Add missing identifiers
|
changeset |
files
|
2012-05-11 |
nemo |
Fix casing and type for gl
|
changeset |
files
|
2012-05-11 |
unc0rr |
sysutils -> SysUtils
|
changeset |
files
|
2012-05-11 |
unc0rr |
Recognize length on arrays as a separate function
|
changeset |
files
|
2012-05-11 |
unc0rr |
More tolerance to pas2c
|
changeset |
files
|
2012-05-11 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
|
changeset |
files
|
2012-05-11 |
unc0rr |
Define NOCONSOLE for pas2c
|
changeset |
files
|
2012-05-11 |
unc0rr |
uCommandHandlers now compiles
|
changeset |
files
|
2012-05-11 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
|
changeset |
files
|
2012-05-11 |
unc0rr |
Recognize (hwFloat op int) expressions
|
changeset |
files
|
2012-05-11 |
unc0rr |
Convert "unit.function()" properly
|
changeset |
files
|
2012-05-11 |
unc0rr |
Function to compare string to char ftw
|
changeset |
files
|
2012-05-11 |
unc0rr |
Make pas2c happier with uSound
|
changeset |
files
|
2012-05-11 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
|
changeset |
files
|
2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
|
changeset |
files
|
2012-05-10 |
koda |
fix building with lua (i think)
|
changeset |
files
|
2012-05-10 |
koda |
minor changes for warnings and a variables scope
|
changeset |
files
|
2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
|
changeset |
files
|
2012-05-10 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
changeset |
files
|
2012-05-10 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
|
changeset |
files
|
2012-05-10 |
unc0rr |
Declare Param* functions
|
changeset |
files
|
2012-05-10 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
|
changeset |
files
|
2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
|
changeset |
files
|
2012-05-10 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
|
changeset |
files
|
2012-05-10 |
unc0rr |
More definitions and mess with pascal code
|
changeset |
files
|
2012-05-10 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
|
changeset |
files
|
2012-05-10 |
unc0rr |
Handle function type differently
|
changeset |
files
|
2012-05-10 |
unc0rr |
Some more definitions and slight fixes
|
changeset |
files
|
2012-05-10 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
changeset |
files
|
2012-05-10 |
unc0rr |
Implement built-in functions Low() and High()
|
changeset |
files
|
2012-05-09 |
nemo |
Reflects change in previous revision to uTypes
|
changeset |
files
|
2012-05-09 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
|
changeset |
files
|
2012-05-07 |
unc0rr |
Prepend unit name to function identifiers
|
changeset |
files
|
2012-05-07 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
|
changeset |
files
|
2012-05-07 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
|
changeset |
files
|
2012-05-07 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
|
changeset |
files
|
2012-05-07 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
|
changeset |
files
|
2012-05-05 |
koda |
old typed const moved to their proper unit
|
changeset |
files
|
2012-05-05 |
koda |
the scope cleanup continues...
|
changeset |
files
|
2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
changeset |
files
|
2012-05-05 |
koda |
revisit isTerminated in hwengine
|
changeset |
files
|
2012-05-05 |
koda |
fix more breakage
|
changeset |
files
|
2012-05-05 |
Xeli |
removed the default argument in uWorld
|
changeset |
files
|
2012-05-05 |
Xeli |
fix breakage
|
changeset |
files
|
2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
|
changeset |
files
|
2012-05-03 |
Medo |
Merge
|
changeset |
files
|
2012-05-04 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
|
changeset |
files
|
2012-05-03 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
changeset |
files
|
2012-05-03 |
sheepluva |
visually indicate when map preview generation is in progress.
|
changeset |
files
|
2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
|
changeset |
files
|
2012-05-03 |
sheepluva |
add DLC button to net game room
|
changeset |
files
|
2012-05-03 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
changeset |
files
|
2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
|
changeset |
files
|
2012-05-03 |
nemo |
merge
|
changeset |
files
|
2012-05-03 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
|
changeset |
files
|
2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
changeset |
files
|
2012-05-03 |
Medo |
Updated android support library to the latest version (r8)
|
changeset |
files
|
2012-05-03 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
changeset |
files
|
2012-05-02 |
nemo |
Initial stub for freezer
|
changeset |
files
|
2012-05-02 |
Medo |
Merge
|
changeset |
files
|
2012-05-02 |
sheepluva |
fix: issue with playing team list vertically collapsing
|
changeset |
files
|
2012-05-02 |
nemo |
Workaround for stuck pages.
|
changeset |
files
|
2012-05-02 |
sheepluva |
tweak how the header customization is stored in the settings file
|
changeset |
files
|
2012-05-02 |
unc0rr |
Render float consts into defines
|
changeset |
files
|
2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
|
changeset |
files
|
2012-05-02 |
sheepluva |
allow F5 magic to refresh demos/saves list too
|
changeset |
files
|
2012-05-02 |
koda |
rename a few Draw* routines
|
changeset |
files
|
2012-05-02 |
koda |
wut?
|
changeset |
files
|
2012-05-02 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
|
changeset |
files
|
2012-05-02 |
sheepluva |
rooms list
|
changeset |
files
|
2012-05-02 |
sheepluva |
roomslist: reimplement filters
|
changeset |
files
|
2012-05-02 |
nemo |
remove IFDEF 0 for sake of poor parser
|
changeset |
files
|
2012-05-02 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
|
2012-05-02 |
koda |
marked a couple of functions as inline
|
changeset |
files
|
2012-05-02 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
changeset |
files
|
2012-05-02 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
|
changeset |
files
|
2012-05-02 |
sheepluva |
sort by room state by default
|
changeset |
files
|
2012-05-02 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
|
2012-05-01 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
|
changeset |
files
|
2012-05-01 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
2012-05-01 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
|
2012-05-01 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
|
2012-05-01 |
unc0rr |
Better type deriving
|
changeset |
files
|
2012-05-01 |
unc0rr |
Declare const ints as enums
|
changeset |
files
|
2012-05-01 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
|
2012-05-01 |
sheepluva |
adjust column widths
|
changeset |
files
|
2012-05-01 |
koda |
oops^2
|
changeset |
files
|
2012-05-01 |
koda |
oops
|
changeset |
files
|
2012-05-01 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
|
2012-05-01 |
sheepluva |
RoomsListModel:
|
changeset |
files
|
2012-05-01 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
2012-05-01 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
|
2012-05-01 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
2012-04-30 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
|
2012-04-30 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
|
2012-04-30 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
|
2012-04-30 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
2012-04-30 |
unc0rr |
Rework string init macro
|
changeset |
files
|
2012-04-30 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
|
2012-04-29 |
Xeli |
wops
|
changeset |
files
|
2012-04-29 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
|
2012-04-29 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
|
2012-04-29 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
2012-04-29 |
sheepluva |
hello GameStyleModel
|
changeset |
files
|
2012-04-29 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
|
2012-04-29 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
|
2012-04-28 |
Xeli |
wops, removed some writeln
|
changeset |
files
|
2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
2012-04-29 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
|
2012-04-28 |
sheepluva |
license header year range adjustments
|
changeset |
files
|
2012-04-28 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
|
2012-04-28 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
|
2012-04-27 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
2012-04-28 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
2012-04-28 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
2012-04-28 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
|
2012-04-28 |
nemo |
unbreak snowball
|
changeset |
files
|
2012-04-28 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
|
2012-04-27 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
|
2012-04-27 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
|
2012-04-27 |
nemo |
theme tweaks
|
changeset |
files
|
