2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-11 nemo Add hillbilly voice
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 nemo flip some flames
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 koda further engine interaction refactoring
2011-11-11 koda minor updates to ServerProtocolNetwork class
2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 unc0rr Fix inifinite loops
2011-11-09 unc0rr Rearrange token types
2011-11-10 nemo Add more border checks
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-11-09 unc0rr Less precision - less confusion
2011-11-08 unc0rr Improve type declarations parsing
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 unc0rr Even more improvements to the parser and converter
2011-11-06 nemo tweak % again
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 koda move two class files in a correct directory
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 unc0rr Some improvements to the parser
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 unc0rr merge
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 koda ooops :D
2011-11-05 koda fix signedness of sdl bindings
2011-11-05 koda oops, fix the size of a few event structs i just added
2011-11-05 koda just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 koda avoid linking compatible code from sdl library, let's provide our own
2011-11-04 nemo Avoid overflowing event
2011-11-04 sheepluva I hope this helps...
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 unc0rr A try to improve parser move (has regressions)
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 unc0rr Many improvements to the parser
2011-11-03 unc0rr Better 'else' part
2011-11-03 unc0rr Starting pas2C using library called 'pretty'
2011-11-03 unc0rr - Update to compile with parsec 3.*
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 koda small tweak to ingamemenu class
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda do not forget to keep track of teams here
2011-11-02 koda don't keep track of the savepath and of engineprotocol objects
2011-11-02 koda better
2011-11-02 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 koda slight simplification
2011-11-02 koda move objc overlay creation after sdlwindow has been created
2011-10-31 sheepluva widen mission list
2011-10-31 sheepluva mission locale -> UTF-8
2011-10-31 unc0rr ru localization
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31 mikade Add "Surfer" achievement to Space Invasion.
2011-10-31 sheepluva this seems... um.. random
2011-10-31 sheepluva Bee:
2011-10-31 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 sheepluva fix HideMission()
2011-10-31 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 koda just moving ios server stuff around
2011-10-30 sheepluva fix mission map script loading
2011-10-30 sheepluva don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30 sheepluva whoops, I'm a nerd
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva show notice to admin when kicking player
2011-10-30 sheepluva lupdate, german translation
2011-10-30 sheepluva beep on highlight
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
2011-10-29 sheepluva stylesheet comments/adjustments
2011-11-12 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
2011-10-29 sheepluva html-escape nicknames
2011-11-12 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
2011-10-29 sheepluva change default timestamp format to hh:mm
2011-11-12 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
2011-10-29 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
2011-11-12 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 Xeli merge hedgeroid
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 sheepluva + make names in notice messages and leave messages clickable too
2011-10-28 sheepluva chat: don't link own name
2011-10-28 koda ok *this* brings ios 3.* runtime compatibility
2011-10-28 koda restore game config on iphone
2011-10-27 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27 unc0rr - Remove some old unused code
2011-10-27 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-26 sheepluva typos
2011-10-26 sheepluva custom highlighting
2011-10-26 koda also imageio is absent from old ios, so weaklink it
2011-10-25 sheepluva few mini-adjustments
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-25 koda fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-25 koda move all extra categories in a single source, add caching for HWUtils
2011-10-25 koda updated sdl and lowered minimum ios to 3.0
2011-10-25 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25 sheepluva remove any thread-safe stuff I introduced since it's not needed
2011-10-25 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25 sheepluva adding simple doc build script
2011-10-24 sheepluva this should fix stylesheet importing on windows, but we'll see
2011-10-24 sheepluva fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24 sheepluva tweak and document abstract page
2011-10-24 sheepluva on file save: create parent directories if needed
2011-10-24 sheepluva unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24 sheepluva chat:
