Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
|
changeset |
files
|
Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
|
changeset |
files
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
|
changeset |
files
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
changeset |
files
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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changeset |
files
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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changeset |
files
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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changeset |
files
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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changeset |
files
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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changeset |
files
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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changeset |
files
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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changeset |
files
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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changeset |
files
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
|
changeset |
files
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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changeset |
files
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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changeset |
files
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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changeset |
files
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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changeset |
files
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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changeset |
files
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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changeset |
files
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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changeset |
files
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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changeset |
files
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
|
changeset |
files
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
|
changeset |
files
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
|
changeset |
files
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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changeset |
files
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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changeset |
files
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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changeset |
files
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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changeset |
files
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
|
changeset |
files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
|
changeset |
files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
|
changeset |
files
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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changeset |
files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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changeset |
files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
changeset |
files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
|
changeset |
files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
|
changeset |
files
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
|
changeset |
files
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
|
changeset |
files
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
|
Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
|
changeset |
files
|
Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
|
changeset |
files
|
Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
|
changeset |
files
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
|
changeset |
files
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
|
changeset |
files
|
Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
|
changeset |
files
|
Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
|
changeset |
files
|
Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
|
changeset |
files
|
Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
|
changeset |
files
|
Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
|
changeset |
files
|
Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
|
changeset |
files
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
|
changeset |
files
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
|
changeset |
files
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
|
changeset |
files
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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changeset |
files
|
Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
|
changeset |
files
|
Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
|
changeset |
files
|
Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
|
changeset |
files
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
|
changeset |
files
|
Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
|
changeset |
files
|
Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
|
changeset |
files
|
Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
changeset |
files
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
|
changeset |
files
|
Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
|
changeset |
files
|
Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
|
changeset |
files
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
changeset |
files
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
|
changeset |
files
|
Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
|
changeset |
files
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
|
changeset |
files
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
|
changeset |
files
|
Thu, 25 Feb 2010 18:28:33 +0000 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
Thu, 25 Feb 2010 15:48:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 12:49:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
changeset |
files
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
changeset |
files
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
Tue, 23 Feb 2010 00:27:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:18:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 23:03:50 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 22:51:21 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
|
changeset |
files
|
Mon, 22 Feb 2010 05:41:25 +0000 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
|
changeset |
files
|
Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:46 +0000 |
nemo |
inu adds some whitespace
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:04 +0000 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
|
changeset |
files
|
Sun, 21 Feb 2010 16:32:43 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 21 Feb 2010 16:28:46 +0000 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
|
changeset |
files
|
Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
|
changeset |
files
|
Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
|
changeset |
files
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
|
changeset |
files
|
Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
|
changeset |
files
|
Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Feb 2010 17:38:32 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
|
changeset |
files
|
Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
|
changeset |
files
|
Mon, 15 Feb 2010 23:32:34 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 23:22:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:56:49 +0000 |
smxx |
Training Missions:
|
changeset |
files
|
Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
|
changeset |
files
|
Mon, 15 Feb 2010 19:49:20 +0000 |
koda |
add liblua to sources for macosx
|
changeset |
files
|
Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 00:01:21 +0000 |
nemo |
bad koda
|
changeset |
files
|
Sun, 14 Feb 2010 23:50:51 +0000 |
koda |
mac build supports lua
|
changeset |
files
|
Sun, 14 Feb 2010 21:57:47 +0000 |
nemo |
Need this too to set it to last hog for current switch alg
|
changeset |
files
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
changeset |
files
|
Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
|
changeset |
files
|
Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
|
changeset |
files
|
Sat, 13 Feb 2010 12:40:40 +0000 |
smxx |
General:
|
changeset |
files
|
Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
changeset |
files
|
Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
|
changeset |
files
|
Wed, 10 Feb 2010 21:23:03 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:15:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:13:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 15:42:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 10:03:13 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 02:03:41 +0000 |
nemo |
Some slight changes to slovak locale
|
changeset |
files
|
Wed, 10 Feb 2010 01:02:20 +0000 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
|
changeset |
files
|
Wed, 10 Feb 2010 00:57:39 +0000 |
smxx |
* Casing ... *whistle*
|
changeset |
files
|
Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
|
changeset |
files
|
Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
|
changeset |
files
|
Tue, 09 Feb 2010 18:58:44 +0000 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
|
changeset |
files
|
Tue, 09 Feb 2010 18:34:49 +0000 |
nemo |
tweak of placement
|
changeset |
files
|
Tue, 09 Feb 2010 16:39:43 +0000 |
nemo |
antialiasing, a minor obsession.
|
changeset |
files
|
Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 14:24:25 +0000 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
|
changeset |
files
|
Tue, 09 Feb 2010 14:21:25 +0000 |
nemo |
New British voicepack
|
changeset |
files
|
Tue, 09 Feb 2010 13:04:11 +0000 |
nemo |
tweak. no chirp on room creation.
