Sun, 20 Dec 2015 12:45:49 +0300 |
unc0rr |
Fix two bugs, and yay, spectating works now
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Thu, 17 Dec 2015 00:51:20 +0300 |
unc0rr |
Fix a ton of bugs in engine instances queue and ipc
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Wed, 16 Dec 2015 00:20:56 +0300 |
unc0rr |
Send full game config to the engine
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Tue, 15 Dec 2015 20:38:51 +0300 |
unc0rr |
Dunno why those were here at all
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Tue, 15 Dec 2015 18:19:12 +0100 |
sheepluva |
uFLData was renamed, update "uses"
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Tue, 15 Dec 2015 20:11:18 +0300 |
unc0rr |
Fix command sent to engine so it works for real
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Mon, 14 Dec 2015 00:24:03 +0300 |
unc0rr |
- Improve IPC handling in engine
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Sat, 12 Dec 2015 23:42:40 +0300 |
unc0rr |
Also send config in network game
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Sat, 12 Dec 2015 23:38:18 +0300 |
unc0rr |
Introduce barriers between messages to different engine instances
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Thu, 10 Dec 2015 23:49:12 +0300 |
unc0rr |
Start work on running engine in network game
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Thu, 10 Dec 2015 00:33:45 +0300 |
unc0rr |
- Use queues instead of single buffer to communicate between threads
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Mon, 07 Dec 2015 00:05:41 +0300 |
unc0rr |
Client flags handling implementation start
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Sun, 06 Dec 2015 20:36:21 +0300 |
unc0rr |
Merge default
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Sun, 06 Dec 2015 20:35:58 +0300 |
unc0rr |
Don't send maze_size parameter when not needed, as it overwrites template_filter
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Sun, 06 Dec 2015 20:20:09 +0300 |
unc0rr |
Send team removal message to net
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