2012-04-27 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
2012-04-26 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
2012-04-26 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
2012-04-26 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
2012-04-25 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
2012-04-25 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
|
2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
2012-04-24 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
2012-04-24 |
unc0rr |
uCommands compiles
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix types
|
changeset |
files
|
2012-04-24 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
|
2012-04-24 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
|
2012-04-23 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
2012-04-23 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
|
2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
2012-04-23 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
|
2012-04-23 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
2012-04-23 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
2012-04-22 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
2012-04-22 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
2012-04-22 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
2012-04-22 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
2012-04-22 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
2012-04-22 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
|
2012-04-21 |
nemo |
*sigh*
|
changeset |
files
|
2012-04-21 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
2012-04-21 |
unc0rr |
Oops
|
changeset |
files
|
2012-04-21 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
|
2012-04-21 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
2012-04-21 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
2012-04-20 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
2012-04-20 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
2012-04-20 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
2012-04-19 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
2012-04-14 |
unc0rr |
Fix insanity
|
changeset |
files
|
2012-04-14 |
unc0rr |
More string types
|
changeset |
files
|
2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render unions
|
changeset |
files
|
2012-04-12 |
koda |
minor gl debug/comments
|
changeset |
files
|
2012-04-12 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
2012-04-12 |
unc0rr |
Support string constants
|
changeset |
files
|
2012-04-12 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
2012-04-12 |
Stepan777 |
png screenshots
|
changeset |
files
|
2012-04-11 |
unc0rr |
Support operators declarations
|
changeset |
files
|
2012-04-11 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
2012-04-10 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
2012-04-09 |
koda |
vob* variables need to be reset
|
changeset |
files
|
2012-04-09 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
2012-04-09 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
2012-04-09 |
unc0rr |
Eraser tool
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better support for strings
|
changeset |
files
|
2012-04-09 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
2012-04-09 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
2012-04-09 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
2012-04-09 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
2012-04-09 |
nemo |
remove stray pixels
|
changeset |
files
|
2012-04-08 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
2012-04-08 |
koda |
ios, this method belongs here
|
changeset |
files
|
2012-04-08 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
2012-04-08 |
koda |
formatting
|
changeset |
files
|
2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
2012-04-07 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
2012-04-06 |
unc0rr |
Convert some operators
|
changeset |
files
|
2012-04-05 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
2012-04-05 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
2012-04-05 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
2012-04-04 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
2012-04-04 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
2012-04-04 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
2012-04-03 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
2012-04-01 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
ja update
|
changeset |
files
|
2012-04-01 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
de update
|
changeset |
files
|
2012-04-01 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
2012-04-03 |
krdrt5 |
cz update
|
changeset |
files
|
2012-04-01 |
Medo |
Merge
|
changeset |
files
|
2012-04-02 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
2012-04-01 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
2012-03-31 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
2012-04-01 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
2012-03-31 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
2012-03-30 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
2012-03-30 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
2012-03-30 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
2012-03-29 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
2012-03-28 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
2012-03-28 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
2012-03-28 |
nemo |
invalidate on switch
|
changeset |
files
|
2012-03-27 |
koda |
dates are no more!
|
changeset |
files
|
2012-03-27 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
2012-03-27 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
2012-03-27 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
2012-03-26 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
2012-03-26 |
unc0rr |
Just some further work
|
changeset |
files
|
2012-03-26 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
2012-03-26 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
|
2012-03-26 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
|
2012-03-25 |
mikade |
merge
|
changeset |
files
|
2012-03-25 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
2012-03-25 |
mikade |
Added a missing loc
|
changeset |
files
|
2012-03-25 |
mikade |
Add the parameters I missed the first time when I added these hooks.
|
changeset |
files
|
2012-03-25 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix wrong type returned from id2C
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
changeset |
files
|
2012-03-24 |
Xeli |
wops ;i
|
changeset |
files
|
2012-03-24 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
|
changeset |
files
|
2012-03-24 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
|
changeset |
files
|
2012-03-24 |
nemo |
LandBackTex take 2
|
changeset |
files
|
2012-03-23 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
|
changeset |
files
|
2012-03-23 |
unc0rr |
Oops
|
changeset |
files
|
2012-03-23 |
Xeli |
unbreak engine
|
changeset |
files
|
2012-03-22 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
2012-03-21 |
nemo |
Try different splash sounds too
|
changeset |
files
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
2012-03-17 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
2012-03-15 |
nemo |
oh yeah, dY...
|
changeset |
files
|
2012-03-15 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
2012-03-14 |
nemo |
Add fall damage
|
changeset |
files
|
2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
2012-03-13 |
unc0rr |
Variable pen width
|
changeset |
files
|
2012-03-13 |
nemo |
tweak take 2
|
changeset |
files
|
2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
2012-03-13 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Compatibility
|
changeset |
files
|
2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
changeset |
files
|
2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
changeset |
files
|
2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
changeset |
files
|
2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
|
changeset |
files
|
2012-03-12 |
nemo |
Teach AI to drown with shotgun too
|
changeset |
files
|
2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
changeset |
files
|
2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
|
changeset |
files
|
2012-03-11 |
unc0rr |
Fix silliness
|
changeset |
files
|
2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
changeset |
files
|
2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
changeset |
files
|
2012-03-11 |
nemo |
bug #336
|
changeset |
files
|
2012-03-11 |
nemo |
Add div to allow safe integer division from lua
|
changeset |
files
|
2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
|
changeset |
files
|
2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
|
changeset |
files
|
2012-03-10 |
nemo |
Avoid rare double decrement.
