Sat, 24 Aug 2013 12:24:31 +0200 koda make sure that linker flags are picked by the pascal rule
Wed, 31 Jul 2013 21:32:26 +0300 Periklis Ntanasis added weapon crates spacecampaign
Sat, 24 Aug 2013 12:00:40 +0200 koda fix shared library loading by using the right variable
Wed, 31 Jul 2013 20:46:47 +0300 Periklis Ntanasis strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
Sat, 24 Aug 2013 01:13:58 +0200 koda this should prevent duplication of CMAKE_Pascal_FLAGS
Wed, 31 Jul 2013 20:18:58 +0300 Periklis Ntanasis oops, hogs placing corrections spacecampaign
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info
Wed, 31 Jul 2013 20:14:41 +0300 Periklis Ntanasis added hedgehogs in desert01 spacecampaign
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database
Wed, 31 Jul 2013 18:32:28 +0300 Periklis Ntanasis finally, desert's main mission mao seems complete spacecampaign
Fri, 23 Aug 2013 16:02:08 +0400 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Wed, 31 Jul 2013 02:29:57 +0300 Periklis Ntanasis ice planet main quest image and description spacecampaign
Tue, 20 Aug 2013 14:40:27 +0400 unc0rr Fix indentation
Wed, 31 Jul 2013 01:40:19 +0300 Periklis Ntanasis desert planet main mission addition - hwp will be added when fully finished spacecampaign
Sun, 18 Aug 2013 17:52:32 +0400 unc0rr Fixes to checker
Tue, 30 Jul 2013 17:32:45 +0300 Periklis Ntanasis ice01 custom stats for defeat spacecampaign
Sun, 18 Aug 2013 17:29:17 +0400 unc0rr - Some fixes to official server build
Tue, 30 Jul 2013 16:40:43 +0300 Periklis Ntanasis added dialog at hero win spacecampaign
Sat, 17 Aug 2013 23:38:53 +0400 unc0rr Pass achievements info to extdbinterface
Tue, 30 Jul 2013 15:30:22 +0300 Periklis Ntanasis increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output
Tue, 30 Jul 2013 15:00:13 +0300 Periklis Ntanasis frozen hogs bug seems fixed spacecampaign
Sat, 17 Aug 2013 14:10:09 -0400 Wohlstand Russian localisation of default voice
Tue, 30 Jul 2013 13:52:53 +0300 Periklis Ntanasis event for game win spacecampaign
Fri, 16 Aug 2013 14:15:00 +0400 unc0rr Take care of some warnings from issue 688
Tue, 30 Jul 2013 13:19:15 +0300 Periklis Ntanasis cleaning up debug prints spacecampaign
Fri, 16 Aug 2013 13:43:08 +0400 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
Tue, 30 Jul 2013 13:17:48 +0300 Periklis Ntanasis rounds that hogs remain frozen seems ok spacecampaign
Fri, 16 Aug 2013 12:27:41 +0400 unc0rr Take care of issue #146
Mon, 29 Jul 2013 23:25:08 +0300 Periklis Ntanasis 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
Tue, 13 Aug 2013 16:12:54 +0400 unc0rr gfShoppaBorder
Sun, 28 Jul 2013 17:16:35 +0300 Periklis Ntanasis map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
Tue, 13 Aug 2013 00:12:11 -0400 nemo I'm guessing this takes care of issue #689
Sat, 27 Jul 2013 20:58:18 +0300 Periklis Ntanasis added mines to the ice planet01 spacecampaign
Fri, 02 Aug 2013 00:06:44 +0200 koda remove stray debug message
Sat, 27 Jul 2013 17:23:26 +0300 Periklis Ntanasis merge with default spacecampaign
Thu, 01 Aug 2013 23:52:54 +0400 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
Sat, 27 Jul 2013 04:20:49 +0200 koda remove many unneeded ifdefs from uTouch
Sat, 27 Jul 2013 04:19:14 +0200 koda update the touch interface to the new SDL2 API
Sat, 27 Jul 2013 01:06:47 +0200 koda update physlayer and sdl bindings to the new rwops interface
Fri, 26 Jul 2013 23:02:25 +0200 koda remove old and unused getScreenDPI code
Fri, 26 Jul 2013 00:37:56 +0200 vittorio giovara merge Italian translation updates
Fri, 26 Jul 2013 00:09:51 +0200 koda remove a binary file from android assets
Thu, 25 Jul 2013 23:52:07 +0200 koda patching files is so SDL1.3, we're SDL2 nowadays
Thu, 25 Jul 2013 23:29:37 +0200 koda strip out libopenalbridge too
Thu, 25 Jul 2013 23:20:06 +0200 koda strip out our copy of libfreetype
Thu, 25 Jul 2013 23:16:06 +0200 koda strip out our copy of libtremor
Tue, 23 Jul 2013 14:01:23 -0700 Vittorio Merge pull request #1 from urbels/patch-1
Tue, 23 Jul 2013 16:18:21 +0300 Edža fixed urls - added new version links
Mon, 22 Jul 2013 21:43:53 +0200 koda removing anonymous heads from default
Mon, 22 Jul 2013 19:01:28 +0200 sheepluva fixing cLocale being empty
Mon, 22 Jul 2013 18:16:01 +0200 RodolfoRG pt_BR translation updates
Fri, 19 Jul 2013 12:55:32 +0200 Marco Bresciani Couple of typos.
Mon, 22 Jul 2013 18:05:16 +0200 RodolfoRG pt_BR translation updates
Wed, 17 Jul 2013 17:38:29 +0200 Marco Bresciani Translation for Hedgewars Mobile!
