Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
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Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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