|
changeset |
files
|
2012-03-10 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
|
changeset |
files
|
2012-03-04 |
nemo |
bug #370
|
changeset |
files
|
2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
changeset |
files
|
2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
|
changeset |
files
|
2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
|
2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
|
changeset |
files
|
2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
changeset |
files
|
2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
changeset |
files
|
2012-02-29 |
nemo |
oops
|
changeset |
files
|
2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
|
2012-02-28 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
changeset |
files
|
2012-02-26 |
nemo |
don't use currenthedgehog
|
changeset |
files
|
2012-02-26 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
|
2012-02-26 |
nemo |
oops
|
changeset |
files
|
2012-02-26 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
|
2012-02-26 |
nemo |
ugh
|
changeset |
files
|
2012-02-26 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
|
2012-02-26 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
2012-02-26 |
nemo |
copypasta fail
|
changeset |
files
|
2012-02-26 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
|
2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
|
2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
|
2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
|
2012-02-23 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
|
2012-02-23 |
unc0rr |
Setup rooms list headers
|
changeset |
files
|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
|
2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
|
2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
|
2012-02-22 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
|
2012-02-22 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
|
2012-02-22 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
|
2012-02-20 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
|
2012-02-20 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed the schemes on android
|
changeset |
files
|
2012-02-20 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
|
2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
|
2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
|
2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
|
2012-02-20 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
2012-02-19 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
|
2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
|
2012-02-18 |
koda |
missions page rotates correctly
|
changeset |
files
|
2012-02-18 |
koda |
two more this time
|
changeset |
files
|
2012-02-18 |
koda |
merge
|
changeset |
files
|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
|
2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
|
2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
|
2012-02-18 |
koda |
prepare a styled button
|
changeset |
files
|
2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
|
2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
|
2012-02-18 |
koda |
rotation support for other controllers
|
changeset |
files
|
2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
2012-02-17 |
Xeli |
change power() to sqr
|
changeset |
files
|
2012-02-17 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
2012-02-17 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
|
2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
|
2012-02-17 |
koda |
the most important commit of the year
|
changeset |
files
|
2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
|
2012-02-17 |
Xeli |
forgot begin
|
changeset |
files
|
2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
2012-02-17 |
koda |
ops
|
changeset |
files
|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
2012-02-17 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
|
2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
|
2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
2012-02-15 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
2012-02-15 |
Xeli |
unbreak uTouch
|
changeset |
files
|
2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
2012-02-13 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
2012-02-12 |
nemo |
oops
|
changeset |
files
|
2012-02-12 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
2012-02-12 |
koda |
restored interface on iphone
|
changeset |
files
|
2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
2012-02-12 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
2012-02-12 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
2012-02-12 |
koda |
shorten the portait orientation check
|
changeset |
files
|
2012-02-11 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
2012-02-11 |
koda |
i don't know how this is possible
|
changeset |
files
|
2012-02-11 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
2012-02-11 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
2012-02-11 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
2012-02-11 |
inu |
one more pt locale update
|
changeset |
files
|
2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|
2012-02-10 |
inu |
updated pt_pt locale
|
changeset |
files
|
2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
2012-02-09 |
koda |
merge
|
changeset |
files
|
2012-02-09 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
2012-02-09 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
2012-02-09 |
inu |
updated ios description portuguese
|
changeset |
files
|
2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
2012-02-08 |
unc0rr |
Move a bit further
|
changeset |
files
|
2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
2012-02-07 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
2012-02-07 |
nemo |
slider tweak
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
2012-02-07 |
nemo |
Fix slider positions
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-06 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
2012-02-06 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
2012-02-06 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
2012-02-07 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
2012-02-06 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
2012-02-06 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak tardis
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak ammo menu
|
changeset |
files
|
2012-02-05 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
2012-02-05 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
2012-02-04 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
2012-02-04 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
2012-02-04 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
2012-01-29 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
2012-02-03 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
2012-02-01 |
cherrotluo |
chinese update
|
changeset |
files
|
2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
2012-01-30 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
2012-01-30 |
koda |
ahem, fix build
|
changeset |
files
|
2012-01-29 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
2012-01-29 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
2012-01-28 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
2012-01-26 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
2012-01-26 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
2012-01-24 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
2012-01-24 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
2012-01-18 |
koda |
merge
|
changeset |
files
|
2012-01-18 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
2012-01-18 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
2012-01-17 |
bovi |
skip button sound when exiting
|
changeset |
files
|
2012-01-17 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
2012-01-17 |
nemo |
fix line endings
|
changeset |
files
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
2012-01-16 |
valnut |
GCI task: season greetings
|
changeset |
files
|
2012-01-16 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
2012-01-15 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
2012-01-15 |
koda |
correct language identifier
|
changeset |
files
|
2012-01-15 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: stars
|
changeset |
files
|
2012-01-15 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: ping
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
2012-01-15 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
2012-01-15 |
bovi |
updated win build script
|
changeset |
files
|
2012-01-15 |
Xeli |
changed error message
|
changeset |
files
|
2012-01-15 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
2012-01-15 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
2012-01-15 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
2012-01-15 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
2012-01-15 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
2012-01-14 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
2012-01-14 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
2012-01-14 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
2012-01-13 |
nemo |
Fix typos
|
changeset |
files
|
2012-01-13 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
2012-01-11 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
2012-01-09 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
2012-01-06 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
2012-01-04 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
2012-01-01 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
2012-01-01 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
2012-01-01 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
2012-01-01 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
2011-12-31 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
2011-12-31 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
2011-12-30 |
unc0rr |
Fix build
|
changeset |
files
|
2011-12-30 |
unc0rr |
Oops
|
changeset |
files
|
2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
2011-12-29 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
2011-12-29 |
kragniz |
GCI task: idea
|
changeset |
files
|
2011-12-29 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
2011-12-28 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
2011-12-28 |
unc0rr |
add -O2
|
changeset |
files
|
2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
2011-12-27 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
2011-12-20 |
ChipHome |
Italian update
|
changeset |
files
|
2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
2011-12-12 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
2011-12-11 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
2011-12-11 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
2011-12-11 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
2011-12-11 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
2011-12-11 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
2011-12-11 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
2011-12-10 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
2011-12-09 |
nemo |
missing nil
|
changeset |
files
|
2011-12-08 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
2011-12-08 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
2011-12-07 |
koda |
ios italian translation
|
changeset |
files
|
2011-12-07 |
unc0rr |
Format code a bit
|
changeset |
files
|
2011-12-07 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
2011-12-07 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
2011-12-07 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
2011-12-07 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
2011-12-06 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
2011-12-06 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
2011-12-06 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
2011-12-06 |
nemo |
with statement considered harmful
|
changeset |
files
|
2011-12-06 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
2011-12-06 |
mikade |
oops
|
changeset |
files
|
2011-12-06 |
mikade |
merge
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
2011-12-05 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
2011-12-05 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
2011-12-02 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
2011-12-04 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
2011-12-04 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
2011-12-04 |
koda |
audio mono is back
|
changeset |
files
|
2011-12-04 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
2011-12-04 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
2011-12-03 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
2011-12-03 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
2011-12-03 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
2011-12-03 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
2011-12-03 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
2011-12-03 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
2011-12-03 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
2011-12-03 |
koda |
fix exe flags of new translations
|
changeset |
files
|
2011-12-03 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
2011-12-03 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
2011-12-03 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
2011-12-03 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
2011-12-03 |
koda |
minor cleanup
|
changeset |
files
|
2011-12-03 |
koda |
cleanup and example
|
changeset |
files
|
2011-12-03 |
Oranger |
GCI task: describez
|
changeset |
files
|
2011-12-03 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
2011-12-03 |
koda |
.hgignore update
|
changeset |
files
|
2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
2011-12-01 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
2011-11-30 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
2011-11-30 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
2011-11-29 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
2011-11-29 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
2011-11-28 |
unc0rr |
merge
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
2011-11-27 |
unc0rr |
More work on the parser
|
changeset |
files
|
2011-11-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-27 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
2011-11-27 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-26 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
2011-11-26 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
2011-11-26 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
2011-11-26 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser more
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
2011-11-26 |
nemo |
ffs
|
changeset |
files
|
2011-11-26 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
2011-11-26 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
2011-11-26 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
2011-11-26 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
2011-11-26 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
2011-11-25 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
2011-11-25 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
2011-11-26 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
2011-11-25 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
2011-11-26 |
Oranger |
eyecandy
|
changeset |
files
|
2011-11-25 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
2011-11-25 |
unc0rr |
Help parser a bit
|
changeset |
files
|
2011-11-25 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
2011-11-25 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
2011-11-25 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
2011-11-25 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
2011-11-25 |
koda |
also for the description
|
changeset |
files
|
2011-11-25 |
koda |
better ios localization files
|
changeset |
files
|
2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
2011-11-24 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
2011-11-24 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
2011-11-24 |
Xeli |
removed extra endif
|
changeset |
files
|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
2011-11-23 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
2011-11-22 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
2011-11-22 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
2011-11-22 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.17
|
changeset |
files
|
2011-11-20 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
2011-11-20 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
2011-11-19 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
2011-11-19 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
2011-11-19 |
nemo |
Update changelog again
|
changeset |
files
|
2011-11-19 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
2011-11-17 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
2011-11-16 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
2011-11-16 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
2011-11-16 |
unc0rr |
Less code
|
changeset |
files
|
2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
2011-11-14 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
2011-11-14 |
nemo |
reset chat lines too
|
changeset |
files
|
2011-11-14 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
2011-11-14 |
nemo |
Not useful.
|
changeset |
files
|
2011-11-14 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
2011-11-14 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
2011-11-14 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
2011-11-14 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
fix accessing a released object
|
changeset |
files
|
2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
2011-11-13 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
stray "
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
oops
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Something
|
changeset |
files
|
2011-11-13 |
nemo |
Release?
