Sat, 14 Dec 2013 14:29:14 -0500 nemo state too "why not"
Sat, 14 Dec 2013 14:24:03 -0500 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
Sat, 14 Dec 2013 01:03:10 +0400 unc0rr merge
Fri, 13 Dec 2013 13:52:10 -0500 nemo lupdate-qt4
Sat, 14 Dec 2013 01:00:26 +0400 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Fri, 13 Dec 2013 21:55:19 +0400 unc0rr merge
Fri, 13 Dec 2013 11:49:00 -0500 cairo add SetHogTeamName
Fri, 13 Dec 2013 00:16:02 +0400 unc0rr - /greeting command for room greeting message
Fri, 13 Dec 2013 00:00:49 +0400 unc0rr - Remove obsolete protocol message
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Fri, 13 Dec 2013 13:50:14 +0200 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Thu, 12 Dec 2013 02:52:37 +0200 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Wed, 11 Dec 2013 17:58:32 +0200 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Tue, 10 Dec 2013 13:43:13 -0500 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
Tue, 10 Dec 2013 13:26:42 -0500 nemo oups. accidentally commented out both lines
Tue, 10 Dec 2013 22:09:57 +0400 unc0rr Better diagnostic message when failing to load theme.cfg
Tue, 10 Dec 2013 00:20:53 -0500 nemo can't use parsecommand since it does sendipc
Tue, 10 Dec 2013 00:05:27 -0500 nemo fix for fail to place using ammo
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
Mon, 09 Dec 2013 23:13:47 -0500 nemo clear hat if load fails
Mon, 09 Dec 2013 23:13:17 -0500 cairo set holiday hats for nohat hogs
Tue, 10 Dec 2013 02:30:53 +0200 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Tue, 10 Dec 2013 00:00:08 +0400 unc0rr Don't send empty theme in config
Mon, 09 Dec 2013 23:32:57 +0400 unc0rr - Restrict game config changes in special rooms
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 nemo Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
Sun, 08 Dec 2013 12:19:30 +0100 sheepluva string/typo fixes
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Sat, 07 Dec 2013 21:41:34 -0500 nemo use a variable that allows negative values instead.
Sun, 08 Dec 2013 02:43:06 +0100 sheepluva disallow speech bubbles to go offscreen
Sun, 08 Dec 2013 02:36:14 +0100 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
Fri, 06 Dec 2013 23:53:35 +0100 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
Fri, 06 Dec 2013 22:48:30 +0100 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
Fri, 06 Dec 2013 20:38:48 +0100 sheepluva some more campaign string tweaks
Fri, 06 Dec 2013 17:01:40 +0100 sheepluva string tweaks and whitespace fixes
Fri, 06 Dec 2013 15:37:15 +0100 sheepluva german translation updates
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Fri, 06 Dec 2013 09:30:07 +0200 Periklis Ntanasis fix buggy win conditions and stats in death01
Thu, 05 Dec 2013 00:51:27 +0400 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
Wed, 04 Dec 2013 12:28:04 +0100 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
Wed, 04 Dec 2013 10:47:15 +0100 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
Wed, 04 Dec 2013 09:54:16 +0100 sheepluva fix misspelled variable name (cosmetic change)
Tue, 03 Dec 2013 22:53:45 -0500 nemo make the team association with hog before calling gear creation. makes some lua a little easier
Tue, 03 Dec 2013 22:48:21 -0500 nemo sethogname/hat need to wrap entire operation around test of hog/gear
Wed, 04 Dec 2013 02:08:46 +0200 Periklis Ntanasis adjusting the wind in fruit02
Wed, 04 Dec 2013 00:46:04 +0200 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Wed, 04 Dec 2013 00:19:42 +0400 unc0rr Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Tue, 03 Dec 2013 18:09:54 +0100 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
Tue, 03 Dec 2013 12:10:51 -0500 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Tue, 03 Dec 2013 17:39:07 +0100 sheepluva make source files objects depend on their predecessors in list
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