Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 21:15:46 +0100 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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Sun, 30 Nov 2014 15:12:59 -0500 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 15:07:01 -0500 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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Sun, 30 Nov 2014 14:41:40 -0500 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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Sun, 30 Nov 2014 17:20:37 +0100 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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Sat, 29 Nov 2014 21:29:32 -0500 |
nemo |
oh right, forgot sheepluva had fixed ice
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Sun, 30 Nov 2014 02:41:49 +0100 |
sheepluva |
give sea world edges some icegun love
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 14:00:40 -0500 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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Sat, 29 Nov 2014 18:56:42 +0100 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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Sat, 29 Nov 2014 18:14:49 +0100 |
sheepluva |
some moar mergin'
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Sat, 29 Nov 2014 18:13:49 +0100 |
sheepluva |
super-filthy hack to allow pas2c to fallback to writing to stderr.
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Sat, 29 Nov 2014 17:33:51 +0100 |
sheepluva |
oops. no need to (re)open stderr I guess
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Sat, 29 Nov 2014 15:38:28 +0100 |
sheepluva |
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
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Sat, 29 Nov 2014 15:25:09 +0100 |
sheepluva |
give variable with unit-wide scope a better name than just 'f'
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Sat, 29 Nov 2014 09:45:02 -0500 |
nemo |
Mix up the quick game terrain a bit.
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Sat, 29 Nov 2014 14:37:31 +0100 |
sheepluva |
mergeception
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Sat, 29 Nov 2014 09:39:35 -0500 |
nemo |
merge
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Sat, 29 Nov 2014 05:25:34 +0100 |
sheepluva |
merge
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Fri, 28 Nov 2014 18:11:31 +0100 |
sheepluva |
Merge pull request #21 from LocutusOfBorg/exclude-git
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Sat, 29 Nov 2014 05:24:47 +0100 |
sheepluva |
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
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Fri, 28 Nov 2014 18:09:12 +0100 |
Gianfranco Costamagna |
Excluding .git directory from the source tarball creation
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Sat, 29 Nov 2014 05:15:27 +0100 |
sheepluva |
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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Fri, 28 Nov 2014 17:38:18 +0100 |
sheepluva |
Merge pull request #20 from LocutusOfBorg/tests
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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Fri, 28 Nov 2014 16:03:35 +0100 |
Gianfranco Costamagna |
Disable testing if BUILD_ENGINE_C=ON (they fail)
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Wed, 26 Nov 2014 13:10:09 +0100 |
Gianfranco Costamagna |
Verbose tests
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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Tue, 25 Nov 2014 12:09:15 +0100 |
Gianfranco Costamagna |
Add testsuite
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Fri, 28 Nov 2014 14:58:33 -0500 |
nemo |
zopfli compression for images where the win was 10+% and the files would be included in the release
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Thu, 27 Nov 2014 22:06:51 +0100 |
Janne Uusitupa |
finnish translation fixes
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Thu, 27 Nov 2014 22:32:03 +0900 |
mikade |
Added TechRacer (still needs a lot of love), updated changelog
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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Wed, 26 Nov 2014 14:20:53 +0100 |
sheepluva |
move fixed test case out of 'todo'
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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Tue, 25 Nov 2014 15:20:06 +0100 |
sheepluva |
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Mon, 24 Nov 2014 22:33:44 +0100 |
sheepluva |
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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Mon, 24 Nov 2014 04:16:28 +0100 |
sheepluva |
merge
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Sun, 23 Nov 2014 18:25:11 -0500 |
nemo |
make seduction thaw a frozen hog.
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Sun, 23 Nov 2014 18:10:15 -0500 |
nemo |
prevent seduction of frozen hogs
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Mon, 24 Nov 2014 04:14:06 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 18:38:49 +0100 |
sheepluva |
small cleanup
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Sun, 23 Nov 2014 18:16:54 +0100 |
sheepluva |
Lua API:
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Sun, 23 Nov 2014 16:13:35 +0100 |
sheepluva |
add translation for "New Account" and strip trailing whitespaces
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Sun, 23 Nov 2014 15:53:10 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 15:40:42 +0100 |
sheepluva |
update german translation
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Sun, 23 Nov 2014 15:40:13 +0100 |
sheepluva |
this string was untranslatable. thanks to siilimestari for pointing that out
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Sun, 23 Nov 2014 05:03:11 +0100 |
sheepluva |
don't flash frontend on hilight - while in-game
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Sun, 23 Nov 2014 03:58:56 +0100 |
sheepluva |
fix pas2c(?)
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Sun, 23 Nov 2014 03:53:25 +0100 |
sheepluva |
remove unimplemented ban action from user context menu
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Sun, 23 Nov 2014 03:41:37 +0100 |
sheepluva |
fix some indentation
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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Sat, 22 Nov 2014 22:35:21 +0100 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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