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
2011-11-13 |
inu |
pt update
|
changeset |
files
|
2011-11-13 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
2011-11-13 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
2011-11-14 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-13 |
szczur |
pl update
|
changeset |
files
|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
2011-11-13 |
BioHazardX |
it update
|
changeset |
files
|
2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
nevermind
|
changeset |
files
|
2011-11-12 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
even faster and no more warning
|
changeset |
files
|
2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
2011-11-12 |
unc0rr |
faster math
|
changeset |
files
|
2011-11-12 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
2011-11-11 |
nemo |
Add hillbilly voice
|
changeset |
files
|
2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
2011-11-11 |
nemo |
flip some flames
|
changeset |
files
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
2011-11-11 |
koda |
further engine interaction refactoring
|
changeset |
files
|
2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
2011-11-10 |
koda |
restore a lost view message
|
changeset |
files
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
2011-11-09 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
2011-11-09 |
unc0rr |
Rearrange token types
|
changeset |
files
|
2011-11-10 |
nemo |
Add more border checks
|
changeset |
files
|
2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
2011-11-09 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
2011-11-08 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
2011-11-06 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
2011-11-06 |
nemo |
tweak % again
|
changeset |
files
|
2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
2011-11-06 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
2011-11-06 |
koda |
move two class files in a correct directory
|
changeset |
files
|
2011-11-06 |
nemo |
exclude hogs from density check
|
changeset |
files
|
2011-11-06 |
nemo |
too game breaking I think
|
changeset |
files
|
2011-11-06 |
nemo |
Include density in gear kick
|
changeset |
files
|
2011-11-06 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
2011-11-06 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
2011-11-05 |
nemo |
skip when attacking as well
|
changeset |
files
|
2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
2011-11-05 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
2011-11-05 |
unc0rr |
merge
|
changeset |
files
|
2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
2011-11-05 |
koda |
ooops :D
|
changeset |
files
|
2011-11-05 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
2011-11-04 |
nemo |
Avoid overflowing event
|
changeset |
files
|
2011-11-04 |
sheepluva |
I hope this helps...
|
changeset |
files
|
2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
2011-11-04 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
2011-11-03 |
unc0rr |
Better 'else' part
|
changeset |
files
|
2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
2011-11-03 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
2011-11-02 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
2011-11-02 |
koda |
better
|
changeset |
files
|
2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
2011-11-02 |
koda |
slight simplification
|
changeset |
files
|
2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
|
2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
|
2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
|
2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
|
2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
2011-10-30 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
|
2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
2011-10-28 |
koda |
restore game config on iphone
|
changeset |
files
|
2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
2011-10-27 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
2011-10-26 |
sheepluva |
typos
|
changeset |
files
|
2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
|
2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
2011-10-24 |
sheepluva |
chat:
|
changeset |
files
|
2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
2011-10-23 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
2011-10-23 |
sheepluva |
highlight improvements
|
changeset |
files
|
2011-10-23 |
nemo |
oops
|
changeset |
files
|
2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
2011-10-23 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
2011-10-22 |
sheepluva |
document css files better
|
changeset |
files
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix layout of net page
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
2011-10-20 |
sheepluva |
oops and good night
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment fixes
|
changeset |
files
|
2011-10-20 |
sheepluva |
comments
|
changeset |
files
|
2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment typo
|
changeset |
files
|
2011-10-20 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
2011-10-20 |
nemo |
lolwut
|
changeset |
files
|
2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
2011-10-20 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
2011-10-17 |
nemo |
:(
|
changeset |
files
|
2011-10-17 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
2011-10-17 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
2011-10-17 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
2011-10-17 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
2011-10-17 |
sheepluva |
add tiara hat
|
changeset |
files
|
2011-10-16 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
2011-10-16 |
nemo |
Blend the outter side too
|
changeset |
files
|
2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
2011-10-13 |
nemo |
oops
|
changeset |
files
|
2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
2011-10-10 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
2011-10-10 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
2011-10-10 |
nemo |
tidier
|
changeset |
files
|
2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
2011-10-10 |
nemo |
tweak (still a hack)
|
changeset |
files
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
2011-10-10 |
nemo |
expose border color to lua
|
changeset |
files
|
2011-10-09 |
nemo |
oops
|
changeset |
files
|
2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
2011-10-09 |
nemo |
add a couple more
|
changeset |
files
|
2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
2011-10-08 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
2011-10-08 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
2011-10-08 |
koda |
ooops
|
changeset |
files
|
2011-10-08 |
koda |
move some config files
|
changeset |
files
|
2011-10-08 |
koda |
create teams programmatically
|
changeset |
files
|
2011-10-08 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
2011-10-08 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-10-08 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
2011-10-08 |
nemo |
tweak Y movement
|
changeset |
files
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
2011-10-08 |
koda |
minor changes
|
changeset |
files
|
2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
2011-10-07 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
2011-10-06 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
2011-10-06 |
koda |
(a lot of) ooops
|
changeset |
files
|
2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
2011-10-05 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
2011-10-05 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
2011-10-05 |
koda |
be a good memory aware citizen
|
changeset |
files
|
2011-10-04 |
koda |
make the missions/trainings start
|
changeset |
files
|
2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
2011-10-04 |
nemo |
hm. probably should set both
|
changeset |
files
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
2011-10-01 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
2011-10-01 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
2011-10-01 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
2011-09-30 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
2011-09-30 |
koda |
a little code cleanup
|
changeset |
files
|
2011-09-30 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
2011-09-29 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-09-29 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
2011-09-27 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
2011-09-30 |
koda |
translators missed me
|
changeset |
files
|
2011-09-30 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
2011-09-30 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
2011-09-29 |
sheepluva |
oops
|
changeset |
files
|
2011-09-29 |
sheepluva |
update .pro
|
changeset |
files
|
2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
2011-09-28 |
sheepluva |
this makes more sense
|
changeset |
files
|
2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
2011-09-28 |
sheepluva |
training screen localization works now
|
changeset |
files
|
2011-09-28 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
2011-10-28 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
2011-09-28 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
2011-10-21 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
2011-10-20 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
2011-10-20 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
2011-10-20 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
2011-09-27 |
nemo |
this needs to actually return something
|
changeset |
files
|
2011-10-09 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
2011-10-09 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
2011-10-09 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
2011-09-26 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
2011-10-08 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
2011-10-08 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
2011-10-07 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
my qt version needs this to work...
