Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
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Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
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Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
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Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
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Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
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