2011-10-24 sheepluva minor cleanups, mostly in own code
2011-10-24 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
2011-10-23 sheepluva improve and cash hilight regexp
2011-10-23 sheepluva highlight improvements
2011-10-23 nemo oops
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-10-23 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23 nemo retain dx/dy from landgun
2011-10-22 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22 sheepluva * adding destructors to my line edit subclasses
2011-10-22 sheepluva let's create some templates so that the user knows how to start off
2011-10-22 sheepluva document css files better
2011-10-22 nemo Tweak ratios to deemphasise foreground flakes further
2011-10-22 sheepluva minor signal fail fix
2011-10-22 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22 sheepluva ugh wth... cleaned FL/IL change notifications up
2011-10-22 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-21 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-21 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva fix multiplayer script loading
2011-10-21 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21 sheepluva fix lobby layout issues
2011-10-21 sheepluva fix layout of net page
2011-10-21 sheepluva fix multiplayer page layout, doc/comment fixes
2011-10-21 sheepluva fix overlapping issue in main menu
2011-10-21 sheepluva fix an include; fix/add comments
2011-10-21 sheepluva simplified some stuff I wrote
2011-10-21 sheepluva finishing SDLInterface cleanup (wrt audio)
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-20 sheepluva oops and good night
2011-10-20 sheepluva comment fixes
2011-10-20 sheepluva comments
2011-10-20 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20 sheepluva introduce HWDataManager util for transparent access to [user-]data files
2011-10-20 sheepluva comment typo
2011-10-20 sheepluva move this widget into the widget dir
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-19 sheepluva allow changing number of hogs or weapons with mousewheel
2011-10-19 sheepluva make this transparent so that people can actually see /what/ they have disabled...
2011-10-19 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19 sheepluva frontend chat input history, use arrow keys UP/DOWN
2011-10-18 sheepluva + don't suggest ignored nicknames
2011-10-18 Guillaume Englert Fix repeat on SkyL, remove SkyR
2011-10-18 sheepluva feature-pimpin'-up the chat input line in frontend:
2011-10-17 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-17 sheepluva don't hoard empty friends/ignore-lists on the HDD
2011-10-17 sheepluva fix overlapping pixel in stormtrooper hat
2011-10-17 sheepluva fix outline of rcplane
2011-10-17 nemo never doing any graphics stuff when I can't test, again :(
2011-10-17 nemo :(
2011-10-17 nemo Not being able to test sucks :(
2011-10-17 nemo Riiight. Let's try this instead
2011-10-17 nemo tint RC plane with team colour. untested.
2011-10-17 mikade graphic for team coloured RC planes
2011-10-17 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17 sheepluva add tiara hat
2011-10-16 koda missed a compiler option from previous merge
2011-10-16 nemo tweak. constrain to full opacity
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-14 Florian Fabre Hide focus outline on buttons.
2011-10-13 nemo oops
2011-10-13 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 Guillaume Englert another crystal, spray and landtex tweaks.
2011-10-10 sheepluva something for nemo to play around with
2011-10-10 sheepluva make slope calcs skip small gaps
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-10 nemo tweak (still a hack)
2011-10-10 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 nemo Aaaand another flag that used to be cleared here...
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10 nemo expose border color to lua
2011-10-09 nemo oops
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09 nemo Fix a few masks. The one that needed it the most was trophyrace.
2011-10-09 nemo add a couple more
2011-10-09 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda some code refactoring of the ios game config
2011-10-08 koda ooops
2011-10-08 koda move some config files
2011-10-08 koda create teams programmatically
2011-10-08 koda convert creation chamber functions to class methods
2011-10-08 jose1711 Updated Slovak translation
2011-10-08 jose1711 merge
2011-10-08 koda sed commands should be tested beforehand
2011-10-08 nemo Another flag that was relying on this routine to clear it...
2011-10-08 nemo tweak Y movement
2011-10-08 nemo Couple more, add back misplaced clearing of Land
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-08 koda minor changes
2011-10-08 koda added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 koda move out xib files from Resources to Classes
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 nemo Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Guillaume Englert Add Cave theme
2011-10-06 koda (a lot of) ooops
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-05 unc0rr Tiny cleanup
2011-10-05 koda the retina infection keeps spreading...