|
changeset |
files
|
2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
2011-09-25 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
2011-09-25 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
2011-09-25 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
2011-09-24 |
koda |
warnings round also for ios
|
changeset |
files
|
2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
2011-09-24 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2011-09-24 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
2011-09-24 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
2011-10-16 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
2011-09-22 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
2011-09-22 |
nemo |
Disable clouds
|
changeset |
files
|
2011-09-21 |
koda |
ios version bump
|
changeset |
files
|
2011-09-21 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
2011-09-21 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
2011-09-21 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
2011-09-21 |
koda |
retina images, again
|
changeset |
files
|
2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
2011-09-21 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
2011-09-21 |
koda |
one more
|
changeset |
files
|
2011-09-21 |
koda |
moar @2x
|
changeset |
files
|
2011-09-21 |
koda |
another round of retina display images
|
changeset |
files
|
2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
2011-09-20 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
2011-09-20 |
nemo |
check for amNothing
|
changeset |
files
|
2011-09-20 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
|
2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
|
2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
2011-09-20 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
2011-09-19 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
2011-09-19 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
2011-09-19 |
nemo |
return nil for position if no gear
|
changeset |
files
|
2011-09-19 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
2011-09-19 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
2011-09-18 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
2011-09-17 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
oops, it was already added
|
changeset |
files
|
2011-09-17 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
2011-09-17 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
2011-09-17 |
sheepluva |
update copyright year of README
|
changeset |
files
|
2011-09-17 |
mikade |
change the changelog
|
changeset |
files
|
2011-09-16 |
sheepluva |
update credits a bit
|
changeset |
files
|
2011-09-16 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
|
2011-09-16 |
nemo |
typo
|
changeset |
files
|
2011-09-25 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-16 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
2011-09-16 |
inu |
pt update
|
changeset |
files
|
2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
Requested a few times
|
changeset |
files
|
2011-09-16 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
|
2011-09-16 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
2011-09-16 |
nemo |
Aaaaalllways!
|
changeset |
files
|
2011-09-16 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
2011-09-16 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
2011-09-16 |
szczur |
Polish translation updates
|
changeset |
files
|
2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
2011-09-16 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
|
2011-09-15 |
mikade |
check waterline
|
changeset |
files
|
2011-09-15 |
sheepluva |
moar sparkles :3
|
changeset |
files
|
2011-09-15 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
2011-09-15 |
Palewolf |
Spanish translation
|
changeset |
files
|
2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
|
2011-09-15 |
sheepluva |
change²log
|
changeset |
files
|
2011-09-15 |
Henek |
merge :(
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
2011-09-15 |
Henek |
updateing swedish translation
|
changeset |
files
|
2011-09-15 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
|
2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
2011-09-14 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
|
2011-09-14 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
2011-09-14 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
|
2011-09-14 |
koda |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
2011-09-14 |
mikade |
Updates to golf theme.
|
changeset |
files
|
2011-09-14 |
nemo |
merge
|
changeset |
files
|
2011-09-14 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
2011-09-14 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
|
2011-09-14 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
2011-09-14 |
mikade |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
2011-09-14 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
2011-09-14 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
2011-09-13 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
2011-09-13 |
nemo |
fix for issue #238
|
changeset |
files
|
2011-09-13 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
2011-09-13 |
unc0rr |
Translation update
|
changeset |
files
|
2011-09-13 |
igor-hkr |
Translation update
|
changeset |
files
|
2011-09-12 |
sheepluva |
typo
|
changeset |
files
|
2011-09-13 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
2011-09-13 |
nemo |
fix voice preview
|
changeset |
files
|
2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
2011-09-13 |
nemo |
oops
|
changeset |
files
|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
2011-09-12 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
2011-09-12 |
nemo |
fix for issue #139
|
changeset |
files
|
2011-09-12 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
2011-09-12 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
2011-09-12 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
2011-09-12 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
2011-09-11 |
sheepluva |
smoke for molotov
|
changeset |
files
|
2011-09-11 |
nemo |
make it more sekret
|
changeset |
files
|
2011-09-11 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
2011-09-11 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
2011-09-11 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
2011-09-11 |
nemo |
better?
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
2011-09-11 |
sheepluva |
omg how could I forget
|
changeset |
files
|
2011-09-11 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
2011-09-11 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
2011-09-11 |
nemo |
Also this
|
changeset |
files
|
2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
2011-09-11 |
sheepluva |
small de update
|
changeset |
files
|
2011-09-11 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
2011-09-11 |
nemo |
tweak
|
changeset |
files
|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
2011-09-11 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #269
|
changeset |
files
|
2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #276
|
changeset |
files
|
2011-09-11 |
sheepluva |
german lua translations
|
changeset |
files
|
2011-09-11 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
2011-09-11 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
2011-09-11 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|
2011-09-10 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
|
2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
|
2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
|
2011-09-10 |
sheepluva |
translation fail/typo
|
changeset |
files
|
2011-09-10 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
|
2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
|
2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
|
2011-09-09 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
changeset |
files
|
2011-09-09 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
2011-09-09 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
|
2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
changeset |
files
|
2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
|
2011-09-14 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
|
2011-09-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
|
2011-09-09 |
mikade |
Add support for more players.
|
changeset |
files
|
2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
|
2011-09-09 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
changeset |
files
|
2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
|
2011-09-08 |
nemo |
oops
|
changeset |
files
|
2011-09-08 |
nemo |
Restore hog on team gone
|
changeset |
files
|
2011-09-08 |
sheepluva |
fix knight hat
|
changeset |
files
|
2011-09-08 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
2011-09-07 |
unc0rr |
Replace tab with space
|
changeset |
files
|
2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
|
2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
|
2011-09-08 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
2011-09-08 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
2011-09-08 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
2011-09-08 |
Star |
updated hat
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
2011-09-07 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
2011-09-07 |
nemo |
new countries
|
changeset |
files
|
2011-09-06 |
nemo |
fix hat name
|
changeset |
files
|
2011-09-06 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
|
2011-09-06 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
2011-09-06 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
2011-09-06 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
2011-09-06 |
tsleon |
translation update
|
changeset |
files
|
2011-09-06 |
szczur |
translation update
|
changeset |
files
|
2011-09-06 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
2011-09-05 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
2011-09-05 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
2011-09-05 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
2011-09-05 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
2011-09-05 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
2011-09-05 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|
2011-09-05 |
unc0rr |
Support Qt version which have no qHash(QUrl)
|
changeset |
files
|
2011-09-04 |
nemo |
Move a few more, exclude NoHat and team hats from animation
|
changeset |
files
|
2011-09-04 |
nemo |
Load list of hats dynamically.
