Mon, 20 May 2019 16:18:35 +0200 Wuzzy Scenarios: Drawn games count as mission failure
Mon, 20 May 2019 14:59:26 +0200 Wuzzy Speed Shoppa: Set hog dy=0 on victory
Mon, 20 May 2019 01:24:25 +0200 Wuzzy Remove Wacky templates #37, #38, #43 from Large land template
Mon, 20 May 2019 00:15:02 +0200 Wuzzy Update MaxHedgehogs for template #43
Sun, 19 May 2019 23:52:13 +0200 Wuzzy Calculate max. recommended hog count for perlin maps
Sun, 19 May 2019 21:14:53 +0200 Wuzzy Give a more accurate hedgehog limit estimate for small drawn maps
Sun, 19 May 2019 11:26:36 +0200 Wuzzy Update German translation
Sun, 19 May 2019 11:05:57 +0200 Wuzzy Update locale files
Sat, 18 May 2019 19:33:49 +0200 Wuzzy Don't abort ready phase for moving camera with keys
Sat, 18 May 2019 19:20:54 +0200 Wuzzy Refactor uInputHandler a bit
Sat, 18 May 2019 18:31:17 +0200 Wuzzy Control (style): Fix scoring breakage after extra time for real
Sat, 18 May 2019 18:22:14 +0200 Wuzzy Update changelog
Sat, 18 May 2019 16:55:27 +0200 Wuzzy Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
Sat, 18 May 2019 16:54:51 +0200 Wuzzy Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
Sat, 18 May 2019 16:38:03 +0200 Wuzzy Frontend: Tweak some colors in HWBDAY style
Sat, 18 May 2019 16:05:06 +0200 Wuzzy Frontend: Highlight button when pressed
Sat, 18 May 2019 03:07:21 +0200 Wuzzy Display laser sight icon above wind bar when laser sight utility is active
Sat, 18 May 2019 00:55:59 +0200 Wuzzy Add separate hand image for landspray
Sat, 18 May 2019 00:21:58 +0200 Wuzzy Add piano icon on mouse cursor when selecting piano strike
Sat, 18 May 2019 00:18:52 +0200 Wuzzy Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Fri, 17 May 2019 22:57:22 +0200 Wuzzy Show icon above hedgehog for most ammos without hand image
Fri, 17 May 2019 22:23:40 +0200 Wuzzy Add utility function to get hog left/right looking dir
Fri, 17 May 2019 19:15:03 +0200 Wuzzy Document the flame code a bit
Fri, 17 May 2019 16:54:30 +0200 Wuzzy Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
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