Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 11:40:54 +0100 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
Sat, 26 Nov 2011 11:39:41 +0100 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
Fri, 25 Nov 2011 19:36:03 +0100 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:55 +0100 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:17 +0100 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
|
changeset |
files
|
Fri, 25 Nov 2011 19:32:54 +0100 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
Fri, 25 Nov 2011 23:22:35 +0300 |
unc0rr |
Help parser a bit
|
changeset |
files
|
Fri, 25 Nov 2011 18:36:12 +0300 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
Fri, 25 Nov 2011 05:06:39 +0100 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
Fri, 25 Nov 2011 05:05:34 +0100 |
koda |
also for the description
|
changeset |
files
|
Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
|
changeset |
files
|
Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
Thu, 24 Nov 2011 19:15:29 +0100 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
Thu, 24 Nov 2011 20:59:13 +0300 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
|
changeset |
files
|
Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
|
changeset |
files
|
Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
|
changeset |
files
|
Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
|
changeset |
files
|
Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
|
changeset |
files
|
Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:30:17 -0500 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
Mon, 14 Nov 2011 13:15:55 -0500 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
Mon, 14 Nov 2011 13:14:32 -0500 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:13:38 -0500 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:28:16 +0400 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:39:52 -0500 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:28:11 +0100 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
Sun, 13 Nov 2011 14:41:02 -0500 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:18:33 +0100 |
koda |
fix accessing a released object
|
changeset |
files
|
Sun, 13 Nov 2011 14:39:39 -0500 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
Sun, 13 Nov 2011 14:33:14 -0500 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
Sun, 13 Nov 2011 13:27:04 -0500 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
Sun, 13 Nov 2011 13:18:56 -0500 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:05:19 -0500 |
nemo |
stray "
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 20:24:55 +0300 |
unc0rr |
Something
|
changeset |
files
|
Sun, 13 Nov 2011 12:30:32 -0500 |
nemo |
Release?
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:46:26 +0300 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
Sun, 13 Nov 2011 12:13:21 -0500 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
Sun, 13 Nov 2011 12:11:44 -0500 |
inu |
pt update
|
changeset |
files
|
Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
Thu, 24 Nov 2011 13:44:30 +0100 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 17:52:50 +0200 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
Thu, 24 Nov 2011 13:40:17 +0100 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
|
changeset |
files
|
Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
|
changeset |
files
|
Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
|
changeset |
files
|
Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
|
changeset |
files
|
Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
|
changeset |
files
|
Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
|
changeset |
files
|
Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
|
changeset |
files
|
Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
|
changeset |
files
|
Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
|
changeset |
files
|
Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
|
changeset |
files
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
|
changeset |
files
|
Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
|
changeset |
files
|
Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
|
changeset |
files
|
Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
|
changeset |
files
|
Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
|
changeset |
files
|
Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
|
changeset |
files
|
Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
|
changeset |
files
|
Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
|
changeset |
files
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Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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files
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Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
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files
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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files
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Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
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files
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Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
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files
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Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
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files
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Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
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files
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Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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files
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Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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files
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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files
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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files
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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files
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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files
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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files
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Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
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files
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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files
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Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
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files
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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files
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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files
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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files
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Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
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files
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Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
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files
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Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
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files
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Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
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files
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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files
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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files
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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files
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Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
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files
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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files
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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files
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Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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files
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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files
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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files
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Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
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files
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Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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files
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Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
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files
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Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
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files
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Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
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files
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Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
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files
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Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
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files
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Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
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files
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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files
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Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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files
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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files
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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files
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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files
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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files
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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files
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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files
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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files
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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files
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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files
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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files
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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files
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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files
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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files
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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files
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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files
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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files
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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files
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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changeset |
files
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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files
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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files
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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changeset |
files
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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files
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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files
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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files
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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files
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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files
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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files
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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files
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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files
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