Fri, 19 Jul 2013 22:55:07 -0400 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Fri, 12 Jul 2013 12:49:06 +0200 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
Thu, 18 Jul 2013 17:55:52 -0400 nemo typo fix
Fri, 12 Jul 2013 12:04:07 +0200 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Sun, 14 Jul 2013 20:57:30 +0200 volkan Updated Turkish localization
Tue, 16 Jul 2013 11:14:27 +0200 koda fromAscii is deprecated in qt5
Thu, 18 Jul 2013 16:58:28 -0400 nemo oups. accidentally dropped health check
Fri, 12 Jul 2013 11:57:31 +0200 Marco Bresciani Many modifications (these files seems written by a non Italian):
Sun, 14 Jul 2013 20:56:54 +0200 volkan updated Turkish translation
Tue, 16 Jul 2013 11:14:03 +0200 koda enable -fPIC on C, CXX and Pascal targets
Fri, 12 Jul 2013 11:17:32 +0200 Marco Bresciani Sorry, wife asked me to remove her name...
Fri, 12 Jul 2013 08:21:25 +0200 koda typo in var name
Wed, 10 Jul 2013 23:50:31 +0200 koda always set internet-enabled on the dmg
Wed, 10 Jul 2013 23:12:32 +0200 koda FPFLAGS are now not needed
Wed, 10 Jul 2013 23:10:59 +0200 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
Tue, 09 Jul 2013 04:53:25 +0200 koda automate dmg creation (woo)
Fri, 19 Jul 2013 04:51:08 +0300 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
Tue, 09 Jul 2013 04:23:48 +0200 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
Thu, 18 Jul 2013 23:37:01 +0300 Periklis Ntanasis ice planet mission wip spacecampaign
Tue, 09 Jul 2013 04:16:21 +0200 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
Wed, 17 Jul 2013 05:12:00 +0300 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
Mon, 08 Jul 2013 12:17:03 +0200 koda just set these flags directly
Wed, 17 Jul 2013 04:30:47 +0300 Periklis Ntanasis ice planet map draft spacecampaign
Mon, 08 Jul 2013 12:10:55 +0200 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
Wed, 17 Jul 2013 04:13:53 +0300 Periklis Ntanasis smaller cosmos map spacecampaign
Mon, 08 Jul 2013 09:54:38 +0200 koda sopath() for linux too
Wed, 17 Jul 2013 04:05:54 +0300 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
Mon, 08 Jul 2013 09:53:25 +0200 koda fufufufu (cont'd)
Fri, 12 Jul 2013 12:00:30 +0300 Periklis Ntanasis custom stats in moon mission spacecampaign
Mon, 08 Jul 2013 09:45:37 +0200 koda sdl2 update and typos
Thu, 11 Jul 2013 16:22:36 +0300 Periklis Ntanasis added image and description for the moon mission spacecampaign
Mon, 08 Jul 2013 01:50:00 +0200 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
Thu, 11 Jul 2013 15:34:28 +0300 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
Mon, 08 Jul 2013 01:40:20 +0200 koda the same for sdl_image and sdl_ttf
Thu, 11 Jul 2013 04:57:01 +0300 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
Mon, 08 Jul 2013 01:34:40 +0200 koda dynamically load sdl_net information so we don't have to link it
Thu, 11 Jul 2013 04:00:11 +0300 Periklis Ntanasis added saved hero health between missions spacecampaign
Mon, 08 Jul 2013 00:55:37 +0200 koda fufufufu
Thu, 11 Jul 2013 02:05:59 +0300 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Sun, 07 Jul 2013 18:32:23 +0200 koda use the right macro for linux ram reporting
Tue, 09 Jul 2013 22:53:28 +0300 Periklis Ntanasis event to endgame when minions killed spacecampaign
Sun, 07 Jul 2013 18:23:10 +0200 koda show sdl_mixer version in info page
Tue, 09 Jul 2013 22:24:29 +0300 Periklis Ntanasis game ends when professor dies spacecampaign
Sun, 07 Jul 2013 14:45:08 +0200 koda allow to send chat messages with numpad enter key too (regression?)
