Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
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changeset |
files
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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changeset |
files
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Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
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changeset |
files
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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changeset |
files
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Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
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changeset |
files
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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changeset |
files
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Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
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changeset |
files
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Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
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changeset |
files
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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changeset |
files
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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changeset |
files
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Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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changeset |
files
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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changeset |
files
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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changeset |
files
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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changeset |
files
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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changeset |
files
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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changeset |
files
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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changeset |
files
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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changeset |
files
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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changeset |
files
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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changeset |
files
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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changeset |
files
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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changeset |
files
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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changeset |
files
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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changeset |
files
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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changeset |
files
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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changeset |
files
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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changeset |
files
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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changeset |
files
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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changeset |
files
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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changeset |
files
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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changeset |
files
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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changeset |
files
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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changeset |
files
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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changeset |
files
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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changeset |
files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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changeset |
files
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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changeset |
files
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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changeset |
files
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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changeset |
files
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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changeset |
files
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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changeset |
files
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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changeset |
files
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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changeset |
files
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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changeset |
files
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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changeset |
files
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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changeset |
files
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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changeset |
files
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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changeset |
files
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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changeset |
files
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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changeset |
files
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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changeset |
files
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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changeset |
files
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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changeset |
files
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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changeset |
files
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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changeset |
files
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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changeset |
files
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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changeset |
files
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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changeset |
files
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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changeset |
files
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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changeset |
files
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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changeset |
files
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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changeset |
files
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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changeset |
files
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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changeset |
files
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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changeset |
files
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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changeset |
files
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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changeset |
files
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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changeset |
files
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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changeset |
files
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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changeset |
files
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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changeset |
files
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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changeset |
files
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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changeset |
files
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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changeset |
files
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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changeset |
files
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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changeset |
files
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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changeset |
files
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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changeset |
files
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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changeset |
files
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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changeset |
files
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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changeset |
files
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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changeset |
files
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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changeset |
files
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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changeset |
files
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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changeset |
files
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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changeset |
files
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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changeset |
files
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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changeset |
files
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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changeset |
files
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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changeset |
files
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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changeset |
files
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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changeset |
files
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
|
changeset |
files
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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changeset |
files
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
|
changeset |
files
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
changeset |
files
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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changeset |
files
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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changeset |
files
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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changeset |
files
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
|
changeset |
files
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
|
changeset |
files
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
|
changeset |
files
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
|
changeset |
files
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
|
changeset |
files
|
Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
|
changeset |
files
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
|
changeset |
files
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
|
changeset |
files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
|
changeset |
files
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
|
changeset |
files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
|
changeset |
files
|
Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
|
changeset |
files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
changeset |
files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
|
changeset |
files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
|
changeset |
files
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
|
changeset |
files
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
|
changeset |
files
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
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Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
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Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
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Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
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Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
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Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
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Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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