Mon, 15 Aug 2011 10:16:18 -0400 | nemo | forgot scale | changeset | files |
Sun, 14 Aug 2011 23:52:45 -0400 | nemo | suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes). | changeset | files |
Sun, 14 Aug 2011 23:06:00 -0400 | nemo | bump up max collision to 1024 entries | changeset | files |
Sun, 14 Aug 2011 23:00:12 -0400 | nemo | Tiny bit of progress on download page - hooked it up to "Info" button for now. | changeset | files |
Sun, 14 Aug 2011 21:49:04 -0400 | nemo | draw health tag relative to screen if State <> 0 | changeset | files |
Mon, 15 Aug 2011 00:23:32 +0200 | koda | smaller code cleanup | changeset | files |
Sun, 14 Aug 2011 17:49:12 -0400 | nemo | For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same | changeset | files |