|
changeset |
files
|
2011-09-04 |
nemo |
Add check on amNothing
|
changeset |
files
|
2011-09-04 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
|
changeset |
files
|
2011-09-04 |
nemo |
copy/paste fail
|
changeset |
files
|
2011-09-04 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
changeset |
files
|
2011-09-04 |
unc0rr |
Some renaming
|
changeset |
files
|
2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
|
changeset |
files
|
2011-09-04 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
changeset |
files
|
2011-09-04 |
nemo |
load mask from user path as well
|
changeset |
files
|
2011-09-04 |
unc0rr |
Prevent runtime warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Only prepend hedgewars.org if the url is relative
|
changeset |
files
|
2011-09-04 |
nemo |
remove dupe
|
changeset |
files
|
2011-09-04 |
nemo |
oops
|
changeset |
files
|
2011-09-04 |
unc0rr |
Allow surfing, download and extract only .zip files
|
changeset |
files
|
2011-09-04 |
nemo |
truncate page on comment tags, as suggested by unc0rr
|
changeset |
files
|
2011-09-04 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Extract to cfgdir
|
changeset |
files
|
2011-09-04 |
nemo |
update animation page. remove test image
|
changeset |
files
|
2011-09-04 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Call update() so loaded images appear
|
changeset |
files
|
2011-09-04 |
unc0rr |
Fix a warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Link against quazip
|
changeset |
files
|
2011-09-04 |
unc0rr |
Extract downloaded content into temp dir
|
changeset |
files
|
2011-09-04 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
|
changeset |
files
|
2011-09-04 |
unc0rr |
- Implement progressbars to show download progress
|
changeset |
files
|
2011-09-07 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-09-04 |
unc0rr |
Add QuaZIP library to build system
|
changeset |
files
|
2011-09-03 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
changeset |
files
|
2011-09-03 |
sheepluva |
'Star and Moon' updated his sheep hat.
|
changeset |
files
|
2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
changeset |
files
|
2011-09-03 |
unc0rr |
Remove STL dependency
|
changeset |
files
|
2011-09-03 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
|
changeset |
files
|
2011-09-03 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
|
changeset |
files
|
2011-09-02 |
nemo |
tweak to avoid jaggies
|
changeset |
files
|
2011-09-02 |
nemo |
typo
|
changeset |
files
|
2011-09-02 |
nemo |
fiiine
|
changeset |
files
|
2011-09-02 |
nemo |
lighten a bit
|
changeset |
files
|
2011-09-02 |
nemo |
Add awesome new TARDIS art
|
changeset |
files
|
2011-09-02 |
nemo |
OMG. I forgot this one.
|
changeset |
files
|
2011-09-02 |
nemo |
that was just getting me into trouble
|
changeset |
files
|
2011-09-02 |
nemo |
oops.
|
changeset |
files
|
2011-09-02 |
nemo |
Thicker borders. Still need something by an actual artist.
|
changeset |
files
|
2011-09-02 |
unc0rr |
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
|
changeset |
files
|
2011-09-02 |
unc0rr |
Implement save button on game statistics page.
|
changeset |
files
|
2011-09-09 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
|
changeset |
files
|
2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
|
changeset |
files
|
2011-09-09 |
Xeli |
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
|
changeset |
files
|
2011-09-02 |
unc0rr |
Why so serious
|
changeset |
files
|
2011-09-09 |
Xeli |
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
|
changeset |
files
|
2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
changeset |
files
|
2011-09-08 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
|
changeset |
files
|
2011-09-01 |
sheepluva |
add get away time modifier entry to changelog
|
changeset |
files
|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
|
changeset |
files
|
2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
|
changeset |
files
|
2011-09-01 |
nemo |
merge
|
changeset |
files
|
2011-09-01 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
|
changeset |
files
|
2011-09-01 |
nemo |
button tweak, add missing left horizon
|
changeset |
files
|
2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
|
changeset |
files
|
2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
|
changeset |
files
|
2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
|
changeset |
files
|
2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
|
changeset |
files
|
2011-08-31 |
nemo |
Avoid burning other hog's turn
|
changeset |
files
|
2011-08-31 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
|
changeset |
files
|
2011-08-31 |
unc0rr |
- Don't reload fonts
|
changeset |
files
|
2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
|
changeset |
files
|
2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
|
changeset |
files
|
2011-09-14 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
|
changeset |
files
|
2011-08-31 |
nemo |
TARDIS bugfix
|
changeset |
files
|
2011-09-14 |
koda |
fix for retina display devices
|
changeset |
files
|
2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
|
changeset |
files
|
2011-09-14 |
koda |
ios version bump
|
changeset |
files
|
2011-08-31 |
nemo |
more proper implementation of TARDIS
|
changeset |
files
|
2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
|
changeset |
files
|
2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
|
changeset |
files
|
2011-08-29 |
nemo |
Check for nil from SpawnCustomCrate
|
changeset |
files
|
2011-08-29 |
koda |
updated sdl.patch
|
changeset |
files
|
2011-08-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-08-28 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
|
changeset |
files
|
2011-08-28 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
|
changeset |
files
|
2011-08-28 |
koda |
move the ios background music under resources
|
changeset |
files
|
2011-08-28 |
koda |
the return of SDL.patch D:
|
changeset |
files
|
2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
|
changeset |
files
|
2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
|
changeset |
files
|
2011-08-27 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
|
changeset |
files
|
2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
|
changeset |
files
|
2011-08-27 |
nemo |
implement proper blending
|
changeset |
files
|
2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
|
changeset |
files
|
2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
changeset |
files
|
2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
|
changeset |
files
|
2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
changeset |
files
|
2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
changeset |
files
|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
|
changeset |
files
|
2011-08-25 |
inu |
pt update
|
changeset |
files
|
2011-08-25 |
sheepluva |
* partial rollback of changes to camera
|
changeset |
files
|
2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
changeset |
files
|
2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
changeset |
files
|
2011-08-25 |
sheepluva |
don't poison invul hogs
|
changeset |
files
|
2011-08-25 |
nemo |
another silly mistake
|
changeset |
files
|
2011-08-24 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
|
changeset |
files
|
2011-08-24 |
nemo |
oops
|
changeset |
files
|
2011-08-24 |
sheepluva |
THUNKphewbzzweeEEeee
|
changeset |
files
|
2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
|
changeset |
files
|
2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
|
2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
2011-08-23 |
nemo |
restore screwed up test
|
changeset |
files
|
2011-08-23 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
2011-09-01 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
|
2011-09-01 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ooops
|
changeset |
files
|
2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
2011-08-28 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
2011-08-26 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
|
changeset |
files
|
2011-08-26 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
|
changeset |
files
|
2011-08-26 |
Xeli |
version name and api changed for Market version
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
|
changeset |
files
|
2011-08-26 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
|
changeset |
files
|
2011-08-23 |
nemo |
Disable flakes in Blox theme
|
changeset |
files
|
2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
Free land texture, reset sky colour.
|
changeset |
files
|
2011-08-22 |
nemo |
Put it in the add as well
|
changeset |
files
|
2011-08-22 |
nemo |
Add check for no sound
|
changeset |
files
|
2011-08-22 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
|
changeset |
files
|
2011-08-22 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
|
changeset |
files
|
2011-08-22 |
unc0rr |
merge
|
changeset |
files
|
2011-08-22 |
koda |
add Zorg to credits
|
changeset |
files
|
2011-08-22 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
enable a tip on osx, remove trailing whitespaces
|
changeset |
files
|
2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
|
changeset |
files
|
2011-08-21 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-22 |
tsleon |
russian translation update
|
changeset |
files
|
2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
|
changeset |
files
|
2011-08-21 |
Xeli |
removed the enabling of sensors
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
changeset |
files
|
2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
changeset |
files
|
2011-08-21 |
Xeli |
Changed url to code.google.com page
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Strip and compress Golf theme
|
changeset |
files
|
2011-08-21 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
mergy merge merge
|
changeset |
files
|
2011-08-21 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
merge
|
changeset |
files
|
2011-08-21 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
|
changeset |
files
|
2011-08-21 |
Xeli |
forgot to hg add the images...
