Sat, 29 Oct 2011 20:47:40 +0200 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
Sat, 12 Nov 2011 15:48:55 +0100 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Sat, 29 Oct 2011 18:20:56 +0200 sheepluva stylesheet comments/adjustments
Sat, 12 Nov 2011 14:52:48 +0100 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Sat, 29 Oct 2011 17:52:35 +0200 sheepluva html-escape nicknames
Sat, 12 Nov 2011 14:50:35 +0100 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Sat, 29 Oct 2011 16:54:46 +0200 sheepluva change default timestamp format to hh:mm
Sat, 12 Nov 2011 14:48:35 +0100 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Sat, 29 Oct 2011 15:31:45 +0200 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
Sat, 12 Nov 2011 14:45:36 +0100 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Sat, 29 Oct 2011 11:47:37 +0200 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
Fri, 28 Oct 2011 18:33:38 +0200 Xeli merge hedgeroid
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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