Tue, 09 Jul 2013 19:54:26 +0300 Periklis Ntanasis moar event handlers and fixes spacecampaign
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Tue, 09 Jul 2013 18:37:36 +0300 Periklis Ntanasis more moon code, most things work ok spacecampaign
Thu, 04 Jul 2013 11:58:40 +0200 koda as-needed only at release time
Sat, 06 Jul 2013 06:53:28 +0300 Periklis Ntanasis more progress on the moon main mission spacecampaign
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility
Fri, 05 Jul 2013 04:32:39 +0300 Periklis Ntanasis progress on the main moon mission spacecampaign
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 04 Jul 2013 01:36:49 +0300 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
Tue, 02 Jul 2013 23:49:41 +0200 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
Mon, 01 Jul 2013 23:23:22 +0300 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
Mon, 01 Jul 2013 22:49:28 +0200 koda tell ya what, let's just disable these tests on some platform for now
Mon, 01 Jul 2013 20:04:32 +0300 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
Sun, 30 Jun 2013 21:37:29 -0400 nemo bug #668 + reorder conditions for kick slightly, to call the math last
Sat, 29 Jun 2013 23:58:37 +0400 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
Sat, 29 Jun 2013 00:18:17 +0400 unc0rr Fix "registered only" option
Sat, 29 Jun 2013 16:05:17 +0200 koda minor dep order change
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sat, 29 Jun 2013 01:26:05 +0200 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
Sat, 29 Jun 2013 00:44:23 +0200 koda disable stack protection on bsd too (untested)
Sat, 29 Jun 2013 00:28:47 +0200 koda this is internal now
Mon, 01 Jul 2013 22:28:42 +0300 Periklis Ntanasis forgotten image spacecampaign
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Mon, 01 Jul 2013 18:03:06 +0300 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
Fri, 28 Jun 2013 10:25:42 +0400 unc0rr You better test build before committing even trivial patches
Fri, 28 Jun 2013 22:38:08 +0300 Periklis Ntanasis y! code clean up :) spacecampaign
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Fri, 28 Jun 2013 22:06:57 +0300 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
Thu, 27 Jun 2013 15:51:20 +0400 unc0rr Merge
Fri, 28 Jun 2013 20:14:32 +0300 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
Thu, 27 Jun 2013 15:48:30 +0400 unc0rr oops, forgot this file
Fri, 28 Jun 2013 19:55:16 +0300 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Fri, 28 Jun 2013 19:32:11 +0300 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Fri, 11 Oct 2013 11:55:31 +0200 koda force clang dependency when NOPASCAL is set webgl
Fri, 28 Jun 2013 19:05:41 +0300 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
Thu, 27 Jun 2013 14:06:33 +0400 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
Fri, 28 Jun 2013 18:55:01 +0300 Periklis Ntanasis this seems to works, still wip spacecampaign
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility webgl
Fri, 28 Jun 2013 15:45:11 +0300 Periklis Ntanasis more on campaign page - wip spacecampaign
Thu, 27 Jun 2013 12:18:35 +0200 koda restore the GLUT check
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS webgl
Fri, 28 Jun 2013 02:38:56 +0300 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
Thu, 27 Jun 2013 12:09:24 +0200 koda move some osx only configuration code
Wed, 19 Jun 2013 00:07:31 +0200 koda frontend compiles webgl
Wed, 26 Jun 2013 22:44:33 +0300 Periklis Ntanasis added a stub moon main quest spacecampaign
Thu, 27 Jun 2013 12:02:40 +0200 koda use add_flag_append more, correctly set a few flags
Wed, 19 Jun 2013 00:52:39 +0400 unc0rr merge webgl
Wed, 26 Jun 2013 22:23:08 +0300 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
Thu, 27 Jun 2013 11:38:14 +0200 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
Wed, 19 Jun 2013 00:52:21 +0400 unc0rr engine links webgl
Tue, 25 Jun 2013 05:17:03 +0300 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 19 Jun 2013 00:19:33 +0400 unc0rr Reduce number of link errors webgl
Tue, 18 Jun 2013 22:39:57 +0200 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
Tue, 25 Jun 2013 05:10:13 +0300 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
Mon, 24 Jun 2013 22:11:07 -0400 nemo I should have specified locals
Tue, 18 Jun 2013 22:10:51 +0200 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
Tue, 18 Jun 2013 22:10:06 +0200 koda rtl always static webgl
Mon, 24 Jun 2013 09:31:14 +0200 koda oops, fix setting linker flags for haskell executables
Tue, 18 Jun 2013 19:33:10 +0200 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
Sun, 23 Jun 2013 22:31:12 -0400 nemo need to switch to frozen after deleteCI
Tue, 18 Jun 2013 19:19:35 +0200 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 18 Jun 2013 18:39:12 +0200 koda BOM, pas2c only support ASCII webgl
Sun, 23 Jun 2013 13:35:26 -0400 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
Tue, 18 Jun 2013 10:03:11 +0200 koda new FindClang.cmake webgl
Fri, 21 Jun 2013 12:26:55 -0400 nemo removed redundant band, added touch of consistency w/ everywhere else
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Thu, 20 Jun 2013 11:15:50 +0400 unc0rr First select group of templates, then pick template from selected group
Mon, 17 Jun 2013 23:24:18 +0200 koda add dummy typinfo header webgl
Thu, 20 Jun 2013 10:10:05 +0400 unc0rr Fix engine build when png lib isn't available
Mon, 17 Jun 2013 23:21:53 +0200 unC0Rr uscript rendering webgl
Thu, 20 Jun 2013 00:28:44 +0400 unc0rr Silly me
Mon, 17 Jun 2013 23:18:39 +0200 koda little cleanup after so many merges webgl
Wed, 19 Jun 2013 17:40:50 +0300 Periklis Ntanasis added campaign descriptions in CMakeList
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Mon, 17 Jun 2013 17:45:18 +0200 koda issue 672, frontend less spammy
Mon, 17 Jun 2013 17:40:01 +0200 koda This commit changes many aspect of our cmake build system
Fri, 14 Jun 2013 15:58:58 +0200 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
Fri, 14 Jun 2013 15:47:55 +0200 koda there is no need of escaping after all...