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
HUD for Space Invasion, minor bugfix
|
changeset |
files
|
2011-08-21 |
nemo |
hammer tweak
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add mikade and Xeli to credits
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
changeset |
files
|
2011-08-21 |
Xeli |
few comments added
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
add check for other forms of flight too
|
changeset |
files
|
2011-08-21 |
Xeli |
added licenses
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
|
changeset |
files
|
2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
changeset |
files
|
2011-08-21 |
Uncharted |
New lithuanian translation
|
changeset |
files
|
2011-08-20 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Fix localisation of scripts
|
changeset |
files
|
2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
|
changeset |
files
|
2011-08-21 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
|
changeset |
files
|
2011-08-19 |
Xeli |
small cosmetic change
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
This really should have been a TPoint for consistency
|
changeset |
files
|
2011-08-19 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
|
changeset |
files
|
2011-08-19 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added several graphics
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
teach AI about sticky mines
|
changeset |
files
|
2011-08-19 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
- Update russian translation
|
changeset |
files
|
2011-08-18 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
|
changeset |
files
|
2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
|
changeset |
files
|
2011-08-19 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
|
changeset |
files
|
2011-08-18 |
Xeli |
Volume keys now work
hedgeroid
|
changeset |
files
|
2011-08-19 |
nemo |
oops
|
changeset |
files
|
2011-08-17 |
Xeli |
open ammo when clicking the current hog
hedgeroid
|
changeset |
files
|
2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
unc0rr |
Free messages queue on engine shutdown
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
...
|
changeset |
files
|
2011-08-17 |
Xeli |
Now able to select a weapon
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
*sigh*
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
changeset |
files
|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
changeset |
files
|
2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
changeset |
files
|
2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
changeset |
files
|
2011-08-16 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
|
changeset |
files
|
2011-08-15 |
nemo |
Check for dX too
|
changeset |
files
|
2011-08-15 |
nemo |
I'll learn to build first eventually...
|
changeset |
files
|
2011-08-17 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
oops
|
changeset |
files
|
2011-08-15 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
|
changeset |
files
|
2011-08-15 |
mikade |
merge
|
changeset |
files
|
2011-08-15 |
nemo |
Use Frame instead of State for the health flag
|
changeset |
files
|
2011-08-15 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
|
changeset |
files
|
2011-08-15 |
unc0rr |
Why so suspicious?
|
changeset |
files
|
2011-08-15 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
|
changeset |
files
|
2011-08-15 |
nemo |
forgot scale
|
changeset |
files
|
2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
|
changeset |
files
|
2011-08-15 |
nemo |
bump up max collision to 1024 entries
|
changeset |
files
|
2011-08-15 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
|
changeset |
files
|
2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
|
changeset |
files
|
2011-08-14 |
koda |
smaller code cleanup
|
changeset |
files
|
2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
changeset |
files
|
2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
|
changeset |
files
|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
changeset |
files
|
2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
|
changeset |
files
|
2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
|
changeset |
files
|
2011-08-14 |
unc0rr |
Use local scope global var instead
|
changeset |
files
|
2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
|
changeset |
files
|
2011-08-13 |
koda |
small fix for the ios project file
|
changeset |
files
|
2011-08-13 |
unc0rr |
Some screwing around GearsNear code
|
changeset |
files
|
2011-08-13 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
|
changeset |
files
|
2011-08-12 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
|
changeset |
files
|
2011-08-12 |
nemo |
extend the workaround. FIXME still applies
|
changeset |
files
|
2011-08-12 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
|
changeset |
files
|
2011-08-12 |
nemo |
use ansistring instead
|
changeset |
files
|
2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
changeset |
files
|
2011-08-11 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
changeset |
files
|
2011-08-11 |
Xeli |
Android (multitouch) implementation
hedgeroid
|
changeset |
files
|
2011-08-12 |
nemo |
unbreak voice playback in team creation
|
changeset |
files
|
2011-08-11 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
changeset |
files
|
2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
|
changeset |
files
|
2011-08-11 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
another merge to clean up
|
changeset |
files
|
2011-08-11 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
:( bad revision.
|
changeset |
files
|
2011-08-10 |
Xeli |
back key now quits the game
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
merge1
|
changeset |
files
|
2011-08-10 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
2011-08-10 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
2011-08-09 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
exclude current hedgehog
|
changeset |
files
|
2011-08-09 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
2011-08-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-10 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
2011-08-09 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
2011-08-08 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
2011-08-07 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
2011-08-07 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
2011-08-07 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
2011-08-07 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
2011-08-07 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
2011-08-07 |
koda |
oops this slipped through
|
changeset |
files
|
2011-08-07 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
2011-08-09 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
changeset |
files
|
2011-08-09 |
Xeli |
fixed minor download bug
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
changeset |
files
|
2011-08-09 |
Xeli |
api level 9 for now
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
changeset |
files
|
2011-08-09 |
Xeli |
-
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
Don't reset attack when Unplaced.
|
changeset |
files
|
2011-08-09 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
|
changeset |
files
|
2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
changeset |
files
|
2011-08-09 |
Xeli |
Added color and team hog count
hedgeroid
|
changeset |
files
|
2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
changeset |
files
|
2011-08-09 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
|
changeset |
files
|
2011-08-04 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
|
changeset |
files
|
2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
|
changeset |
files
|
2011-08-05 |
nemo |
merge
|
changeset |
files
|
2011-08-08 |
Xeli |
Removed the (default) qualifier
hedgeroid
|
changeset |
files
|
2011-08-10 |
grammikj |
Make sinegun sound a bit louder
|
changeset |
files
|
2011-08-05 |
nemo |
move gstWait - should make detecting drowning easier for mikade
|
changeset |
files
|
2011-08-08 |
Xeli |
added placeholder images for teamcount
hedgeroid
|
changeset |
files
|
2011-08-10 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
|
changeset |
files
|
2011-08-04 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-04 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
changeset |
files
|
2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
|
changeset |
files
|
2011-08-01 |
koda |
add a couple of nilcheck for safety
|
changeset |
files
|
2011-08-01 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
changeset |
files
|
2011-08-01 |
nemo |
Make vgtHealth use Tint
|
changeset |
files
|
2011-08-01 |
nemo |
add getter for effects. untested.
|
changeset |
files
|
2011-08-01 |
unc0rr |
Merge
|
changeset |
files
|
2011-07-31 |
koda |
i had to forget something about the ios project file, by contract
|
changeset |
files
|
2011-07-31 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
|
changeset |
files
|
2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
|
changeset |
files
|
2011-07-31 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
|
changeset |
files
|
2011-07-31 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
|
changeset |
files
|
2011-07-30 |
nemo |
add nil check
|
changeset |
files
|
2011-07-30 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
|
changeset |
files
|
2011-07-30 |
nemo |
kill off some speckles, crank up land gun output
|
changeset |
files
|
2011-08-04 |
Xeli |
removed TODO no use for it now
hedgeroid
|
changeset |
files
|
2011-07-28 |
nemo |
bluer colour, more pulsing
|
changeset |
files
|
2011-08-04 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
|
changeset |
files
|
2011-07-27 |
nemo |
this helps a bit
|
changeset |
files
|
2011-08-04 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
|
changeset |
files
|
2011-07-27 |
nemo |
skip splashes for flakes
|
changeset |
files
|
2011-08-04 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
|
changeset |
files
|
2011-07-27 |
nemo |
trying another texture
|
changeset |
files
|
2011-08-04 |
Xeli |
Main activity for starting a local game
hedgeroid
|
changeset |
files
|
2011-07-27 |
nemo |
unnecessary test removed, also merge
|
changeset |
files
|
2011-08-04 |
Xeli |
send the gameconfig
hedgeroid
|
changeset |
files
|
2011-07-27 |
koda |
annoying translators like it was no thing
|
changeset |
files
|
2011-08-04 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
|
changeset |
files
|
2011-07-27 |
koda |
increasing commit number with style
|
changeset |
files
|
2011-08-04 |
Xeli |
moved these files to a subdir
hedgeroid
|
changeset |
files
|
2011-07-27 |
koda |
one more stray tag to be removed
|
changeset |
files
|
2011-08-04 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
|
changeset |
files
|
2011-07-27 |
koda |
trying to clean up the .hgtags mess
|
changeset |
files
|
2011-07-27 |
nemo |
Deletion was a bad idea.