|
changeset |
files
|
Tue, 09 Feb 2010 03:21:09 +0000 |
nemo |
Only enable chirp for room owner
|
changeset |
files
|
Tue, 09 Feb 2010 02:03:31 +0000 |
nemo |
Only beep in room, load sound in constructor
|
changeset |
files
|
Tue, 09 Feb 2010 01:50:36 +0000 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
|
changeset |
files
|
Tue, 09 Feb 2010 01:47:50 +0000 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
|
changeset |
files
|
Mon, 08 Feb 2010 21:49:52 +0000 |
koda |
some code cleanup for the ifrontend
|
changeset |
files
|
Mon, 08 Feb 2010 18:12:06 +0000 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
|
changeset |
files
|
Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
|
changeset |
files
|
Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
changeset |
files
|
Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
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files
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Mon, 08 Feb 2010 12:49:58 +0000 |
nemo |
Yay for burning through revision numbers
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files
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Mon, 08 Feb 2010 12:49:41 +0000 |
nemo |
redundant
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files
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Mon, 08 Feb 2010 12:49:21 +0000 |
nemo |
Attractiveness tweak
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files
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Mon, 08 Feb 2010 12:46:09 +0000 |
nemo |
Allow for ammos w/o teleports
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files
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Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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files
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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files
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Fri, 05 Feb 2010 13:47:25 +0000 |
smxx |
General:
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files
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Fri, 05 Feb 2010 13:32:57 +0000 |
nemo |
... or. just move the king check to after the gear nil
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files
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Fri, 05 Feb 2010 13:30:47 +0000 |
nemo |
account for dying king
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files
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Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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files
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Fri, 05 Feb 2010 11:47:57 +0000 |
nemo |
add quebec for all the canadian frenchies.
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files
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Fri, 05 Feb 2010 11:44:28 +0000 |
nemo |
Strip PNGs, tweak hedgewars flag.
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files
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Fri, 05 Feb 2010 00:47:28 +0000 |
smxx |
Engine:
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files
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Fri, 05 Feb 2010 00:43:56 +0000 |
koda |
touchinput works, invisible buttons added and initial support for chat
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files
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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files
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Thu, 04 Feb 2010 22:30:42 +0000 |
smxx |
Frontend:
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files
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Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
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files
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Thu, 04 Feb 2010 20:49:59 +0000 |
smxx |
Frontend:
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files
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Thu, 04 Feb 2010 20:49:23 +0000 |
smxx |
Frontend:
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files
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Thu, 04 Feb 2010 20:47:39 +0000 |
smxx |
Graphics:
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files
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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files
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Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
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files
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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files
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Thu, 04 Feb 2010 14:35:31 +0000 |
smxx |
Engine:
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files
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Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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files
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Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
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files
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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files
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Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
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files
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Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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files
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Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
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files
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Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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files
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
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files
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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files
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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files
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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files
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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files
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Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
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files
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Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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files
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Sun, 31 Jan 2010 16:22:50 +0000 |
nemo |
Nature theme additions by Tiy and Palewolf
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files
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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files
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Sat, 30 Jan 2010 18:23:42 +0000 |
koda |
input handling reworked, still a lot of bugs in mouse movement
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files
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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files
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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files
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Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
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files
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Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
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files
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Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
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files
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Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
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files
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Tue, 26 Jan 2010 23:04:19 +0000 |
nemo |
Rename for consistency
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files
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Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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files
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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files
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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files
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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files
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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files
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Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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files
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Sun, 24 Jan 2010 16:39:09 +0000 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
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files
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Sun, 24 Jan 2010 16:35:47 +0000 |
nemo |
Some value for opacity. Did not adjust water colour.
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files
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Sun, 24 Jan 2010 16:33:57 +0000 |
nemo |
Add Desert theme
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files
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Sun, 24 Jan 2010 16:25:10 +0000 |
nemo |
forgot Themes CMakeLists file
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files
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Sun, 24 Jan 2010 16:24:24 +0000 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
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files
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Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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files
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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files
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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files
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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files
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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files
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Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
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files
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Wed, 20 Jan 2010 14:31:45 +0000 |
koda |
updated polish translation by szczur
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files
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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files
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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files
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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files
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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files
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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files
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Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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files
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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files
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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files
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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files
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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files
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
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files
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Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
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files
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Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
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files
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Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
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files
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Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
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files
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Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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files
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Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
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files
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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files
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Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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files
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Thu, 07 Jan 2010 16:13:43 +0000 |
nemo |
misspelling
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files
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Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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files
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Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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files
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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files
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Tue, 05 Jan 2010 19:20:44 +0000 |
nemo |
Galician locale by "Gallaecio"
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files
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Mon, 04 Jan 2010 01:35:57 +0000 |
koda |
Palewolf's updated translation, images in misc
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files
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Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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files
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Sun, 03 Jan 2010 17:27:25 +0000 |
koda |
rewritten find_file part
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files
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Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
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files
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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files
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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files
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Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
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files
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Sun, 20 Dec 2009 20:35:15 +0000 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
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files
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Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
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files
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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files
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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files
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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files
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Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
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files
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Mon, 14 Dec 2009 20:23:51 +0000 |
unc0rr |
Implement "team" chat between spectators
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files
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Mon, 14 Dec 2009 18:52:04 +0000 |
unc0rr |
Update translation
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files
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Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
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files
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Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
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files
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Tue, 08 Dec 2009 17:46:58 +0000 |
nemo |
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
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files
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Tue, 08 Dec 2009 17:41:53 +0000 |
nemo |
Add language to each ts file, rerun disabling of teams.
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files
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Tue, 08 Dec 2009 17:37:41 +0000 |
nemo |
revert 2695 until I figure out why the linguist update stripped the numerusforms.
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files
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Tue, 08 Dec 2009 17:29:32 +0000 |
nemo |
Comment out the unused teams to avoid translators working on unused translations.
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files
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Sat, 05 Dec 2009 17:57:09 +0000 |
nemo |
Can't trim this unless another value is used. needed for joins.
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files
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Wed, 02 Dec 2009 02:29:53 +0000 |
nemo |
remove missing ogg
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files
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Mon, 30 Nov 2009 04:18:31 +0000 |
koda |
still updates for mac compilation
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files
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Sun, 29 Nov 2009 21:47:47 +0000 |
nemo |
Reorder
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files
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Sun, 29 Nov 2009 19:01:01 +0000 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
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files
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Sun, 29 Nov 2009 18:54:24 +0000 |
nemo |
Restore old column layout.
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files
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Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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files
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