Fri, 14 Jun 2013 01:24:41 +0200 koda this should fix rpath problem
Fri, 14 Jun 2013 01:11:22 +0200 koda oops, forgot to set the path after all
Fri, 14 Jun 2013 01:09:39 +0200 koda less spam
Fri, 14 Jun 2013 01:06:49 +0200 koda remove two unused cmake files
Fri, 14 Jun 2013 01:01:18 +0200 koda this should resolve a few issues on clean builds
Thu, 13 Jun 2013 22:55:33 +0200 koda oops, use right macro name
Thu, 13 Jun 2013 22:50:18 +0200 koda use target name instead of the resulting library, use more macros around
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Thu, 13 Jun 2013 22:04:22 +0200 koda actually tests are there to be tested, just skip the variable assignment on windows
Thu, 13 Jun 2013 22:01:41 +0200 koda Backed out changeset c4289023ddae
Thu, 13 Jun 2013 17:01:26 +0200 koda don't run the broken windows test at all on windows
Thu, 13 Jun 2013 15:37:52 +0200 koda gather up the linker flags in a macro
Thu, 13 Jun 2013 14:44:28 +0200 koda bring windows fixes from main repo
Wed, 12 Jun 2013 19:30:44 +0200 koda another code typo
Wed, 12 Jun 2013 19:30:11 +0200 koda apply linker flags to all relevant targets
Wed, 12 Jun 2013 19:27:17 +0200 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
Wed, 12 Jun 2013 18:48:34 +0200 koda add a possible lua include path
Wed, 12 Jun 2013 16:44:53 +0200 koda less cached cmake output
Wed, 12 Jun 2013 16:43:24 +0200 koda code typos
Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
Wed, 12 Jun 2013 12:03:04 +0200 koda respect C and CXX flags
Wed, 12 Jun 2013 11:27:00 +0200 koda freepascal on windows only supports shared libraries
Wed, 12 Jun 2013 11:18:20 +0200 koda nitpick
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 09:49:46 +0200 koda oops, haskell uses gcc to link, correctly pass flags
Wed, 12 Jun 2013 01:30:16 +0200 koda since shared libs are now our friends, let's optimise them
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Wed, 12 Jun 2013 01:02:33 +0200 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
Wed, 12 Jun 2013 01:00:47 +0200 koda also physlayer can be comiled as static or shared now
Mon, 17 Jun 2013 22:54:17 +0200 koda redid FindGLEW in the right way (tm) webgl
Wed, 12 Jun 2013 00:07:19 +0200 koda love cmake when it works
Mon, 17 Jun 2013 17:07:27 +0200 unC0Rr pas2c import webgl
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 18:35:28 +0200 koda these check are now useless
Mon, 17 Jun 2013 10:48:50 -0400 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
Tue, 11 Jun 2013 18:31:49 +0200 koda I hate you, I hate you with all my heart...
Sun, 16 Jun 2013 15:45:19 +0400 unc0rr 'i' flag for in-room status
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Wed, 12 Jun 2013 19:15:51 +0200 koda fix launching on windows
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Wed, 12 Jun 2013 04:58:27 +0300 Periklis Ntanasis merge my campaign page changes with default
Mon, 10 Jun 2013 16:37:21 +0200 koda backout r1bed4aee19e0 and r3883b5dc600c
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore
Tue, 11 Jun 2013 02:42:52 +0200 koda merge (could have grafted)
Tue, 11 Jun 2013 02:39:45 +0200 koda osx, link also foundation to physfs
Wed, 12 Jun 2013 04:53:04 +0300 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
Tue, 11 Jun 2013 00:01:32 +0200 koda libssp (required by stack-protector) is not available on 10.4
Mon, 27 May 2013 21:39:52 +0300 Periklis Ntanasis issue 562, image and description for the campaign page
Tue, 11 Jun 2013 01:40:55 +0300 Periklis Ntanasis added missing image
Tue, 11 Jun 2013 00:05:07 +0300 Periklis Ntanasis changed variable and function name
Mon, 10 Jun 2013 23:50:36 +0300 Periklis Ntanasis removing sendstats(uScript) from luaAPI
Mon, 10 Jun 2013 15:18:03 +0300 Periklis Ntanasis created a new sendstat type for changing the kills label
Sun, 09 Jun 2013 01:18:58 +0300 Periklis Ntanasis fix non changing graph title and sendstat health
Sat, 08 Jun 2013 23:54:44 +0300 Periklis Ntanasis correct health statsend for lua scritps
Sat, 08 Jun 2013 23:24:52 +0300 Periklis Ntanasis added option to change stats graph title
Thu, 06 Jun 2013 03:52:32 +0300 Periklis Ntanasis made lua scripts able to turn off automatic game stats
Thu, 06 Jun 2013 03:35:59 +0300 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 03 Jun 2013 23:18:24 +0300 Periklis Ntanasis added sendstat and sendstats support for lua scripts
Mon, 10 Jun 2013 21:20:14 +0400 unc0rr More verbose initialization
Mon, 10 Jun 2013 11:05:10 +0200 koda visibility unsupported on windows
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Mon, 10 Jun 2013 10:59:49 +0200 koda protect all types with -fstack-protector-all
Sat, 15 Jun 2013 23:45:53 +0400 unc0rr - Fix 'and not' without parentheses webgl
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sat, 15 Jun 2013 23:44:37 +0400 unc0rr Allow building with modern 'base' package webgl
Thu, 06 Jun 2013 15:55:10 +0200 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
Sun, 09 Jun 2013 12:28:11 +0200 koda lua warning with clang webgl
Sun, 09 Jun 2013 22:24:41 +0400 unc0rr These could be handy
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sun, 09 Jun 2013 12:20:19 +0200 koda set linker flags where appropriate
Sun, 09 Jun 2013 11:41:04 +0200 koda this was getting annoying, don't error out on warnings physfs
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Sat, 08 Jun 2013 02:21:31 +0200 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
Sat, 08 Jun 2013 02:16:38 +0200 koda add fstack-protector and fvisibility=hidden to cmake tests
Sat, 08 Jun 2013 02:03:02 +0200 koda also apply linker flags to haskell programs
Sat, 08 Jun 2013 01:56:23 +0200 koda add relro linker tests (issue 663)
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Fri, 07 Jun 2013 21:15:11 +0200 sheepluva update changelog
Fri, 07 Jun 2013 14:44:34 -0400 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
Fri, 07 Jun 2013 17:37:01 +0200 sheepluva add note about mudball causing no direct damage to changelog
Thu, 26 Dec 2013 16:50:02 +0100 koda close branch 0.9.19
Fri, 07 Jun 2013 15:23:04 +0400 unc0rr Fix more warnings (lol @ icegun "consts")
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
Fri, 07 Jun 2013 12:51:09 +0400 unc0rr Merge