|
changeset |
files
|
2011-08-04 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
|
changeset |
files
|
2011-07-27 |
nemo |
example of an SD art. mine from openclipart
|
changeset |
files
|
2011-08-04 |
Xeli |
added GenLandPreview declaration
hedgeroid
|
changeset |
files
|
2011-07-25 |
mikade |
Don't activate switch if player only has 1 hog
|
changeset |
files
|
2011-08-04 |
Xeli |
jni constants used by hwLibrary
hedgeroid
|
changeset |
files
|
2011-07-24 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
|
changeset |
files
|
2011-08-04 |
Xeli |
images for the frontend
hedgeroid
|
changeset |
files
|
2011-07-24 |
koda |
add the ios friendly scripts
|
changeset |
files
|
2011-08-04 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
|
changeset |
files
|
2011-07-24 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
|
changeset |
files
|
2011-07-18 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
|
changeset |
files
|
2011-07-24 |
nemo |
raise AI to hard
|
changeset |
files
|
2011-07-18 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
|
changeset |
files
|
2011-07-24 |
nemo |
oops
|
changeset |
files
|
2011-07-16 |
Xeli |
Lua source modification revert aded
hedgeroid
|
changeset |
files
|
2011-07-24 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
changeset |
files
|
2011-07-16 |
Xeli |
Added support for LUA
hedgeroid
|
changeset |
files
|
2011-07-24 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
changeset |
files
|
2011-07-14 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
|
changeset |
files
|
2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
|
changeset |
files
|
2011-07-14 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
|
changeset |
files
|
2011-07-23 |
nemo |
test on i should be first condition
|
changeset |
files
|
2011-07-27 |
unc0rr |
Merge
|
changeset |
files
|
2011-07-14 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
|
changeset |
files
|
2011-07-23 |
unc0rr |
merge
|
changeset |
files
|
2011-07-14 |
Xeli |
added startlocalgame activity
hedgeroid
|
changeset |
files
|
2011-07-21 |
sheepluva |
fix wrong location of "Type"-label in map-selection
|
changeset |
files
|
2011-07-14 |
Xeli |
Main class files for the start-local-game screen
hedgeroid
|
changeset |
files
|
2011-07-20 |
sheepluva |
some changelog stuff
|
changeset |
files
|
2011-07-14 |
Xeli |
this file points to the resources files containing weapons and schemes
hedgeroid
|
changeset |
files
|
2011-07-20 |
mikade |
Restored Golf theme. May require additional work.
|
changeset |
files
|
2011-07-27 |
unc0rr |
Colon sign isn't compatible with windows
|
changeset |
files
|
2011-07-14 |
Xeli |
Fixed a small bug for when detecting Themes
hedgeroid
|
changeset |
files
|
2011-07-20 |
mikade |
New mission. Hopefully easier than most of my other missions. :D
|
changeset |
files
|
2011-07-23 |
unc0rr |
Implement command for banning by ip and a command for bans list
|
changeset |
files
|
2011-07-27 |
unc0rr |
Remove unneeded variable
|
changeset |
files
|
2011-07-14 |
Xeli |
Layouts for the start local game
hedgeroid
|
changeset |
files
|
2011-07-19 |
sheepluva |
escape ampersand ('&') in team select buttons.
|
changeset |
files
|
2011-07-26 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
|
changeset |
files
|
2011-07-14 |
Xeli |
added xml files which represent the default entries of Schemes and weapons
hedgeroid
|
changeset |
files
|
2011-07-19 |
svetlisa |
bg locale update
|
changeset |
files
|
2011-07-26 |
unc0rr |
Comment out unsynced logging
|
changeset |
files
|
2011-07-14 |
Xeli |
added various icons and graphics for the frontend
hedgeroid
|
changeset |
files
|
2011-07-16 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
changeset |
files
|
2011-07-14 |
Xeli |
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
|
changeset |
files
|
2011-07-16 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
changeset |
files
|
2011-07-14 |
Xeli |
Added a utility class needed by the Downloaders
hedgeroid
|
changeset |
files
|
2011-07-12 |
unc0rr |
Somehow this line got lost somewhere
|
changeset |
files
|
2011-07-14 |
Xeli |
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
|
changeset |
files
|
2011-07-11 |
nemo |
merge
|
changeset |
files
|
2011-07-06 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
changeset |
files
|
2011-07-11 |
nemo |
typo
|
changeset |
files
|
2011-07-05 |
Xeli |
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
|
changeset |
files
|
2011-07-11 |
koda |
typo and spaces
|
changeset |
files
|
2011-07-05 |
Xeli |
fixed Data path
hedgeroid
|
changeset |
files
|
2011-07-10 |
koda |
better variable grouping...
|
changeset |
files
|
2011-07-09 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-07-05 |
Xeli |
fixed app name
hedgeroid
|
changeset |
files
|
2011-07-08 |
nemo |
Add fudge factors for the collision check on portal exit
|
changeset |
files
|
2011-07-05 |
Xeli |
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
|
changeset |
files
|
2011-07-07 |
nemo |
merge french translation
|
changeset |
files
|
2011-07-05 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-07-07 |
karibikCZ |
Updated Czech translation
|
changeset |
files
|
2011-07-05 |
Xeli |
Added download functionality and changed some icons
hedgeroid
|
changeset |
files
|
2011-07-07 |
unc0rr |
This seems to be a much better place
|
changeset |
files
|
2011-07-05 |
Xeli |
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
|
changeset |
files
|
2011-07-05 |
unc0rr |
This should improve performance on singlecore computers
|
changeset |
files
|
2011-07-05 |
Xeli |
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
|
changeset |
files
|
2011-07-04 |
koda |
little code cleanup (but please test)
|
changeset |
files
|
2011-07-05 |
Xeli |
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
|
changeset |
files
|
2011-07-04 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
|
changeset |
files
|
2011-07-01 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
|
changeset |
files
|
2011-07-04 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
|
changeset |
files
|
2011-07-01 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
|
changeset |
files
|
2011-07-04 |
nemo |
oops
|
changeset |
files
|
2011-07-01 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-07-04 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
changeset |
files
|
2011-06-29 |
Xeli |
Added *.properties in Android project dirs to hgignore
hedgeroid
|
changeset |
files
|
2011-07-03 |
mikade |
Altered switch behavior on 'The Specialists'.
|
changeset |
files
|
2011-06-29 |
Xeli |
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
|
changeset |
files
|