Wed, 26 Oct 2011 01:51:42 +0200 sheepluva few mini-adjustments
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Wed, 26 Oct 2011 01:17:44 +0200 koda fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
Wed, 26 Oct 2011 00:30:35 +0200 koda restore runtime compatibility with ios 3.2
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Tue, 25 Oct 2011 22:14:55 +0200 koda updated sdl and lowered minimum ios to 3.0
Tue, 25 Oct 2011 19:01:56 -0400 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Tue, 25 Oct 2011 13:30:02 +0400 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Tue, 25 Oct 2011 03:00:08 +0200 sheepluva adding simple doc build script
Mon, 24 Oct 2011 23:24:01 +0200 sheepluva this should fix stylesheet importing on windows, but we'll see
Mon, 24 Oct 2011 22:46:35 +0200 sheepluva fix of /saveStyleSheet command, error message on stylesheet import fail
Mon, 24 Oct 2011 20:01:25 +0200 sheepluva tweak and document abstract page
Mon, 24 Oct 2011 11:14:09 +0200 sheepluva on file save: create parent directories if needed
Mon, 24 Oct 2011 10:59:52 +0200 sheepluva unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
Mon, 24 Oct 2011 10:30:47 +0200 sheepluva chat:
Mon, 24 Oct 2011 06:54:46 +0200 sheepluva minor cleanups, mostly in own code
Mon, 24 Oct 2011 06:10:28 +0200 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
Mon, 24 Oct 2011 01:09:33 +0200 sheepluva improve and cash hilight regexp
Sun, 23 Oct 2011 22:47:59 +0200 sheepluva highlight improvements
Sun, 23 Oct 2011 14:44:19 -0400 nemo oops
Sun, 23 Oct 2011 11:37:52 +0400 unc0rr Case-insensitive comparison of nicks
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sun, 23 Oct 2011 01:47:44 -0400 nemo retain dx/dy from landgun
Sat, 22 Oct 2011 20:49:26 +0200 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
Sat, 22 Oct 2011 20:41:23 +0200 sheepluva * adding destructors to my line edit subclasses
Sat, 22 Oct 2011 19:37:39 +0200 sheepluva let's create some templates so that the user knows how to start off
Sat, 22 Oct 2011 18:24:36 +0200 sheepluva document css files better
Sat, 22 Oct 2011 11:50:55 -0400 nemo Tweak ratios to deemphasise foreground flakes further
Sat, 22 Oct 2011 10:59:06 +0200 sheepluva minor signal fail fix
Sat, 22 Oct 2011 10:52:07 +0200 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
Sat, 22 Oct 2011 08:51:02 +0200 sheepluva ugh wth... cleaned FL/IL change notifications up
Sat, 22 Oct 2011 06:55:14 +0200 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Sat, 22 Oct 2011 00:49:55 -0400 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
Sat, 22 Oct 2011 02:41:59 +0200 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Sat, 22 Oct 2011 01:53:14 +0200 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
Sat, 22 Oct 2011 01:00:21 +0200 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 20:58:49 +0200 sheepluva fix multiplayer script loading
Fri, 21 Oct 2011 19:37:45 +0200 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
Fri, 21 Oct 2011 19:27:40 +0200 sheepluva fix lobby layout issues
Fri, 21 Oct 2011 19:17:08 +0200 sheepluva fix layout of net page
Fri, 21 Oct 2011 18:53:36 +0200 sheepluva fix multiplayer page layout, doc/comment fixes
Fri, 21 Oct 2011 18:23:43 +0200 sheepluva fix overlapping issue in main menu
Fri, 21 Oct 2011 17:55:32 +0200 sheepluva fix an include; fix/add comments
Fri, 21 Oct 2011 08:41:21 +0200 sheepluva simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 sheepluva finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 sheepluva oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 sheepluva comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 sheepluva comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 sheepluva comment typo
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 nemo lolwut
Wed, 19 Oct 2011 21:53:39 -0400 nemo Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 nemo Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 sheepluva allow changing number of hogs or weapons with mousewheel
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