2011-10-05 koda be a good memory aware citizen
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 koda infecting sheepluva's mission graphics with retina images
2011-09-30 koda a little code cleanup
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-30 koda translators missed me
2011-09-30 koda fix hats of the AI team file for ios
2011-09-30 koda fix issue 287, default cmake build type
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 sheepluva training screen localization works now
2011-09-28 sheepluva load mission caption and description from localization file (WIP)
2011-10-28 Xeli New market version hedgeroid
2011-09-28 mikade mikade making sheepluva happy again
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-27 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
2011-09-27 sheepluva stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
2011-09-27 sheepluva oops, I forgot I wanted to fix that before committing xD
2011-10-20 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-09-27 nemo this needs to actually return something
2011-10-09 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
2011-09-26 sheepluva I must not use source files as clipboard.
2011-10-09 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 Xeli How did freetype even compile with this in it? hedgeroid
2011-09-26 unc0rr - Add unique id to replay file name
2011-10-08 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-10-07 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
2011-09-25 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-25 Xeli merge hedgeroid
2011-09-25 sheepluva fix somebody's sed-oops
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-25 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 koda warnings round also for ios
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unc0rr Fix some warnings
2011-09-24 unc0rr Store replays for further analysis
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 sheepluva I wanted to move this line, not to delete it heh.
2011-09-24 sheepluva code cleanup/etc
2011-09-24 koda fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 koda close branch 0.9.16
2011-09-24 koda yeah, fix dates -.-
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-24 koda use a real button instead of a cellview in statspage
2011-10-16 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-23 koda don't rumble while synchronising a demo/save
2011-09-22 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 koda prevent screen locking while synching saves (can take some time)
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 koda using fpc 2.7.1 in ios project file
2011-09-19 sheepluva also merge 0.9.16 in to make koda happy
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 nemo return nil for position if no gear
2011-09-19 koda fix mac compilation 0.9.16
2011-09-18 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
2011-09-18 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
2011-09-18 sheepluva another fix for a popup window that had no style 0.9.16
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-17 unc0rr Include lib* into src package 0.9.16
2011-09-17 unc0rr okay, let's revert this for now 0.9.16
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 sheepluva fix style of lobby chatroom user context menu 0.9.16
2011-09-17 nemo oops, it was already added
2011-09-17 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
2011-09-17 nemo Add straight lines to changelog
2011-09-17 unc0rr Merge recent changes from default 0.9.16
2011-09-17 sheepluva update copyright year of README
2011-09-17 mikade change the changelog
2011-09-16 sheepluva update credits a bit
2011-09-16 sheepluva german translations, a lot was still missing -.-
2011-09-16 nemo typo
2011-09-25 Xeli Attempt to prevent oom after restarting too many times hedgeroid
2011-09-16 nemo merge
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo merge
2011-09-16 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
2011-09-16 inu pt update
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 Xeli merge hedgeroid
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-09-16 nemo Aaaaalllways!
2011-09-16 Marco Bresciani Italian translation
2011-09-16 sheepluva whoops, this line got lost in merging action
2011-09-16 szczur Polish translation updates
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 mikade check waterline
2011-09-15 sheepluva moar sparkles :3
2011-09-15 nemo Avoid hog repeating himself
2011-09-15 Palewolf Spanish translation
2011-09-15 sheepluva TestRectForObstacle: areas outside map borders are not passable
2011-09-15 sheepluva changeĀ²log
2011-09-15 Henek merge :(
2011-09-15 sheepluva fix back button location in post-game stats screen
2011-09-15 Henek updateing swedish translation
2011-09-15 unc0rr 0.9.16 branch 0.9.16
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-09-14 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-14 nemo Updated translation after typo fix
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 koda merge
2011-09-14 sheepluva some love for TeamHeadband.png
2011-09-14 mikade Updates to golf theme.
2011-09-14 nemo merge
2011-09-14 mikade oops, just burning through commits today.
2011-09-14 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
2011-09-14 sheepluva add blink to cyclops hat
2011-09-14 mikade Expose some vars for tracking the border.
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 nemo smoothing should be after despeckling
2011-09-13 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-13 nemo fix for issue #238
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