Fri, 19 Aug 2011 17:21:18 +0200 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Sat, 20 Aug 2011 15:31:23 -0400 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
Fri, 19 Aug 2011 03:33:25 +0200 Xeli Added several graphics hedgeroid
Sat, 20 Aug 2011 14:26:29 -0400 nemo Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Sat, 20 Aug 2011 14:00:51 -0400 nemo teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Fri, 19 Aug 2011 17:25:30 +0400 unc0rr - Update russian translation
Thu, 18 Aug 2011 22:37:47 +0200 Xeli merge hedgeroid
Fri, 19 Aug 2011 15:41:04 +0400 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Fri, 19 Aug 2011 06:08:06 +0200 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
Thu, 18 Aug 2011 15:26:41 +0200 Xeli Volume keys now work hedgeroid
Thu, 18 Aug 2011 23:33:39 -0400 nemo oops
Wed, 17 Aug 2011 19:39:32 +0200 Xeli open ammo when clicking the current hog hedgeroid
Thu, 18 Aug 2011 00:14:43 +0200 sheepluva portal: combating the space-detection issue.
Wed, 17 Aug 2011 18:09:25 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 21:26:34 +0400 unc0rr Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 11:17:50 -0400 nemo ...
Wed, 17 Aug 2011 17:14:47 +0200 Xeli Now able to select a weapon hedgeroid
Wed, 17 Aug 2011 11:07:03 -0400 nemo *sigh*
Wed, 17 Aug 2011 12:32:40 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 10:58:00 -0400 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 nemo Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 nemo I'll learn to build first eventually...
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