Fri, 26 Mar 2010 17:34:58 +0000 smxx Engine:
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 17:18:44 +0000 nemo Updated border colours from Tiy
Fri, 26 Mar 2010 16:02:47 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 15:56:26 +0000 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
Fri, 26 Mar 2010 15:55:20 +0000 nemo Remove doubled call of freeEverything
Fri, 26 Mar 2010 15:52:47 +0000 nemo Uppercase all theme and map names
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Fri, 26 Mar 2010 09:40:26 +0000 koda add another button to close the game and return to the iFrontend (untested)
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Fri, 26 Mar 2010 00:49:02 +0000 nemo Change settings for birdy in default weapon sets
Fri, 26 Mar 2010 00:39:49 +0000 smxx CMake:
Fri, 26 Mar 2010 00:39:00 +0000 nemo remove utility flag
Fri, 26 Mar 2010 00:37:36 +0000 smxx CMake:
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Thu, 25 Mar 2010 23:02:55 +0000 koda testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Thu, 25 Mar 2010 02:02:53 +0000 nemo tweak kick in case of wrapping
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Wed, 24 Mar 2010 18:01:49 +0000 nemo Android hat
Wed, 24 Mar 2010 15:36:46 +0000 nemo Tiy redraws random order button
Wed, 24 Mar 2010 14:03:03 +0000 smxx Engine:
Wed, 24 Mar 2010 11:01:21 +0000 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 23:08:57 +0000 palewolf - Avoid gaps between land and grass in mushroom2
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
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