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Sat, 24 Aug 2013 01:22:45 +0400 unc0rr Fix build 0.9.19
Wed, 05 Jun 2013 12:47:33 -0400 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database 0.9.19
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 23:56:17 +0200 koda parsing ok, stops at uGears webgl
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output 0.9.19
Wed, 05 Jun 2013 15:42:00 +0200 sheepluva fix last remaining warning in frontend
Tue, 04 Jun 2013 23:48:44 +0200 koda actually everything is CLANG'd webgl
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore 0.9.19
Wed, 05 Jun 2013 15:27:00 +0200 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
Tue, 11 Jun 2013 09:46:18 +0200 koda sigh, this follows r63bf1f4f40f8 0.9.19
Wed, 05 Jun 2013 14:00:29 +0200 sheepluva good-bye QAspectRatioLayout
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Tue, 11 Jun 2013 02:46:59 +0200 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
Tue, 04 Jun 2013 22:08:17 +0200 koda merge 0.9.19 in default
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Tue, 04 Jun 2013 21:59:01 +0200 koda trying to appease almighty unC0Rr 0.9.19
Tue, 04 Jun 2013 21:58:15 +0200 koda sheepluva asked, one less gci task to do 0.9.19
Tue, 04 Jun 2013 17:20:23 +0200 koda sigh (qm files should not be in package_source either) 0.9.19
Tue, 04 Jun 2013 16:23:45 +0200 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
Tue, 04 Jun 2013 16:08:36 +0200 koda this file is unused 0.9.19
Tue, 04 Jun 2013 15:51:14 +0200 inu portoguese update 0.9.19
Tue, 04 Jun 2013 15:51:06 +0200 koda apply raptor's fix on unix only 0.9.19
Tue, 04 Jun 2013 15:41:40 +0200 hasufell two german sentences 0.9.19
Tue, 04 Jun 2013 15:40:25 +0200 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
Tue, 04 Jun 2013 15:39:01 +0200 koda more make package_source, moc and sh files 0.9.19
Tue, 04 Jun 2013 11:47:07 +0200 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
Mon, 03 Jun 2013 23:25:15 +0200 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Mon, 03 Jun 2013 23:21:29 +0200 raptor fix static physfs linking on 32 bit archs 0.9.19
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Mon, 03 Jun 2013 23:09:06 +0200 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
Wed, 05 Jun 2013 00:26:22 +0400 unc0rr Less confusion to translators
Tue, 04 Jun 2013 00:20:06 +0400 unc0rr Merge default to 0.9.19 0.9.19
Tue, 04 Jun 2013 23:58:42 +0400 unc0rr Proper parameters handling of chat commands
Mon, 03 Jun 2013 16:25:30 +0200 koda wow binary logic ftw 0.9.19
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Mon, 03 Jun 2013 16:15:17 +0200 koda deleted .h in pascal engine 0.9.19
Mon, 03 Jun 2013 15:39:54 +0200 sphrix change portal mission name and update French translation (issue 569) 0.9.19
Tue, 04 Jun 2013 00:15:03 +0400 unc0rr Fix issue 652 and fix issue 645
Mon, 03 Jun 2013 13:47:35 +0200 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
Mon, 03 Jun 2013 10:05:44 +0200 koda merge default with .19
Mon, 03 Jun 2013 10:04:01 +0200 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
Sun, 02 Jun 2013 22:43:59 +0200 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
Fri, 31 May 2013 14:52:30 -0400 nemo oups 0.9.19
Fri, 31 May 2013 14:51:08 -0400 nemo Merge 0.9.19
Fri, 31 May 2013 14:47:07 -0400 nemo fix locale load 0.9.19
Fri, 31 May 2013 16:49:11 +0200 koda don't pack .hi files, frontlib and other stuff 0.9.19
Fri, 31 May 2013 15:41:41 +0200 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
Fri, 31 May 2013 15:21:56 +0200 koda mystery of the ending prefix 0.9.19
Fri, 31 May 2013 00:12:11 +0400 unc0rr merge with tip 0.9.19 0.9.19-release
Thu, 30 May 2013 21:08:13 +0900 mikade Fix broken x/y values on Dangerous Ducklings
Thu, 30 May 2013 20:29:55 +0900 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
Fri, 31 May 2013 00:10:59 +0400 unc0rr ++protocol_number; 0.9.19
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Wed, 29 May 2013 17:56:07 -0400 nemo merge with tip 0.9.19
Thu, 30 May 2013 19:34:39 +0900 mikade Add how to play description to Mutant
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 22:52:37 +0400 unc0rr merge 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 29 May 2013 13:03:23 -0400 szczur polish translation update
Wed, 29 May 2013 12:21:49 -0400 sphrix grammar
Wed, 29 May 2013 07:45:00 -0400 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
Wed, 29 May 2013 06:51:12 -0400 nemo cancel on slide
Wed, 29 May 2013 10:51:21 +0200 koda two little changelog entries
Wed, 29 May 2013 10:48:36 +0200 koda .hgignore update
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 28 May 2013 13:58:01 -0400 nemo *hate*
Tue, 28 May 2013 16:07:22 +0200 koda windows build script, get the temp variable from environment, avoiding potential permission problems
Tue, 28 May 2013 15:38:28 +0200 koda on Windows link libgcc statically to reduce the number of dlls
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Mon, 27 May 2013 21:34:03 -0400 nemo fix mispositioned map.png
Mon, 27 May 2013 23:46:27 +0200 koda add 'random' dependency to server .cabal file (please test)
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 28 May 2013 00:01:58 +0400 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
Mon, 27 May 2013 23:54:52 +0400 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
Mon, 27 May 2013 23:24:35 +0400 unc0rr '@' for server admin status, '+' for room admins
Mon, 27 May 2013 23:20:39 +0400 unc0rr Remove admin rights from old admin when he delegates room ownership
Mon, 27 May 2013 14:41:48 -0400 nemo should unfreeze on your turn
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Mon, 27 May 2013 10:47:59 -0400 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
Mon, 27 May 2013 10:52:30 +0400 unc0rr Merge
Fri, 24 May 2013 15:07:21 -0400 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fri, 24 May 2013 12:56:58 -0400 nemo Fix config save problems, bug #510
Fri, 24 May 2013 10:34:22 -0400 nemo Add a mask, tweak changelog a bit
Thu, 23 May 2013 23:37:59 -0400 nemo few more changes
Thu, 23 May 2013 23:02:16 -0400 tiyuri Final starbound
Fri, 24 May 2013 01:45:03 +0200 koda perhaps unneeded, but...
