Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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files
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Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
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files
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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files
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Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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files
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Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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files
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Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
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changeset |
files
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Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
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files
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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files
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Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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files
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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files
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Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
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changeset |
files
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Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
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files
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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files
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Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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files
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Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
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files
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