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Fri, 24 May 2013 01:12:41 +0400 unc0rr Store suffix of .qm files instead of locale name
Thu, 23 May 2013 09:33:36 -0400 nemo Remove repetition. This map doesn't need to be so wide.
Wed, 22 May 2013 22:46:49 -0400 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Wed, 22 May 2013 09:46:42 -0400 nemo sheepluva suggestion for frozen barrel behaviour. untested.
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 23:17:28 -0400 nemo fix dud mine explosion
Tue, 21 May 2013 23:00:20 -0400 tiyuri Add shrooms map
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 21 May 2013 23:49:24 +0200 koda further limit asm
Tue, 21 May 2013 21:28:42 +0300 Periklis Ntanasis place better the current replay button
Tue, 21 May 2013 23:15:44 +0200 koda tip to highlight the new /rnd command
Wed, 22 May 2013 00:50:15 +0400 unc0rr merge
Tue, 21 May 2013 16:14:36 -0400 nemo ಠ_ಠ
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Wed, 22 May 2013 00:12:15 +0400 unc0rr Allow messages containing word separators in server's additional console commands
Tue, 21 May 2013 23:54:28 +0400 unc0rr Fix issue 570 (GoBack() slot connected twice)
Tue, 21 May 2013 23:48:00 +0400 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
Tue, 21 May 2013 23:31:39 +0400 unc0rr Rooms list/chat splitter from issue 612
Tue, 21 May 2013 22:09:21 +0400 unc0rr Update ru localization
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Tue, 21 May 2013 21:22:32 +0400 unc0rr Use old method of locale detection, fallback to new one in case of problems
Tue, 21 May 2013 16:13:32 -0400 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
Tue, 21 May 2013 11:32:42 -0400 nemo less pixelated tentacles
Tue, 21 May 2013 01:09:50 -0400 nemo yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 nemo add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 tiyuri Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 nemo Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 tiyuri Oaks map
Mon, 20 May 2013 17:14:08 -0400 tiyuri Haunty map
Mon, 20 May 2013 07:45:16 -0400 nemo maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 tiyuri Grassy map
Sun, 19 May 2013 16:52:57 -0400 nemo forgot to crush
Sun, 19 May 2013 16:33:08 -0400 tiyuri Bones map
Sun, 19 May 2013 16:04:50 -0400 tiyuri Crystal map
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 unc0rr merge
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 unc0rr Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 unc0rr Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 ChipHome updated italian translation
Thu, 16 May 2013 10:10:27 +0200 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 nemo few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 nemo change to RGB
Tue, 14 May 2013 11:09:19 -0400 nemo more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 nemo few things I thought of
Tue, 14 May 2013 09:25:53 -0400 nemo use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 nemo Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 nemo more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 nemo check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 nemo yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 koda fix issue 590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 koda range checking for more engine command line parameters, issue 600
Fri, 03 May 2013 07:09:04 +0300 Periklis Ntanasis fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 13 May 2013 14:10:51 -0400 nemo Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 nemo Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 nemo cases have no health
Thu, 09 May 2013 23:21:06 -0400 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 nemo oops
Thu, 09 May 2013 09:02:06 -0400 nemo *sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 nemo Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 nemo remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 unc0rr IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400 nemo
Tue, 07 May 2013 14:59:30 -0400 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 nemo *sigh*
Sat, 04 May 2013 21:56:04 -0400 nemo oops
Sat, 04 May 2013 21:40:52 -0400 nemo pass the target
Sat, 04 May 2013 14:46:29 -0400 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 nemo oops
Fri, 03 May 2013 22:18:23 -0400 nemo try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 unc0rr merge :P
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
Thu, 02 May 2013 21:55:03 +0400 unc0rr Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 nemo this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
Wed, 01 May 2013 01:27:35 +0300 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 koda merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Sun, 21 Apr 2013 01:35:30 +0200 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
Sat, 20 Apr 2013 20:48:33 +0200 koda this macro is not defined on ppc 0.9.19
Sat, 20 Apr 2013 20:39:37 +0200 koda hardcode full compiler path when compiling for ppc 0.9.19
Sat, 20 Apr 2013 20:39:01 +0200 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Sat, 20 Apr 2013 19:03:57 -0400 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Fri, 19 Apr 2013 16:30:39 -0400 nemo merge
Fri, 19 Apr 2013 22:20:49 +0200 volkan turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 21:25:38 +0400 unc0rr Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Thu, 18 Apr 2013 00:41:27 +0400 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 unc0rr Fix issue 603
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 unc0rr Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 koda added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 koda CASE FOLDING!!! 0.9.19
Thu, 11 Apr 2013 16:19:30 +0400 unc0rr Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Wed, 10 Apr 2013 07:44:51 +0300 jaree Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 sheepluva description tweaks 0.9.19
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 sheepluva fix octorama preview 0.9.19
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Mon, 15 Apr 2013 19:25:19 +0200 Matisumi french translations 0.9.19
Sun, 07 Apr 2013 19:43:18 -0400 dag10 Merge.
Mon, 15 Apr 2013 18:27:35 +0200 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Sun, 07 Apr 2013 22:53:40 +0200 sheepluva merge
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Mon, 15 Apr 2013 17:48:14 +0200 Randy fixed slash for fruit theme 0.9.19
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 Matisumi engine translation update, french 0.9.19
Sat, 06 Apr 2013 02:11:02 +0200 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
Sat, 06 Apr 2013 01:19:47 +0200 koda reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Fri, 29 Mar 2013 23:58:03 +0100 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Fri, 29 Mar 2013 14:47:01 +0100 sheepluva merge
Tue, 19 Mar 2013 18:02:06 +0100 koda minor and partial casing commit cmake_pascal
Fri, 29 Mar 2013 08:10:44 -0400 nemo *sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Fri, 29 Mar 2013 08:03:17 -0400 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Thu, 28 Mar 2013 18:34:53 +0200 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
Thu, 28 Mar 2013 18:34:30 +0200 Urbertar Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 sheepluva fix build
Tue, 19 Mar 2013 16:40:35 +0100 koda oops cmake_pascal
Wed, 27 Mar 2013 14:20:34 +0100 koda minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Wed, 27 Mar 2013 14:12:05 +0100 koda unused
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Wed, 27 Mar 2013 12:56:07 +0100 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
Wed, 27 Mar 2013 12:20:22 +0100 koda application bar blinks when someone pings you (issue 492)
Tue, 19 Mar 2013 13:39:38 +0100 koda config time pascal flags interpretation cmake_pascal
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Tue, 19 Mar 2013 13:36:10 +0100 koda oops cmake_pascal
Tue, 26 Mar 2013 22:39:22 +0200 Urbertar Change AI behavior for drill rocket
Tue, 26 Mar 2013 18:52:42 +0100 sheepluva merge
Thu, 04 Apr 2013 14:01:54 +0400 unc0rr Fix shortcut which is created by NSIS 0.9.19
Tue, 19 Mar 2013 10:58:46 +0100 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
Tue, 26 Mar 2013 17:34:29 +0100 koda when no url is specified, default to official gameserver (issue 350)
Sat, 23 Mar 2013 18:43:24 +0100 koda lupdate 0.9.19
Tue, 19 Mar 2013 10:55:10 +0100 koda move one flag cmake_pascal
Tue, 26 Mar 2013 01:20:06 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 koda add wiki link for the scheme handling 0.9.19
Tue, 19 Mar 2013 10:43:45 +0100 koda apply the new macro to C flags too cmake_pascal
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 inu pt translation update 0.9.19
Tue, 19 Mar 2013 10:39:05 +0100 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
Sat, 23 Mar 2013 21:32:14 +0400 unc0rr Also check length
Sat, 23 Mar 2013 18:21:13 +0100 koda initial changelog update 0.9.19
Tue, 19 Mar 2013 10:35:10 +0100 koda internal handling of some osx-only pascal flags cmake_pascal
Tue, 26 Mar 2013 17:52:27 -0400 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 sheepluva add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 koda utility macros for adding compiler flags cmake_pascal
Fri, 22 Mar 2013 14:54:20 +0100 sheepluva changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
Fri, 22 Mar 2013 14:34:11 +0100 koda adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 sheepluva make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 koda typo cmake_pascal
Fri, 22 Mar 2013 11:08:42 +0100 koda scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
Thu, 21 Mar 2013 15:01:27 +0100 sheepluva don't poison the dead, it's not cool.
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Mon, 18 Mar 2013 20:10:27 +0100 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
Thu, 21 Mar 2013 11:51:13 +0100 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Mon, 18 Mar 2013 16:38:46 +0100 koda better support for cmake directory and fpc output paths cmake_pascal
Wed, 20 Mar 2013 09:13:05 +0400 unc0rr Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 koda move paths setup inside cmake_lang files cmake_pascal
Tue, 19 Mar 2013 22:47:22 -0400 Randi Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 koda this should make cmake-pascal stuff work on linux too cmake_pascal
Tue, 19 Mar 2013 22:19:28 +0100 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
Sun, 17 Mar 2013 22:02:57 +0100 koda add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 koda help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 koda do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 koda use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 koda ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 nemo useless test
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 koda linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 koda less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 koda gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 koda implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 koda don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 koda formatting
Sat, 16 Mar 2013 23:29:50 +0100 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Fri, 15 Mar 2013 11:55:41 -0400 nemo oups
Fri, 15 Mar 2013 11:12:42 +0100 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 nemo Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 nemo Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 nemo Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 koda better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 koda return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 unc0rr Merge
Tue, 12 Mar 2013 19:25:05 +0100 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 inu No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Mon, 11 Mar 2013 12:21:37 -0400 nemo grrrr
Sun, 10 Mar 2013 19:43:31 +0100 koda fix bug 552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 nemo this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 koda oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 unc0rr Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 nemo fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 nemo unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 koda hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 koda cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 koda fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 koda move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 koda alignment
Sat, 09 Mar 2013 19:23:00 +0100 koda introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 unc0rr - Put compiled units into more appropriate dir
Sat, 09 Mar 2013 01:22:45 +0100 koda forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 koda sigh
Sat, 09 Mar 2013 00:57:09 +0100 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 koda stripping
Sat, 09 Mar 2013 00:41:08 +0100 koda adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 koda readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 koda move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 koda fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 unc0rr Merge
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 08 Mar 2013 13:15:08 +0100 Marco Bresciani A bit more of Italian translation... in progress. :)
Fri, 08 Mar 2013 08:31:34 -0500 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 unc0rr Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 koda merge
Thu, 07 Mar 2013 11:55:00 +0100 koda even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 koda update option list
Thu, 07 Mar 2013 10:14:12 +0100 koda introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 koda link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Urbertar Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 unc0rr Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 mikade hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 nemo fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
Wed, 06 Mar 2013 13:03:11 -0500 nemo skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 nemo Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 koda Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 koda write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 koda user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 koda comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 koda rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 koda rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 koda support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 koda merge
Wed, 06 Mar 2013 03:46:22 +0100 koda rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 koda replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 koda rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 koda fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 nemo oups
Wed, 06 Mar 2013 01:24:59 +0100 koda rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 koda escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 koda add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 koda uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 koda add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 koda version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 koda oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 nemo lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 nemo apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 unc0rr Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 koda typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 koda fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 koda use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 koda dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 koda hopefully fix bug 523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 koda merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 koda caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 koda convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 nemo fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 nemo keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 nemo add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 unc0rr Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 unc0rr Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Urbertar Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 unc0rr lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 nemo tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 dag10 Possibly fixed issue 533.
Fri, 01 Mar 2013 16:58:00 -0500 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 nemo my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 Vatten avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 koda drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 koda support WARNING message status on cmake 2.6 (bug 524)
Thu, 28 Feb 2013 23:02:12 +0100 koda correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 koda use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 koda close branch icegun
Thu, 28 Feb 2013 22:24:32 +0100 koda add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 nemo merge icegun branch w/ default icegun
Thu, 28 Feb 2013 23:28:01 +0200 Urbertar Merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 sheepluva small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 nemo aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 koda physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 koda enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 nemo remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 koda merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 koda .hgignore
Tue, 26 Feb 2013 20:39:18 -0500 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Tue, 26 Feb 2013 11:00:09 +0200 Urbertar Don't calculate edges of map as edges of landscape icegun
Tue, 26 Feb 2013 10:27:51 +0200 Urbertar Check bounds of landscape in drawice procedure icegun
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 11:37:48 +0400 unc0rr Merge
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Sun, 24 Feb 2013 15:53:47 -0500 nemo add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Thu, 21 Feb 2013 22:31:03 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:49:45 +0100 koda blindly updated Android build files for new physfs physfslayer
Thu, 21 Feb 2013 11:13:00 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Thu, 21 Feb 2013 11:12:42 +0400 unc0rr Merge
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 koda split extras and src physfslayer
Thu, 21 Feb 2013 00:15:11 +0400 unc0rr Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 koda use standard library prefix physfslayer
Wed, 20 Feb 2013 23:57:01 +0400 unc0rr Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 koda reopen and update branch physfslayer
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 koda fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 unc0rr Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 unc0rr Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 unc0rr Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 unc0rr No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 unc0rr Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 unc0rr - Fix check for void message
Thu, 14 Feb 2013 00:32:13 +0400 unc0rr Fix build
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 unc0rr Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 unc0rr Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Marco Bresciani Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 unc0rr - Add forgotten ammo definitions
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 unc0rr Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 unc0rr Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 nemo oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 dag10 Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 nemo Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sat, 09 Feb 2013 18:32:51 -0500 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 unc0rr Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 unc0rr Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 unc0rr Also convert teams to complete game config.
Fri, 08 Feb 2013 23:38:14 +0400 unc0rr Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 unc0rr - Handle mapgen-specific parameters
Thu, 07 Feb 2013 00:07:32 +0400 unc0rr Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 unc0rr Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 unc0rr /quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Sat, 02 Feb 2013 00:33:27 +0400 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
Fri, 08 Feb 2013 21:22:11 -0500 nemo this should not be exposed
Fri, 08 Feb 2013 15:33:43 +0400 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sat, 02 Feb 2013 14:33:35 +0100 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Sat, 02 Feb 2013 14:22:57 +0100 Medo Merge
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Fri, 01 Feb 2013 08:47:07 -0500 nemo forgot this one
Thu, 31 Jan 2013 02:14:56 +0100 Medo Fix Hedgeroid argc/argv parameter passing to the engine
Thu, 31 Jan 2013 22:13:30 -0500 nemo check datadir instead
Thu, 31 Jan 2013 02:14:04 +0100 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Wed, 30 Jan 2013 00:56:28 +0100 Medo Fix physfs compilation for android (still getting runtime link errors though)
Tue, 29 Jan 2013 13:45:31 -0500 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
Tue, 29 Jan 2013 17:28:47 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
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